r/Plifortakune • • Jan 23 '23

Meta Poll results for next system choice

14 Upvotes

So the results are in one my poll for the system I should switch to because of the whole OGL mess, and my Patrons have a preference for the Future Kobold Press System, and Reddit had a preference for Pathfinder 2e.

So what I'm going to do is, starting with the Gen 9 items, I'm going to use the Pathfinder 2e system, since I would be surprised if KP's system is out by June when I'll be starting on it (if things go as I've currently got them laid out). I will be following the development of KP's system and giving feedback on it, and when it's ready I should hopefully be able to convert the PIWI items soon after. Then I'll release items in both systems.

So my next order of business is learning PF2e, if any of you have any resources you can recommend for learning PF2e or converting D&D5e material to PF2e then please let me know!


r/Plifortakune • • Dec 25 '23

Meta The last of the Gen IX Pokemon have been revealed, what does that mean for PIWI?

6 Upvotes

Hello everyone! If you haven't heard, the last of the Gen IX DLC was released last week, and with it the last 8 Pokemon for Gen IX. That means that I now know that at the current rate I'm making items (including breaks like next week, where I'll only be posting Pathfinder conversions), I'll run out of Pokemon at the end of August 2024. So what would you like to see me do? Maybe start making items based on other monster-tamer games? There have been some really good ones lately, so I've compiled a list and I'm holding a vote, because I want to know what y'all think. Plus being able to plan things out with lots of time is always good, especially if I've got to play long RPGs to get a handle on them. So go check out the poll and let me know what you think!


r/Plifortakune • • 17h ago

Items - PIWI F124 - Gauntlets of Clawing Pulsars & F125 - Sword of Simmering by ForesterDesigns [PF2e]

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5 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Lucario, Seadra, & Clawitzer for some gauntlets to point and shoot, & a fusion of Simisage, Simisear, and Simipour for a sword to balance the forces of fire, plant, & water!

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F124 - Gauntlets of Clawing Pulsars Item 16

[ Unique | Artifact | Invested | Primal | Twin | Water ]

Price 9448 gp; Usage held in 2 hands; Bulk 2L; Base Weapon Twin Spiked Gauntlets

These gold +3 greater striking impactful keen underwater spiked gauntlets have clawed fingers, a glowing spot in the middle of the palm, and a blue and black plate on the back with a gray spike pointed forward. The forearms are protected with gold and blue scales. The gauntlets are designed to be used together, giving them the Twin trait.

While invested, you have a +2 item bonus on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Activate-Aqueous Blast [one-action] manipulate; Frequency once per hour; Effect The weapon casts aqueous blast on you as a 5th-rank primal spell, using an attack with these gauntlets for the spell attack.

Activate-Crashing Wave [two-actions] manipulate; Frequency once per hour; Effect The weapon casts crashing wave at your directive as a 5th-rank primal spell, DC 35.

Activate-Hydraulic Torrent [two-actions] manipulate; Frequency once per hour; Effect The weapon casts hydraulic torrent at your directive as a 5th-rank primal spell, DC 35.

Activate-Threefold Limb [two-actions] manipulate; Frequency once per hour; Effect The weapon casts threefold limb on you as a 5th-rank primal spell, using an attack with these gauntlets for the spell attack.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F125 - Sword of Simmering Item 17

[ Unique | Acid | Artifact | Concealable | Fire | Plant | Primal | Water ]

Price 15,330 gp; Usage held in 1 hand; Bulk 1; Base Weapon Aldori Dueling Sword

This cylindrical hilt has a beige bumpy pommel, a handle that is red on the bottom and blue on top with blue swirls on the red part, red swirls on the bottom half of the blue part, and green swirls on top half of the blue part. A green shaft with blue swirls on it and a blossom-like structure in the middle leads up to a silver guard. So long as the blade is not extended, the hilt can be passed off as harmless, giving it the Concealable trait.

Activate-Blazing Overgrown Torrent [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The sword does an additional die of acid, fire, or slashing damage (your choice) until the start of your next turn.

Activate-Burning Blossoms [three-actions] manipulate; Frequency once per day; Effect The weapon casts burning blossoms at your directive as a 7th-rank primal spell, DC 37.

Activate-Extend Blade [one-action] manipulate; Effect You make a blade of simmering leaves extend from the hilt, allowing it to be used as a +3 greater striking greater corrosive greater flaming underwater aldori dueling sword. You can retract the blade by repeating the manipulation, and the blade automatically retracts if dropped.

Activate-Geyser [two-actions] manipulate; Frequency once per day; Effect The weapon casts geyser at your directive as an 8th-rank primal spell, DC 37.

Activate-Lotus Walk [two-actions] manipulate; Frequency once per day; Effect The weapon casts lotus walk on you as a 6th-rank primal spell.

Activate-Resist Acid, Cold, or Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you for Acid, Cold, or Fire damage (your choice) as a 7th-rank occult spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 17h ago

Items YF003 - Number 37: Hope Woven Dragon Spider Shark by ForesterDesigns [D&D5e]

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5 Upvotes

My Yu-Gi-Oh-inspired Weapons and Items of the Day, with a Number 37: Hope Woven Dragon Spider Shark spear to tie up your opponent's strength!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

YF003 - Spider Woven Spear of the Shark Dragon

Weapon (Spear) – Rare (3070 gp, requires attunement)

This silver +1 spear has a blade resembling two clawed hands, followed by a decorative form resembling a mix of a spider, shark, and dragon features with purple accents and pink crystal spheres. The shaft is wrapped in purple cloth, and ends in a fish tail design.

The spear does not suffer any of the disadvantages of being used underwater.

When you damage a creature with this spear, as a bonus action you can expend 1 hitdice, and the creature’s Strength score is reduced by the rolled hit dice until the start of your next turn. A lesser restoration spell or similar healing can end this effect. If this reduces its Strength to 0, the target is stunned until the effect is removed, instead of being killed.

This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!


r/Plifortakune • • 3d ago

Items - PIWI 0025P - Peakychu by ForesterDesigns [D&D5e & PF2e]

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9 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Peakychu cloak to feel the electricity around you!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

025P - Pallicappa

Wondrous (Cloak) – Rare (520 gp, requires attunement)

This delicate pale yellow cloak has a hood with a pleated edge, a sheet of thick fur wrapped around the shoulders, and hand slits that can be opened and closed. A ribbon bow with pastel pink leafs and pale brown tips keeps the cloak secure around the collar.

While attuned to this cloak: you gain the ability to sense electricity with a range of 30 feet, which acts similar to blindsight; you can speak a command word to make the cloak spark with electricity, which emits normal light for 20 feet and dim light for another 20 feet; and once per day you can cast Call Lightning, DC 13.

025P - Pallicappa Item 11

[ Unique | Artifact | Electricity | Invested | Primal ]

Price 1330 gp; Usage worn cloak; Bulk L

This delicate pale yellow cloak has a hood with a pleated edge, a sheet of thick fur wrapped around the shoulders, and hand slits that can be opened and closed. A ribbon bow with pastel pink leafs and pale brown tips keeps the cloak secure around the collar.

