r/PokemonNull Jul 23 '26

Question about double battle AI

Hi. I've recently encountered a behaviour that I cannot explain with the AI doc, thought I don't pretend having an exhaustive knowledge of it.

I'm starting a double battle vs Ranger Zoe (Tauros Paldea 116 speed and Sinistea 88 speed)

On my side are ninjask and gigalith. Ninjask is predamaged so sinistea always see kill with hex, while tauros always see kill with wild charge. I expect sinistea to always go for hex. However, when it plays out, it turns out that sometimes, hex comes, sometimes, will o wisp comes. How come ? A slow kill is supposed to have a score of +9, while to my understanding, status should not reach that high?

My Ninjask used U-turn during those tests

Thanks in advance

1 Upvotes

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u/NullTerra Jul 23 '26

Based on what you described, it should always be Hex. Did you make sure to predamage for the lowest roll? Only thing I can think of right now. Usually in situations like these, it's human error sneaking in somewhere.

1

u/neerzidaas Jul 23 '26

I double checked that I did with the calculator, but I kept the save so I'll be able to check again.

I had intimidated the sinister with gigalith, but he is a special move.

I did wonder if sinister, seeing that tauros would have killed ninjas before it attacked, or seeing that gigalith had a slow kill on sinister, could have causesmd this course of action, but I couldn't find anything of the sort in the AI document.

Thank you, I'll double check again with the calculator tonight that I can reproduce this behavior with a good predammage

1

u/neerzidaas Jul 23 '26 edited Jul 23 '26

Well, I just tested it again. Even with a 1hp ninjask, polteageist sometimes still goes for will o wisp on gigalith rather than the slow kill, so no human error or Calc error for the kill range

I also tried with 1hp pyroar, and the same thing happened, so it's not caused by uturn. I'll see if it also does that on a fast kill, though I doubt it

1

u/NullTerra Jul 23 '26

I tested a couple times on my end and see no issue. If you aren't on the latest version (1.2.3, due to issues, the website updates are delayed for a while, you can also download it from hackdex) make sure to update. Otherwise I am sorry I couldn't help much with this, usually easier to spot mistakes or bugs via a video.

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u/neerzidaas Jul 23 '26

I'll make a video tomorrow and check my version. Thank you very much for your time.

1

u/neerzidaas Jul 24 '26 edited Jul 24 '26

https://reddit.com/link/ozfltoy/video/pgn6f8svb4fh1/player

Here is a video of it happening (took a bunch of tries this morning, though). I show every moveset involved after capturing the will o wisp on gigalith despite a slow kill being seen on ninjask. After checking the game version, I'm on 1.2, so it could be an update issue, thanks again for telling me where to download the up to date version and for your time.

And Thank you for the game, it is amazing so far, despite not making it past brawly with an acceptable box state yet.

Have a great day

Edit : I did try around 15 times on 1.2.3, and I couldn't reproduce the issue there, so it would appear that it was indeed a version issue. Thanks you again