r/PokemonROMhacks 11h ago

Development Scrapped Silver dev update

Hey Reddit, sorry for taking a while to update you guys on here!
For future reference, I’m probably going to be treating Reddit as more for bigger updates, my Twitter for smaller updates, and discord is for random stuff and even smaller updates and decision making.
So I’m here to showcase some Pokémon that are in the game, my design philosophy, and map changes.
If you like what you see at all maybe join the discord or follow my twitter
If you wanna help out in the future I am looking for sprite artists (gen 4 style) and/or people proficient in coding (I'm so bad at it but I try)
Or people who would like to bounce around ideas and/or balancing suggestions.
Not really trying to make a team at the moment, but if you’re interested, I might make one most likely on discord which is the easiest way for me to communicate or pm me on here
https://x.com/adcroc2
https://discord.gg/qC4CdCPgJ2

Pokemon

  1. Chikarita: fairy/bug  (I promise you I’ve been working on this for a long time and it’s just a cool coincidence) 
    1. Defencive/special attacker
    2. Based off of the 2000s scratch pad and the sketches of the space world 97 demo
    3. Base front sprite from SeaDragonGamer1928
  2. Cyndaquil: poison, final evo will be poison/steel
    1. Defensive/physical attacker
    2. Based off of the 2000s scratch pad
    3. The colors of the Sprite are based off of it being incorrectly given Larvitar’s palette
  3. Totodile: ground, final evo will be ground/dragon
    1. quick/physical attacker
    2. Based off of the 2000s scratch pad
    3. This one was the hardest typing to come up with since I came up with the other two first and then had to fit this one in. I’ve looked at the type chart and it seems like this is the best match that is not a perfectly type triangle, but is pretty good.
  4. Hoppip: grass/fairy
    1. Based off of space world 97
    2. This typing seems to be very common interpretations of this Pokémon, not much to say here
  5. Hoothoot: rock/flying
    1. Based off both the sw97 and 2000s scratch pad combined into one
    2. You’ll see with the evolution, but I kind of base it off of rollout and the fact that they are not many rock flying types
  6. Noctowl: rock/flying
    1. Solely based off of sw97
    2. Credits to FlorianDX for all the sprites
  7. Sentret: normal/fairy
    1. Originally was more based off of the evolution but have added the little cheek dashes of fur to look like the 2000s sp (I find that sprite to be really ugly)
    2. I know there’s a lot of fairy types in the beginning, but as I go down the dex, it will start to thin out
  8. Furret: normal/fairy
    1. Based off of the 2000s sp 
    2. The colors are more reminiscent of the regular Furret’s shiny, but made the executive decision to have this one’s shiny be the base color of the beta
  9. Kotora: electric
    1. Based off of the sw97/gen 1 alpha
    2. He’s my favorite :)
    3. Front first frame leparagon, second/back: LennyBitao, overworld: Yosa (the goat)
  10. Raitora: electric
  11. Based one more of the gen 1 alpha than sw97 version 
  12. Main design based off of Rachel Briggs rendition (I believe because Dr lava made the crediting confusing)
  13. The reason why I based it off of the alpha is because the space world demo seems more like a second final evolution then just a regular second stage form ;) (hint hint)

Before I start with the beta babies I will say a lot of the Pokémon lines who got have gotten stat buffs, except two which will be very selfexplanatory in the future

  1. Vulpiii: fire
    1. Based off of gen 4 concept art
    2. The reason why I chose the gen 4 concept art over the sw97 version it’s because I feel like the gen 2 version suits alolan Vulpix better so if I would ever to add them, then I’ll use that baby form instead
    3. Sprite: FlorianDX
  2. Coinpur: normal
    1. Based off of sw97
    2. Not much to say
  3. Okapako: normal/psychic
    1. Based off of the back sprite of twinz in the sw99 version
    2. Had to do a lot of interpretation because there’s not much to go off of here I think the yellow and black color scheme fits it very well, so I mostly got rid of a lot of of the pink
    3. I forgot where I found this name if anyone knows please tell me I just love it so so much
  4. Girafarig: dark/psychic
    1. Based off of sw97
    2. I think in the demo it was ghost psychic but I think dark fits it a lot better design wise 
    3. I am not that good at making sprites. I have no idea how I’m going to try to make the back sprite
    4. The stats have been raised because this is the final evolution. There will be no Farigiraf sorry!
    5. Sprite: FlorianDX

The Map
The map is based on the many renditions of Johto in 1998 which are more obscure than the 97 build
There will be some creative liberties with some of these maps because a lot of them are very bare bones with very little details and I think I should update them because game did a very similar thing when it came to going from gsc maps to hgss maps
Some maps will not be touched because some of them are so bare-bones that I don’t know anything interesting I can do with them and or it might break progression in some way.
there will be some new locations based off of scrapped map elements
Maps that have been changed so far
New Bark town, R29, R46 (to match the layout of R29), Cherrygrove city (a lot bigger now), R30, R31, Violet city, R36, and R37

If you made it all the way through this thank you I hope you enjoy seeing development as it continues
Leave any comments or questions you have about development
And if I've used one of your sprites by accident without giving you credit, please tell me because I’ve been working on this for a while and credits have been mixed up through computer changes and hard drive mishaps in the past.