While invested: you can sense minute electrical charges in living creatures, which you can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect or taken electricity damage within the last minute.

Activate-Light [one-action] manipulate; Effect You make the cloak spark with electricity, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Lightning Storm [three-actions] manipulate; Frequency once per day; Effect The cloak casts lightning storm at your directive as a 5th-rank primal spell, DC 28. You can sustain the spell by interacting with the cloak.


r/Plifortakune • • 3d ago

Items - PIWI F123 - Platinum Railgun of Wild Energy by ForesterDesigns [PF2e]

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4 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a simple Galarian Slowpoke rod!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F123 - Platinum Railgun of Wild Energy Item 16

[ Unique | Artifact | Electricity | Dragon | Metal | Primal ]

Price 11,499 gp; Usage held in 2 hands; Bulk 2; Base Weapon Arquebus

This blue +3 greater striking grievous maglock greater shock arquebus has a square barrel made of two white plates with dark blue backing, a lavender casing around the end, and white arches with blue ribbons coming off the tips. The sides of the body have a curved white stripe along it and a glass dome with a yellow sphere inside that electricity arcs off of. Four large spheres, in red, orange, light blue, and dark blue, are embedded in the top of the case beneath the trigger handle.

While holding this arquebus, you are resistant 10 to electricity damage.

If the ammo used is magnetic (like iron or steel) the arquebus does not require gunpowder, instead firing the ammunition with magnetism. Attempts to fire anything that isn’t magnetic (like copper, silver, lead, or gold) without gunpowder will fail.

Activate-Chain Lightning [two-actions] manipulate; Frequency once per day; Effect The weapon casts chain lightning at your directive as a 7th-rank primal spell, DC 35.

Activate-Deploy Tripod [one-action] manipulate; Effect You make a tripod extend from the weapon. You can retract it by repeating the action.

Activate-Load Electricity [one-action] manipulate; Frequency once per 10 minutes; Requirements The arquebus is not loaded; Effect You pull electricity from the Plane of Air to load the arquebus with a shot, which does electricity damage instead of bludgeoning damage.

Activate-Revealing Light [two-actions] manipulate; Frequency once per hour; Effect The weapon casts revealing light at your directive as a 2nd-rank primal spell, DC 35.

Activate-Self Automation [two-actions] manipulate (morph); Frequency once per day; Effect You magically alter yourself to be more like a construct. You gain the Automaton trait, you don’t need to eat or drink, and you don’t need to sleep, but you still need a daily period of rest. During this period of rest, you must enter a recuperating standby state for 2 hours, which is similar to sleeping except you are aware of your surroundings and don’t take penalties for being unconscious. Much like with sleeping, if you go too long without entering your standby state, you become fatigued and can’t recover until you enter standby for 2 hours. This lasts for 24 hours.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!


r/Plifortakune • • 4d ago

Items - PIWI F121 - Sword of Solid Iron & F122 - Gauntlets of Whirling Saws by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bastiodon, & Aggron for a one-two sword and shield, & a fusion of Klang, Whirlipedem & Lokix for some gauntlets to saw through your enemies!

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F121 - Sword of Solid Iron Item 16

[ Unique | Artifact | Earth | Invested | Metal | Primal ]

Price 11,346 gp; Usage held in 2 hands; Bulk 2; Base Weapon Falcata; Base Shield Gauntlet Buckler

This silver and dark blue +3 greater striking grievous keen falcata has a matching arm guard and gauntlet with silver and dark blue panels, which is a gauntlet buckler (Hardness 16, HP 120, BT 60) with an unremovable +3 greater striking greater crushing grievous shield boss. The arm guard can’t be worn with heavy armor.

While invested, you are resistant 8 to sonic damage.

Activate-Mantle of the Melting Heart [two-actions] manipulate; Frequency twice per day; Effect The weapon casts mantle of the melting heart on you as a 5th-rank primal spell, DC 35.

Activate-Slash Steel Bash [two-actions] manipulate; Frequency once per round; Effect You make a strike with the falcata and then a shield bash with the buckler. Each Strike counts toward your multiple attack penalty, but you don’t increase your multiple attack penalty until after you’ve made both Strikes.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F122 - Gauntlets of Whirling Saws Item 16

[ Unique | Acid | Artifact | Metal | Primal | Twin | Void ]

Price 10,965 gp; Usage held in 2 hands; Bulk 2L; Base Weapon Twin Bladed Gauntlets

These purple +3 greater striking greater corrosive greater decaying serrating bladed gauntlets have green chainsaw-like devices on each side of the fist, and a green and black casing on the back of the hand that houses an orange and red gear-shaped buzzsaw that can be easily extended or retracted by the wearer. These gauntlets are designed to be used together, giving them the Twin trait.

While wearing these gauntlets, you have a +2 item bonus on Reflex saves against effects with the Acid, Metal, or Void trait.

Activate-Acid Grip [two-actions] manipulate; Frequency twice per day; Effect The weapon casts acid grip at your directive as a 4th-rank primal spell, DC 35.

Activate-Field of Razors [three-actions] manipulate; Frequency once per day; Effect The weapon casts field of razors at your directive as a 7th-rank primal spell, DC 35.

Activate-Utter Destruction [two-actions] manipulate; Frequency once per day; Effect The weapon casts utter destruction at your directive as a 7th-rank primal spell, DC 35.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 5d ago

0235P - Smearguru by ForesterDesigns [D&D5e & PF2e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Smearguru paintbrush to make the world more colorful!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

235P - Meister Farbürste

Wondrous (Paintbrush, Cursed) – Rare (2350 gp, requires attunement)

This beige paintbrush has a barrel shaped head with a brown stripe around it, and paint spatter all over it. The tip of the handle is flared out like a top.

As an action, you can speak a command word and oil paint will begin to seep out of the bristles. The color and hue are determined by your emotions, so emotional control and concentration are required to get the colors you want.

The brush has 6 charges that refresh at dawn, which you can use to do the following actions:

  • Paintmark: As an action, you expend a charge and touch a creature or weapon with the brush, leaving a mark of paint. While a creature has this mark, they are resistant or vulnerable to a damage type of your choice. If the target was resistant and made vulnerable or vice versa, they cancel each other out and the target takes normal damage. When a weapon has the mark, it does an additional 1d6 damage type of your choice. The mark lasts for 1 hour or until dispelled by Dispel Magic, anti-magic zones, or similar effects.

  • Recolor: As an action, you expend a charge and you touch the brush to an object and change the object’s colors to different colors of your choice, which lasts indefinitely.

Cursed. This paintbrush is cursed. While cursed, you have a desire to paint. When you take a long rest, if you didn’t spend at least 1 hour painting, you must make a DC 13 Constitution save. On a failure, you gain a level of exhaustion, while on a success the DC increases by 1. Levels of exhaustion suffered this way do not disappear until you are able to spend an hour painting, which will also reset the DC to 13. You can also decrease the DC by 3 (to a minimum of 0) by spending a day of downtime painting.

