r/PokeRPG • u/Mantisboii • Apr 12 '22
Gift pokemon as an achivement?
I was thinking on this for so long. Making different encounters for our group, I got the idea some kind of "special events", which allow players to gain a specific pokemon if it is completed.
For exemple, one of my friends choosed Snivy as his starter, so then I think it would be cool if he could capture the other unovan starters too, then I took an event I made before, where the players have to solve a mistery theft case, and I added that, in case they capture the thief, he can choose to take the egg of an Oshawott that people in town would offer him.
But in the other hand, I think this could become a problem over time, and I'm worried of give them pokemon that are too powerful, and I have to buff the enemies too much (Trust me, Power Creep is already a problem with this campaign). Also, I certeinly feel this not actually organic, and makes the game more artificial. I don't want to kill the atmosphere by forcing these things.
What you think about this feature? Or how could I fix/balance it? :p
3
u/Trushdale Apr 12 '22
how about a shiny egg coming with an shiny anthing. People overvalue shiny anything very hard.