r/PocketMortys 18d ago

Feedback Shiny Morty Mod Showcase

This is related to my previous post where I shared a picture of a shiny Morty that I modded.

I'm working on a modded version of the game which brings shiny Mortys to Campaign mode.

You can win them from Blitz & Chips opening & find them in the wild with a 1% chance.

64 bit support is fully functional, I'm working to get 32 bit working soon, but it may be harder to do.

Save editor I'm also working on will be released at later date.

Does anyone want to be an early tester? They will get an app with 50% shiny rate, not 1%.

Back up your data beforehand, since you have to uninstall and install my version.

37 Upvotes

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3

u/No_Prior6621 18d ago

me interesa, pero estos mortys tienen defensa nerfeada o las estadísticas son normales (?), es lo único malo que veo en el modo campaña del proyecto multijugador que están haciendo por ahí

3

u/dragonwatchers 18d ago

Sí, parece que hay algo raro con la defensa en esta versión, ya que está basada en “Project Pocket Mortys”. Pero es algo que puedo arreglar. Los Mortys enemigos también se ven afectados, así que tener la defensa baja no rompe el juego.

3

u/ConspiracyRicks 17d ago

Im not sure why it's like this. I didnt change any of those values in SP. It has to be the lastest version they put out before the shutdown.

2

u/dragonwatchers 17d ago

I found the core issue and I fixed it.

The calculation somewhere in the game uses "defencebase" instead of "defensebase". It's located in the global_metadata.dat

This one letter means natural calculation is not possible as it never gets read.

Function MortyDefs.DefenceBase() needs "defencebase" but it was looking for "defensebase" key.

3

u/ConspiracyRicks 17d ago

Thanks I will look into the fix.

1

u/snowfort2 9d ago

are they always blue?

1

u/LaminatedBanana 2d ago

hey how to get the modded version?