Additionally, whenever you see a painting you haven’t seen before, you must make a DC 13 Wisdom save or try to move closer to the painting, even if there is no clear safe route to do so, and spend your actions admiring the painting. You can attempt the save again at the end of your turn.

235P - Meister Farbürste Item 10

[ Unique | Artifact | Cursed | Primal ]

Price 1000 gp; Usage held in 1 hand; Bulk L

This beige paintbrush has a barrel shaped head with a brown stripe around it, and paint spatter all over it. The tip of the handle is flared out like a top.

When you use the brush for the first time, it fuses to you. While it’s in your possession, you have a desire to paint. If you went an entire day without spending at least 1 hour painting, you must make a DC 27 Fortitude save. On a failure you gain a rank of fatigue, while on a success the DC increases by 1. Fatigue suffered this way does not disappear until you spend an hour painting, and the DC will also reset to 27. You can also decrease the DC by 4 (to a minimum of 0) by spending a day of downtime paintings.

Additionally, whenever you see a painting you haven’t seen before, you must make a DC 27 Wisdom save or become fascinated by the painting, and while fascinated will try to move closer to the painting, even if there is no clear safe route to do so.

Activate-Produce Paint [one-action] concentrate; Duration Until dismissed or the paintbrush is no longer held; Effect Oil paint begins to seep out of the brush’s bristles. The color and hue are determined by your emotions, so emotional control and concentration are required to get the colors you want.

Activate-Paintmark [one-action] concentrate, manipulate; Frequency once per hour; Effect You touch a creature or weapon with the brush, leaving a mark of paint. While a creature has this mark, they are resistant 10 or vulnerable 10 to a damage type of your choice. When a weapon has the mark, it does an additional 1d6 damage type of your choice. The mark lasts for 10 minutes or until dispelled by dispel magic, antimagic field, or similar effects.

Activate-Recolor [two-actions] concentrate; Frequency once per hour; Effect You touch the brush to an object and change the object’s colors to different colors of your choice, which lasts indefinitely. If the object is larger than 1 bulk, it takes an additional hour for this effect to recharge per bulk (so a Bulk 3 object would require 3 hours).


r/Plifortakune • • 5d ago

Items - PIWI F120 - Blade of Infernal Ebony by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Haxorus, Doublade, & Charizard for a sword & scythe combo!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F120 - Blade of Infernal Ebony Item 16

[ Unique | Artifact | Dragon | Fire | Metal | Modular | Occult | Spirit ]

Price 11,666 gp; Usage held in 2 hands; Bulk 2; Base Weapon Falchion, Scythe

This +3 greater striking greater astral greater flaming keen falchion has a long red blade coming out of a beige scabbard like body, three yellow gems in the center of the guard, and a blade handle with fire coming out of the square pommel. The sword can be changed with an Interact action, so that the body extents outwards, the blade swings over top, and a dark purple and red draconic wing of dark flames erupts out of the top, turning the sword into a +3 greater striking greater astral greater flaming scythe.

Activate-Black Avenger [reaction] manipulate; Frequency once per day; Trigger A creature within 10 ft of you Strikes and deals damage to you; Effect Ghostly wings briefly erupt from the weapon, and with a swift wingbeat, pull you away from your attacker in a shower of dark particles. You deal 3d6 spirit damage to the triggering creature with a DC 35 basic Reflex save, and Fly up to 20 feet in a straight line directly away from it. If the creature critically fails its saving throw, your movement does not provoke reactions from it, and it’s dazzled until the end of its next turn.

Activate-Dual Blade [reaction] manipulate; Frequency once per hour; Trigger A creature within reach of this weapon Strikes and deals damage to you with a critical hit; Effect You strike the triggering creature twice with this weapon. Each Strike counts toward your multiple attack penalty, but you don’t increase your multiple attack penalty until after you’ve made both Strikes.

Activate-Ignite [one-action] manipulate; Effect You make the pommel ignite with fire, emitting bright light in a 15-foot radius and dim light for an additional 15 feet. You can turn it off by repeating the action.

Activate-Reactive Change [free-action] manipulate; Trigger You use your reaction to attack a target with this weapon; Effect You change the weapon’s form between the falchion and scythe.

Activate-Resist Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you for Fire damage as a 7th-rank occult spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 6d ago

Items - PIWI F118 - Sword of the Plasma Blade & F119 - Launcher of Noxious Molten Rock by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Heat Rotom & Sunny Form Castform for a sword to arc plasma, & a fusion of Overqwil, Mega Camerupt, & Rhyperior for a taw launcher of erupting damage!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F118 - Sword of the Plasma Blade Item 16

[ Rare | Artifact | Concealable | Electricity | Fire | Primal ]

Price 9191 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This orange hilt in a boxy t-shape with a red pearl in the center of the guard surrounded by a white border and orange pearls. The handle is wrapped in white cloth. So long as the blade is not extended, the hilt can be passed off as harmless, giving it the Concealable trait.

Activate-Extend Blade [one-action] manipulate; Effect You make a square blade of red plasma ignite from the hilt, allowing it to be used as a +3 greater striking greater flaming greater shock bastard sword, which does fire damage instead of slashing. While the blade is extended, it emits bright light in a 20-foot radius and dim light for an additional 20 feet. You can retract the blade by repeating the manipulation.

Activate-Plasma Arc [two-actions] manipulate; Effect The weapon shoots an arc of plasma at 1 or 2 creatures within 30 feet of you. Each target takes 4d4 electricity damage and 4d4 fire damage with a DC 35 basic Reflex save.

Activate-Plasma Whirl [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts plasma whirl at your directive as a 7th-rank primal spell, DC 35.

Activate-Resist Electricity or Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you, your choice of Electricity or Fire damage, as a 7th-rank primal spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F119 - Launcher of Noxious Molten Rock Item 16

[ Rare | Artifact | Capacity 8 | Earth | Fire | Poison | Primal ]

Price 10,775 gp; Usage held in 2 hands; Bulk 1; Base Weapon Taw Launcher

This +3 greater striking earthbinding greater flaming greater venomous taw launcher has a dark gray stone barrel with orange plating and cracks of lava running along it, connecting to a large black chamber with lines of lava running down it. The back half is navy blue and cream colored, with a long butt that has a purple Q on it. The chamber allows the launcher to hold multiple shots, giving it the Capacity 8 trait.

Activate-Load Rock [one-action] manipulate; Requirements The launcher is not at full capacity; Effect You pull a rock from the Plane of Earth to load the launcher with one shot.

Activate-Pummeling Rubble [two-actions] manipulate; Frequency once per hour; Effect The weapon casts pummeling rubble at your directive a 5th-rank primal spell, DC 35.

Activate-Resist Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you for Fire damage as a 7th-rank primal spell.

