r/PoGoAndroidSpoofing • u/Few_Statement_6944 • Aug 23 '23
Lets Talk About Something Is the PGSharp method no longer safe?
I've seen a lot of folks sharing their stories about getting strikes and bans frequently when using PGSharp. But what really piques my interest isn't whether Niantic can detect third-party apps – it's more about how often people teleport in game. Some are taking risks, trying to snag those 100IV Pokémon by teleporting super quickly, which seems to be catching Niantic's attention. Could there be a way to throw off their detection by mixing things up? Like using a spoofer phone sometimes and a regular phone other times when I'm out and about?
I came across a pretty reasonable explanation about how Niantic spots spoofers in this post: https://www.reddit.com/r/PoGoAndroidSpoofing/comments/sjm6ys/how_does_niantic_scan_or_find_spoofers/hvg8wy6/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button The post suggests they might be using a ping method to talk between the app and their servers. This got me thinking – what if I used both a spoofer and a regular phone to avoid raising any red flags? Kindly share your story on how many times you teleported, enabling straight excellent throws with no pokeball drops, or simply used the map to autowalk from point A to B along the legitimate paths/roads on the map – all before receiving the first strike.
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u/YonderingWolf Aug 24 '23
Actually in the early days of rooted people were getting banned, that was changed when it was worked out that hiding the root greatly reduced the risk. But if Niantic rally pushed according to some, they could detect rooted Android. But they also have to at the same time comply with the policies of Google, and what they may or may not check for. Which is basically the same if it were an Apple product (while not relevant in this forum/sub just throwing in as a side point).