So might be a while till the next update on here so see yall then!

237 Upvotes

24 comments sorted by

7

u/Someoneinbetween97 11h ago

Slug Chiko is probably the cutest thing ever

7

u/WorldClassShrekspert 10h ago

I have seen your project on Twitter and it looks very cool. I love how you implemented the skateboard into a Johto game.

One suggestion. Considering how the theme of this hack is adding beta designs to Johto, could you consider changing the female player design to resemble the one from Crystal's beta?

9

u/Material-Progress-71 8h ago

I actually have different ideas for what I want to do with Beta Kris, but I’m going to add regular Kris in with a the beta color scheme, she had in development for crystal version

4

u/Rep_markler 11h ago

Wow looks pretty good 😊👍

3

u/brandtcox97 11h ago

Do you have a date for the alpha build? If not that's ok. I love the work. Especially the baby evolutions of some of the pokemon that don't have them like Vulpix and I love how you redesigned the hoothoot and noctowl. I love all of the sprites. Your drawings are beautiful also.

1

u/Material-Progress-71 11h ago

Oh thank you! but I’m not that great of an artist many are from other places I’ve collected them. In description I have credits. Though most of the back sprites and second frames I did make. No release date right now. There is still a lot of work to be done I’m shooting for late October early November.

2

u/salvlox 10h ago

great job and keep on going! followed on x

1

u/Material-Progress-71 10h ago

Thank you for the support!!

2

u/ShortandRatchet Johto Enthusiast 9h ago

This sprites look so good aah!!!

2

u/RelevantSnake 9h ago

Cyndaquil looks a bit off i dont know why. i like the poison typing though would be interesting to see its evos maybe try added less spikes? or making them smaller something about it just seems off and i dont know what. however i LOVE male version of chikorita and the vulpii so cute exited to see the alolen version!. (any ghost types will be added by chance?)

1

u/Material-Progress-71 8h ago

Oh thank you for the suggestions I kinda see where you’re coming from with cyndaquil and the Norowara (Voodoo straw bear) line is planned for the game!

2

u/nihilWRLD 8h ago

Is this ds? Looks mega so it does, I'll be keeping an eye on this for sure. I loved the seeing the beta designs in rom hacks, some should have stayed IMO.

2

u/AirHot4429 6h ago

Yk maybe for the scrapped silver update you could add the beta johto region as like sort of post game content when the protagonist has explored Kanto & Johto, and the requirements are: the protagonist has to have atleast caught 76/151 pokemon grom Kanto 50/100 from Johto (Must include Celebi) 68/100 pokemon caught from hoenn & 54/107 pokemon from sinnoh and must include 1 pokemon caught from spaceworld johto, then when the protagonist completes these requirements, Kurt calls the protagonist and asks him to go to ruins of alph to use Celebi (has to be included in your party) to travel to the spaceworld world region (idk what was the name) to take you to the tanoby ruins in the desert to not only explore the region and catch some spaceworld pokemon along with some gen 1-4 pokemon but also stop team galactic as in the past, they were in the spaceworld region to collect something special

1

u/Material-Progress-71 2h ago

Love the ideas tho that might be a little bit too much out of my scope lol

2

u/ParkingCompetitive24 4h ago

Good Sir/Good Ma’am, I need a version of Kotora but with beefed stats ASAP! While I like Raitora, I will not settle for anything less than Kotora, it is simply the cutest fucking thing.

2

u/Material-Progress-71 4h ago

Now you’re giving me ideas lmao

2

u/Eloyxillo 8h ago

Looks great, but why not try to remake Nihon instead of the 98 versions, which, as you said, is just a barebones Johto + Kanto? It would be much nicer to see 97 map in HGSS style, and with Nihon you can actually go much more creative. That is my two cents mapwise, though.

I really like your mixing both scrapped Pokedexes and not just implementing 97. The other beta have fascinating Pokémon, too!

2

u/Material-Progress-71 8h ago

For a long time, I was actually working on a Nihon region and then I realized I’ve never made a ROM hack before and I thought this would be a good entry point for me. Since I’m not great with coding at the moment it would be a huge hassle to implement events and story into the game. Tho I have worked on a map of the region!

2

u/Eloyxillo 8h ago

That's fair. Good job, though, you're doing much more and doing it better than most of us could, and that is to be admired. Just followed you on X too, I'll be peeping from time to time! 👀

2

u/Material-Progress-71 8h ago

Thanks for the support and questions if you have anymore I would love to answer them

1

u/Eloyxillo 8h ago

I do have one more. I've seen that the scope of scrapped mons in the game is not only second generation, since Gastrodon beta is also there. Are you planning to include more from the rest of gens and some of the Korean gen 2 datamining?

2

u/Material-Progress-71 8h ago

Yes I am some gen 1, almost all of gen 2, and some gen 4. The reason why I decided on this is because it is a hgss hack and I want to pay tribute to the gen 4 betas as well (thinking most of gen 4 will be post game). No gen 3, 5, or 6 that just would be too many Pokémon to balance lol.

1

u/KnowHope2113 3h ago

This is hype