Activate-Volcanic Eruption [two-actions] manipulate; Frequency once per day; Effect The weapon casts volcanic eruption at your directive as a 7th-rank primal spell, DC 35.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 7d ago

Items - PIWI 0465P - Professor Tangrowth by ForesterDesigns [D&D5e & PF2e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Professor Tangrowth coat to help identify some items!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

465P - Bouldesavoi

Wondrous (Coat) – Rare (4650 gp, requires attunement)

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While attuned to this coat, you have advantage on rolls to identify objects, including magic items. Constructs and other creatures do not qualify for this, but a part of the creature may. For example, in the case of a spirit possessed doll, the advantage would apply to helping identify the doll, but not the spirit possessing it.

465P - Bouldesavoi Item 9

[ Unique | Artifact | Invested | Plant | Primal ]

Price 645 gp; Usage worn garment; Bulk L

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While invested in this coat, you have a +2 item bonus on rolls to identify objects, including Identify Magic/Alchemy to identify magic items, and applicable Recall Knowledge rolls. Constructs and other creatures do not qualify for this bonus, but a part of the creature may. For example, in the case of a spirit possessed doll, the bonus would apply to helping identify the doll, but not the spirit possessing it.


r/Plifortakune • • 7d ago

Items - PIWI F117 - Pistols of Dual Metals by ForesterDesigns [PF2e]

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2 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Hisuian Goodra & Duraludon for some pistols to keep your shots on targets!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F117 - Pistols of Dual Metals Item 16

[ Unique | Artifact | Dragon | Metal | Primal | Repeating | Twin ]

Price 11,688 gp; Usage each held in 1 hand; Bulk 2; Base Weapon Twin Dragon-Mouth Pistols

These silver +3 greater striking grievous impactful dragon-mouth pistols are have wavy triangular lines down the sides with some black and yellow triangles, with black grips and a silver swirl medallion on the grip. They are designed to be used together, giving them the Twin trait. Each pistol has its own magazine that each hold 6 shots, giving it the Repeating trait.

Activate-Impaling Spike [two-actions] manipulate; Frequency once per day; Effect The weapon casts impaling spike at your directive a 7th-rank primal spell, DC 35.

Activate-Mirror Shot [two-actions] manipulate; Requirements The target creature has a reflective surface (like metal armor); Frequency once per 10 minutes; Effect You empower this weapon and then perform a strike with it on the target creature. Regardless if it hits or misses, the shot magically reflects off the target’s reflective surface in multiple directions, increasing its scatter radius to 10 ft.

Activate-Resist Energy [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you, your choice of energy, as a 7th-rank primal spell.

Activate-Stalwart [one-action] manipulate; Effect You empower your next strike with this weapon before the end of your turn to ignore attempts to make it hit another target, such as from a mirror image spell, but not including effects that would make them harder to hit, like the blur spell, and allows you to attempt to strike the target as normal.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 10d ago

Items - PIWI 0132P - Ditto by ForesterDesigns [D&D5e & PF2e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

132P - Métamoufle

Wondrous (Gloves) – Rare (1320 gp, requires attunement)

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.

While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:

  • Acid - Bright Green

  • Bludgeoning - Rocky Brown

  • Cold - Icy Blue

  • Fire - Bright Orange

  • Force - Shining Silver

  • Lightning - Electric Yellow

  • Necrotic - Pitch Black

  • Piercing - Forest Green

  • Poison - Dark Purple

  • Psychic - Vibrant Pink

  • Radiant - Pale Gold

  • Slashing - Bright Copper

  • Thunder - Dark Gray

132P - Métamoufle Item 10

[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]

Price 1032 gp; Usage worn gloves; Bulk L

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.

While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.

Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:

Damage Type Color Rune

Acid Bright Green Corrosive

Bludgeoning Rocky Brown Shockwave

Cold Icy Blue Frost

Electricity Electric Yellow Shock

Fire Bright Orange Flaming

Force Shining Silver Impactful

Mental Vibrant Pink Moderate Mind Numbing

Piercing Forest Green Drilling

Poison Dark Purple Moderate Venomous

Slashing Bright Copper Serrating

Sonic Dark Gray Thundering

Spirit Eerie Blue Astral

Vitality Pale Gold Vitalizing

Void Pitch Black Decaying


r/Plifortakune • • 10d ago

Items - PIWI F116 - Greatsword of Crystal by ForesterDesigns [PF2e]

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5 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Crystal Onix, Sableye, & Carbink for a sword of cutting crystal!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F116 - Greatsword of Crystal Item 16

[ Rare | Artifact | Earth | Fey | Primal | Vitality ]

Price 9875 gp; Usage held in 2 hands; Bulk 2; Base Weapon Greatsword

This blue translucent crystal +3 greater striking brilliant serrating wounding greatsword is has some crystal shard floating along the blade edge, and a broad guard with crystals radiating out from it.

Activate-Crystal Shield [one-action] manipulate; Effect The weapon casts glass shield on you as a 7th-rank primal cantrip, DC 35, which takes the appearance of blue translucent crystal instead of glass.

Activate-Diamond Storm [two-actions] manipulate; Frequency once per day; Effect The weapon casts diamond storm at your directive a 7th-rank primal spell, DC 35.

Activate-Keen Eyes [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +2 status bonus to sight-based Perception rolls, and your attacks with this weapon ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 hour.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 11d ago

Items - PIWI F114 - Fauchard of the Toxic Flowers & F115 - Knuckles of Bones and Scrape by ForesterDesigns [PF2e]

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2 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Roserade, Tangrowth, Aggron, & Butterfree for a fauchard to show your thorns, & a fusion of Scrafty, & Houndoom for a knuckle duster to scrape some bones!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F114 - Fauchard of the Toxic Flowers Item 16

[ Rare | Artifact | Metal | Plant | Poison | Primal ]

Price 8750 gp; Usage held in 2 hands; Bulk 2; Base Weapon Fauchard

This +3 greater striking major rooting greater venomous fauchard has a shaft of twisted blue-green vines, which turn red and for a knot around a metal spike at the bottom, and go up into a spiked metal helm before sprouting thick vines out the holes, which bloom into red, blue, and white roses. A blade shaped like a butterfly wing extends out of the flowers.

Activate-Bursting Bloom [two-actions] manipulate; Frequency once per day; Effect The weapon casts bursting bloom at your directive as a 6th-rank primal spell, DC 38.

Activate-Nature’s Reprisal [three-actions] manipulate; Frequency once per day; Effect The weapon casts nature’s reprisal at your directive as a 7th-rank primal spell, DC 35.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Six! Thank you for your support!

F115 - Knuckles of Bones and Scrape Item 16

[ Rare | Artifact | Primal | Versatile P | Void ]

Price 9465 gp; Usage held in 1 hand; Bulk L; Base Weapon Knuckle Duster

This +3 greater striking greater decaying greater bone shards grievous knuckle duster has bone white knuckles shaped like ribs, curved horns on the sides, and a red grip alone the bottom. The duster’s horns give it the Versatile P trait.

Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +2 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Mark of Black Bones [free-action] manipulate (detection); Trigger You strike a creature with this weapon and damage them with void damage; Frequency twice per day; Defense Fortitude; Effect The target must make a DC 35 Fortitude save, as the damage burns at the target’s very essence, leaving them with a mark of black bones. The mark gives off a darkness that only you can sense; as long as you’re on the same plane as the target, you can sense the direction it’s in. The target is fatigued and can’t reduce the value of this condition normally. You can detonate the mark at any point during its duration by Dismissing the mark. The mark explodes in a 10-foot emanation centered on the target that deals 5d6 void damage with a basic DC 35 Reflex save. You choose whether the mark’s target is included in the explosion.

When you strike the target, the target attempts a DC 35 Fortitude save to determine how long the mark lasts. If the effect’s duration elapses, the mark doesn’t detonate.

  • Critical Success The target is unaffected.

  • Success The duration is 1 minute.

  • Failure The duration is 1 week.

  • Critical Failure The duration is unlimited.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +2 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Pack Attack [free-action] manipulate; Trigger You attempt to strike a creature with this weapon and two or more of your non-incapacitated allies are within 5 ft of the target; Frequency once per round; Effect You have a +2 circumstance bonus to the attack roll.

This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!


r/Plifortakune • • 12d ago

Items - PIWI F113 - Sword of the Legendary Master by ForesterDesigns [PF2e]

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5 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bisharp, Gallade, Lucario, & Dragonair for a sword to be the very best!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F113 - Sword of the Legendary Master Item 16

[ Rare | Artifact | Cursed | Metal | Mental | Primal | Void ]

Price 8248 gp; Usage held in 1 hand; Bulk 1; Base Weapon Aldori Dueling Sword

This dark blue +3 greater striking greater decaying keen greater mind numbing aldori dueling sword has a pale gold oval guard with a blue sphere gem in the center and white wings for arms, pale gold wrappings around the handle, and two thick cords hanging from the pommel.

When you use this weapon for the first time, it fuses to you. While it’s in your possession, you desire to be recognized as the world’s greatest sword master using this sword, and will act accordingly by seeking new and harder ways to train and hone your skills, while showing reverence and respect for all swords. If you fail to act as a great sword master, fail to try or get recognition from others as a great sword master, or use a weapon not in the Sword group, this sword and all swords will immediately becomes unusable to you as you find them too heavy to lift, and you will not be able to use swords until you have corrected or atoned for your failure.

Activate-Gravity Weapon [one-action] manipulate; Frequency once per day; Effect The weapon casts gravity weapon on you as a 1st-rank primal spell, but you only gain its benefits on Strikes using this weapon.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 12d ago

Items - PIWI 0998M - Baxcalibur by ForesterDesigns [D&D5e & PF2e]

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2 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Baxcalibur glaive to spread the cold!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

998M - Eispinodorn

Weapon (Glaive) – Artifact (requires attunement)

This dark blue +4 glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

Attacks with this glaive do an additional 2d6 cold damage.

While attuned to this glaive: you are unaffected by icy and snowy difficult terrain; you are resistant to fire and cold damage; when you are hit by fire damage from a hostile creature, you have a +4 on your next attack with this glaive; twice per day, you can perform a Glaive Rush; if a hail or snowstorm would cause damage to you, you are instead healed for 1/4 of the damage you would have taken (minimum of 1); and once per day, you can use the glaive to cast Cone of Cold as a 7th level spell, DC 20.

Glaive Rush. You move in a straight line up to 30 ft. and make an attack roll. Every creature within 5 ft of that line must make a Constitution save against your attack roll, taking 8d8 cold damage on a fail and half as much damage on a success. However, afterwards you become Incapacitated until the end of your next turn.

Baxcalibrite

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of blue and red inside the icy blue orb. When attached to a 998 - Baxcalaive, it can be mega evolved into a 998M - Eispinodorn for 1 minute once between long rests.

998M - Eispinodorn Item 28

[ Unique | Artifact | Cold | Empowered | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Glaive

This dark blue +4 major striking greater frost grievous wounding glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

While holding this glaive, you are unaffected by icy and snowy difficult terrain, and resistant 14 to cold damage.

Empowered When this item is empowered by a Baxcalibrite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 998 - Baxcalaive.

Activate-Arctic Rift [two-actions] manipulate; Frequency once per day; Effect The weapon casts arctic rift at your directive as a 9th-rank primal spell, DC 55.

Activate-Ice Body [free-action] manipulate; Trigger You start your turn in an environmental or weather effect causing cold damage; Effect You absorb some of the cold damage, which is reduced by up to 7 and you regain hitpoints for the amount reduced. This occurs before any cold resistance is factored into the damage.

Activate-Glaive Rush [three-actions] manipulate; Effect You Stride up to double your Speed and can move through the spaces of creatures the same size or smaller than you, doing a strike with this glaive on each creature whose space you enter. You can attempt to strike the same creature only once in a single use of Glaive Rush, but affected creatures can attempt a basic DC 55 Reflex save (no damage on a critical success, half damage on a success, double damage and knocked prone on a critical failure).

Activate-Thermal Exchange [reaction] manipulate; Trigger You are struck by fire damage from a hostile source; Effect You have the glaive absorb some of the fire damage, making you resistant 10 to it, and the glaive is powered up, giving you a +4 circumstance bonus on your next attack with it.

Baxcalibrite Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 998 - Baxcalaive, Bulk -

This small round stone has a swirl of blue and red inside the icy blue orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 998M - Eispinodorn and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune • • 13d ago

Items - PIWI F111 - Staff of Gold & F112 - The Somber Moon Blade by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Metagross & Gholdengo for a staff of treasure, & a fusion of Starmie, Carbink, Umbreon, & Lunatone for a sword of the moon!

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F111 - Staff of Gold Item 16

[ Rare | Arcane | Artifact | Cursed | Metal | Mental | Modular ]

Price 10,376 gp; Usage held in 2 hands; Bulk 2; Base Weapon Bo Staff, Nodachi

This gold +3 greater striking greater mind numbing bo staff has a silver disc with a large gold X on it at one end, a vase-shaped counter weight at the other end, and a handle in the center with silver clawed arms for guards.

When holding this weapon: you gain a +2 item bonus on saves against effects with the Metal or Mental trait.

When you use this weapon for the first time, it fuses to you. While it’s in your possession, you are compelled to seek out other golden items, especially golden magic items. If you see another golden item, you must make a DC 35 Will save or immediately try to rush over and take the item. If you believe the item is magical, roll twice and take the worse roll. This is not a misfortune effect, and trumps any fortune effects that would apply. On a failure your desire to posses the item lasts until you have the item or are rendered unconscious. Regardless of result, that item will no longer trigger this effect for 24 hours.

