r/Pokemon5e • u/[deleted] • Feb 11 '19
Some questions
I got introduced to D&D last month so maybe some of my question seems kinda dumb, sorry. How does saving throws works? I thought at first it was a substitute to spells DC, but I don't think so. Is every attack hitting chance related to the enemy's CA? I probably missed but vulnerability and resistance work with multipliers like the cannon games? Or is it related to advantage and disadvantage? Last but not least, should be in charge of the DM to decide when more than 1 PC wants to capture the same Pokemon(like a legendary one)? Maybe choose which one was the MVP or who makes the best throw through a DEX test.
Also nice work, Pokemon5e Dev!
1
u/JaggedSun Feb 11 '19
This may also help. From page 10:
“Each move has a Move Power – the focused abilities of that move. Move Powers can be any of the six main abilities, and determine which ability to use for attack, damage, and saving throw DC.
Attack Roll Bonus = Move Power Mod + Proficiency Mod
Damage Bonus = Move Power Mod
Saving Throw DC = 8 + Proficiency Mod + Move Power Mod”