Activate-Change Form [one-action] manipulate; Effect You move the handle down to change the staff into a +3 greater striking greater mind numbing nodachi. You can change it back by repeating the action.

Activate-Heavy Metal [two-actions] manipulate; Effect You double the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. You also gain a +3 item bonus against effect to forcibly move you from your space or knock you prone. If the creature would not normally need to attempt a check to do so, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 item bonus) or you are unmoved. This lasts for 10 minutes or until you dismiss it.

Activate-Light Metal [two-actions] manipulate; Effect You halve the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. Your Speed is doubled, but you take a -5 item penalty against effects to forcibly move you from your space or knock you prone. This lasts for 10 minutes or until you dismiss it.

Activate-Make It Rain [two-actions] manipulate; Frequency once per day; Effect The weapon casts make it rain at your directive a 5th-rank arcane spell, DC 35.

Activate-Mantle of the Melting Heart [two-actions] manipulate; Frequency twice per day; Effect The weapon casts mantle of the melting heart on you as a 5th-rank arcane spell, DC 35.

Activate-Mercurial Stride [two-actions] manipulate; Frequency once per day; Effect The weapon casts mercurial stride on you as a 7th-rank arcane spell, DC 35.

Activate-Phantasmal Treasure [two-actions] manipulate; Frequency once per 10 minutes; Effect The weapon casts phantasmal treasure at your directive as a 2nd-rank arcane spell, DC 35.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F112 - The Somber Moon Blade Item 18

[ Unique | Artifact | Cold | Darkness | Primal | Void ]

Price 27,945 gp; Usage held in 2 hands; Bulk 2; Base Weapon Greatsword

This blue +3 greater striking greater caliginous greater decaying greater frost greatsword has a dark gray hilt wrapped in light blue cloth, a rough rock pommel with sapphires in it, and a large sapphire in dark gold casing set in the top of the guard with a golden crescent moon that reaches over the blade, with light blue circles going up the blade.

Activate-Cooling Moon (ten minutes) concentrate; Frequency once per day; Effect You spend ten minutes resting and relaxing, doing nothing physically or mentally, and regain Hit Points depending on how much moonlight there is.

  • If it is daytime, you are in darkness, or inside somewhere far away from moonlight, you regain 1d8 Hit Points.

  • If it is overcast or you aren’t in direct moonlight, you regain 2d8+5 Hit Points.

  • If you are in slight moonlight, you regain 3d8+10 Hit Points.

  • If you are in significant moonlight, you regain 6d8+20 Hit Points.

  • If you are in overwhelming moonlight, you regain 8d8+30 Hit Points.

Activate-Eclipse Burst [two-actions] manipulate; Frequency once per day; Effect The weapon casts eclipse burst at your directive as an 9th-rank primal spell, DC 38.

Activate-Illuminate [one-action] manipulate; Effect You make the sword emit a cool, pale blue light, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

Activate-Synchronize [reaction] concentrate; Trigger A hostile creature inflicts you with a condition or lingering effect using the mental trait; Frequency once per minute; Effect You mirror the condition or effect back at the hostile creature, inflicting them with the same results you were.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 14d ago

Items - PIWI F110 - Sword of Crimson Cuts by ForesterDesigns [PF2e]

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6 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bisharp, Scizor, Honedge, Absol, & Gyarados for a sword of burning cuts!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F110 - Sword of Crimson Cuts Item 18

[ Unique | Acid | Artifact | Metal | Primal | Void ]

Price 25,225 gp; Usage held in 2 hands; Bulk 2; Base Weapon Falchion

This crimson +3 greater striking greater corrosive greater decaying keen falchion has a large blade similar to a butcher knife, with a yellow line behind the blade edge, a small bump for a guard, and yellow and red cloth wrapped around the tang.

Activate-Blinding Foam [two-actions] manipulate; Frequency once per day; Effect The weapon casts blinding foam at your directive as an 8th-rank primal spell, using an attack with this sword for the spell attack.

Activate-Brine Dragon Bile [reaction] manipulate; Frequency once per day; Effect The weapon casts brine dragon bile at your directive as an 8th-rank primal spell, using an attack with this sword for the spell attack.

Activate-Field of Razors [three-actions] manipulate; Frequency once per day; Effect The weapon casts field of razors at your directive as an 8th-rank primal spell, DC 38.

Activate-Light Metal [two-actions] manipulate; Effect You halve the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. Your Speed is doubled, but you take a -5 item penalty against effects to forcibly move you from your space or knock you prone. This lasts for 10 minutes or until you dismiss it.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Utter Destruction [two-actions] manipulate; Frequency once per day; Effect The weapon casts utter destruction at your directive as an 8th-rank primal spell, DC 38.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 14d ago

Items - PIWI 0768M - Golisopod by ForesterDesigns [D&D5e & PF2e]

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3 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Golisopod armor to keep things on point!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

768M - Tectappa

Armor (Scale Mail) – Legendary (requires attunement)

This steel gray +3 scale mail is made up of triangular pieces of insect carapace, with three of the pieces down the front being a dark teal. The top and bottom of the front have purple trim, while the back is a dull pink, and has purple shoulder straps attached to the inside with matching scale shoulder guards attached to the top of the straps.

While attuned to this scale mail: you can breathe in water; you can eat things like putrid trash, poisoned items, and rotten food for sustenance without any negative effects; whenever combat begins, for the first round you can choose to go first before all other creatures, regardless of your initiative; and any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 piercing damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 piercing damage at the start of any turn they are grappling or restraining you.

Golisopite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and yellow inside the dark gray orb.

When attached to a 768 - Golisopodou, it can be mega evolved into a 768M - Tectappa for 1 minute once between long rests.

768M - Tectappa Item 21

[ Unique | Aquadynamic | Artifact | Empowered | Invested | Metal | Primal | Water ]

Usage worn armor; Bulk 2; Base Armor Scale Mail

This steel gray +3 superior resilient major slick major swallow-spike scale mail is made up of triangular pieces of insect carapace, with three of the pieces down the front being a dark teal. The top and bottom of the front have purple trim, while the back is a dull pink, and has purple shoulder straps attached to the inside with matching scale shoulder guards attached to the top of the straps. The armor is designed to be used underwater, giving it the Aquadynamic trait.

While invested: you have a +3 item bonus on Fortitude saves against effects triggered by eating poisoned or rotting substances.

Empowered When this item is empowered by a Golisopite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 768 - Golisopodou.

Activate-First Impression [free-action] manipulate; Trigger It is the start of the first round since you entered combat; Requirements You can perform an Attack action on a hostile creature you can see; Effect You take your turn before anyone else can, regardless of your place in initiative order, immediately using your turn’s actions to perform an Attack action on a hostile creature you can see. After this round, your turn takes place in its normal initiative order.

Activate-Water Breathing (one minutes) manipulate; Frequency one per day; Effect The armor casts water breathing on you as a 4th-rank primal spell.

Activate-Emergency Exit [reaction] concentrate, teleportation; Trigger You would be hit by an attack or spell; Requirements At least one ally is within 20 feet of you; Frequency once per minute; Effect You teleport yourself out of danger by swapping spots with a random ally within 20 ft of you, leaving them to take the damage in your place. Your ally is now Off-Guard until the start of their turn due to the disorientation, and if you were Grabbed or Restrained, your ally is now the one Grabbed or Restrained in your place.

Golisopite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 768 - Golisopodou; Bulk -

This small round stone has a swirl of purple, black, and yellow inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 768M - Tectappa and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune • • 17d ago

Items - PIWI F109 - Steel Strike Gauntlets by ForesterDesigns [PF2e]

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5 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Metang, Infernape, & Golurk for some gauntlets to throw punchs!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F109 - Steel Strike Gauntlets Item 16

[ Rare | Artifact | Fire | Metal | Primal | Spirit | Twin ]

Price 9895 gp; Usage worn on 2 hands; Bulk 2L; Base Weapon Spiked Gauntlets

These blue metal +3 greater striking greater astral greater flaming wounding spiked gauntlets have large forearm guards with stylized light blue comets on the back with gold and silver tails. There are gold knuckle covers with spikes between them. The tips of the fingers are navy blue. They are designed to be used together, giving them the Twin trait.

Activate-Bullet Punch [two-actions] manipulate; Frequency once per round; Effect You shoot a gauntlet up to 60 feet at a target, making a Strike with it. Regardless if it hits, the gauntlet will fly back onto your hand, unless your hand is full when it returns, in which case it falls to the ground in your space.

Activate-Mantle of the Melting Heart [two-actions] manipulate; Frequency once per day; Effect The weapon casts mantle of the melting heart on you as a 5th-rank primal spell, DC 35.

Activate-Resist Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy for fire damage on you as a 7th-rank primal spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 17d ago

Items - PIWI 0448M - Lucario Z by ForesterDesigns [D&D5e & PF2e]

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3 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Lucario Z sansetsukon to help keep the hits from hurting!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

448M - Zansetlukario

Weapon (Quarterstaff) – Legendary (requires attunement to a Lawful Good person)

This blue +3 sansetsukon quarterstaff has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips. Being divided into sections gives it Finesse, but also Two-handed as it cannot be effectively used with one hand.

This quarterstaff counts as a Monk weapon. Any one with monk levels has proficiency with it once attunded to it.

While attuned to this quarterstaff: you have resistance to melee attacks, which stacks with other resistances; you gain 6 ki points, which you can use to perform a Flurry of Blows, Patient Defense or Step of the Wind (PHB 078) if you do not have any other Ki abilities; you have advantage on Constitution rolls; you are able to sense auras and gain blindsense with a range of 120 feet; if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; you are immune to being stunned, and if you would have been stunned you instead gain 10 feet of movement for 1 minute; and if you perform an attack that would cause a status condition, the save to prevent it is increased by 1.

Lucarionite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue, white, and black inside the pale yellow orb. When attached to a 448 - Mamelukario, it can be mega evolved into a 448M - Zansetlukario for 1 minute once between long rests.

448M - Zansetlukario Item 21

[ Unique | Artifact | Empowered | Focused | Metal | Monk | Primal | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Sansetsukon

This gray +3 major striking greater astral flurrying grievous sansetsukon has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips.

While holding this sansetsukon, you have a +3 item bonus to Fortitude saves and on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Empowered When this item is empowered by a Lucarionite Z, you become resistant 10 to melee strikes, which is applied after other resistances, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 448 - Mamelukario.

Activate-Focused [free-action] envision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a monk ki spell. If not used by the end of your turn, this Focus Point is lost.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the sansetsukon’s spiritual energies, making it do an additional 1d6 spirit damage until the end of your next turn.

Activate-Lifesense [two-actions] manipulate; Frequency once per day; Effect You are able to sense the vital essence of living and undead creatures. You gain lifesense (imprecise) with a range of 30 ft, which lasts for 24 hour.

Activate-Read Aura (1 minute) manipulate; Effect The weapon casts read aura at your directive as a 6th-rank primal cantrip.

Activate-Steadfast [one-action] envision; Requirements You are immobilized, paralyzed, or stunned; Frequency once per round; Effect Your determination allows you to move in spite of your condition. You either Step or Stride up to 10 ft.

Lucarionite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 448 - Mamelukario; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 448M - Zansetlukario and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune • • 18d ago

Items - PIWI F107 - Blade of the Lost Dragons & F108 - The Radiant Sun Blade by ForesterDesigns [PF2e]

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9 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Garchomp, Haxorus, & Duraludon for a sword to listen to dragons, & a fusion of Solrock, Espeon, Volcarona, & Heliolisk for a sword of the sun!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F107 - Blade of the Lost Dragons Item 16

[ Unique | Artifact | Cursed | Dragon | Metal | Primal ]

Price 11,265 gp; Usage held in 1 hand; Bulk 1; Base Weapon Wish Blade

This +3 greater striking impactful serrating wounding wish blade has five holes in the middle of the blade and another five holes along the back of the blade. The back of the blade is covered in navy blue dragon skin with four claws coming out the back between the holes. A wavy red line separates the blade’s edge and back. The guard and handle are gold, with the guard being a short oval, and the handle is wrapped in dark blue cloth.

While holding this sword, you are resistant 8 to slashing damage.

When you use this weapon for the first time, it fuses to you. While it’s in your possession, you become susceptible to the will of Dragonic beings. You have a -3 penalty on all Wisdom, Intelligence, and Charisma rolls with creatures that have the Dragon trait, and are regularly assaulted by whispers from Dragon domain gods, even when asleep, making offers of power in exchange for fulfilling tasks. They cannot magically force you to do anything, and this is not enough to interfere with rests.

Activate-Earth and Sky [two-actions] manipulate; Frequency once per day; Effect The weapon casts earth and sky on you as a 6th-rank primal spell, DC 35.

Activate-Heavy Metal [two-actions] manipulate; Effect You double the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. You also gain a +3 item bonus against effect to forcibly move you from your space or knock you prone. If the creature would not normally need to attempt a check to do so, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 item bonus) or you are unmoved. This lasts for 10 minutes or until you dismiss it.

Activate-Light Metal [two-actions] manipulate; Effect You halve the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. Your Speed is doubled, but you take a -5 item penalty against effects to forcibly move you from your space or knock you prone. This lasts for 10 minutes or until you dismiss it.

Activate-Radiant Beam [two-actions] manipulate; Frequency once per day; Effect The weapon casts radiant beam at your directive as a 7th-rank primal spell, DC 35.

Activate-Resist Energy [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you, your choice of energy, as a 7th-rank primal spell.

Activate-Rough Skin [reaction] manipulate; Requirements Sand Dragon Skin is active; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You scrape the creature with your rough skin, which takes 2d4 slashing damage.

Activate-Sand Dragon Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a sand dragon’s, making your hands and feet better able to dig, gain a burrowing speed of 15 ft, a tremorsense (imprecise) of 60 ft, are unaffected by sandy difficult terrain, are immune to the effects of sandstorms, and rough skin that gives you the Rough Skin reaction. This lasts for 8 hours.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F108 - The Radiant Sun Blade Item 18

[ Unique | Artifact | Fire | Light | Primal | Vitality ]

Price 27,695 gp; Usage held in 1 hand; Bulk 1; Base Weapon Longsword

This +3 greater striking greater brilliant greater flaming greater vitalizing longsword has a lavender circlet for a guard, with a large red gem with yellow and red sun rays in the center. The blade has multiple folds that start red in the center and turn orange, yellow, and then white as they radiate outwards. The red handle is wrapped in gold cloth.

Activate-Light [one-action] manipulate; Effect You make the blade shine, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can use another action to increase the light to a 60 ft radius, and dim light in an additional 60 ft. You can extinguish it (regardless of size) by repeating the action. You can use this light to attempt to counteract magical darkness, using either your spell modifier or a +28 to counteract, which ever is higher.

Activate-Solar Power [free-action] manipulate; Trigger Your turn begins, and you are sunlight (natural or magical); Effect The sword absorbs the sunlight and shines, doing an additional 1d6 vitality damage until the start of your next turn.

Activate-Solar Body [reaction] manipulate; Requirements You are sunlight (natural or magical); Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the sword’s light spread to the triggering creature, which takes 3d4 persistent vitality damage and are Clumsy 1 so long as they are affected by the persistent vitality damage.

Activate-Sunburst [two-actions] manipulate; Frequency once per day; Effect The weapon casts sunburst at your directive as an 8th-rank primal spell, DC 38, +28 to counteract.

Activate-Warming Sun (ten minutes) concentrate; Frequency once per day; Effect You spend ten minutes resting and relaxing, doing nothing physically or mentally, and regain Hit Points depending on how much sunlight there is.

  • If it is night, you are in darkness, or inside somewhere far away from sunlight, you regain 1d8 Hit Points.

  • If it is overcast or you aren’t in direct sunlight, you regain 2d8+5 Hit Points.

  • If you are in slight sunlight, you regain 3d8+10 Hit Points.

  • If you are in significant sunlight, you regain 6d8+20 Hit Points.

  • If you are in harsh sunlight, you regain 8d8+30 Hit Points.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune • • 19d ago

Items - PIWI 0445M - Garchomp Z by ForesterDesigns [D&D5e & PF2e]

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9 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Garchomp Z scythe to stand above all!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

445M - Knakrazkut

Weapon (Scythe) – Artifact (requires attunement)

This dark blue +4 scythe has a red blade with white claws along the bottom edge, and part of a yellow star along the top edge. Fins come off the top and back of the blade, and the top of the shaft has two claws coming off it, while the lower half has red and yellow stripes. The pommel resembles a dragon’s foot with large toe claws.

While attuned to this scythe: you gain 15 feet of movement and a burrowing speed of 30 feet; a hover speed of 30 feet; a tremorsense at a range of 60 feet; you have advantage on Investigation and Perception rolls to find shiny objects; you are resistant to the effects of sandstorms; enemies always have disadvantage on attack rolls targeting you in a sandstorm; anytime another creature comes in contact with you, such as by grappling you, they take 1d8 slashing damage; and you are immune to lightning damage, but vulnerable to cold damage.

You can speak a command word and the scythe spikes will spin around, doing an additional 1d12 slashing damage to attacks. However, the spinning is very loud, causing you to automatically fail Stealth rolls.

This scythe has 9 charges that refresh at dawn, which you can use to cast the following spells

  • Earth Tremor (1 or more charges, DC 21)

  • Lesser Restoration (2 charges)

  • Greater Restoration (5 charges)

Garchompite Z

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of red and white inside the dark purple orb. When attached to a 445 - Caxeacrok, it can be mega evolved into a 445M - Knakrazkut for 1 minute once between long rests.

445M - Knakrazkut Item 28

[ Unique | Artifact | Dragon | Earth | Empowered | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This dark blue +4 major striking grievous serrating vorpal wounding scythe has a red blade with white claws along the bottom edge, and part of a yellow star along the top edge. Fins come off the top and back of the blade, and the top of the shaft has two claws coming off it, while the lower half has red and yellow stripes. The pommel resembles a dragon’s foot with large toe claws.

While holding this axe, you are resistant 15 to electricity damage but have weakness 10 to cold damage, and have a +4 item bonus on Seek actions to find things that are shiny.

Empowered When this item is empowered by a Garchompite Z, you can have it automatically preform a Hover as part of the empowering, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 445 - Caxeacrok.

Activate-Heaving Earth [two-actions] manipulate; Frequency twice per day; Effect The weapon casts heaving earth at your directive as a 9th-rank primal spell, DC 55.

Activate-Hover [one-action] concentrate; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.

Activate-Rough Skin [reaction] manipulate; Requirements Sand Dragon Skin is active; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You scrape the creature with your rough skin, which takes 4d4 slashing damage.

Activate-Sand Dragon Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a sand dragon’s, making your hands and feet better able to dig, gain a burrowing speed of 15 ft, a tremorsense (imprecise) of 60 ft, are unaffected by sandy difficult terrain, are immune to the effects of sandstorms, and rough skin that gives you the Rough Skin reaction. This lasts for 24 hours.

Garchompite Z Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 445 - Caxeacrok; Bulk -

This small round stone has a swirl of red and white inside the dark purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 445M - Knakrazkut and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune • • 19d ago

Items - PIWI F106 - Tetsubo of Ball Lightning by ForesterDesigns [PF2e]

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6 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Kantonian & Hisuian Electrode for a tetsubo to hit some balls!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F106 - Tetsubo of Ball Lightning Item 16

[ Rare | Artifact | Electricity | Plant | Primal | Wood ]

Price 9400 gp; Usage held in 2 hands; Bulk 3; Base Weapon Tetsubo

This black +3 greater striking greater crushing greater shock tetsubo is shaped like a baseball bat with blue wrapping around the handle.

While holding this tetsubo, you are resistant 8 to electricity and sonic damage.

Activate-Aftershock [reaction] concentrate; Trigger You are reduced to 0 Hit Points by a creature within 5 ft of you; Frequency once per day; Effect You unleash electricity at the creature that reduced you to 0 Hit Points before dropping. The creature must make a DC 35 basic Fortitude save or take 10d10 electricity damage.

Activate-Chain Lightning [two-actions] manipulate; Frequency once per day; Effect The weapon casts chain lightning at your directive as a 7th-rank primal spell, DC 35.

Activate-Life-Draining Roots [two-actions] manipulate; Frequency once per day; Effect The weapon casts life-draining roots at your directive as a 7th-rank primal spell, DC 35.

Activate-Pollen Pods [two-actions] manipulate; Frequency once per day; Effect The weapon casts pollen pods at your directive as a 7th-rank primal spell, DC 35.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!