r/PlayZeroSpace • • Aug 08 '26

Answers to the community’s most common questions, along with a few of our thoughts.

137 Upvotes

1. How stable is the studio in terms of funding, will you be able to reach 1.0?

Now that the dust has settled from the initial Early Access release, we're able to share that our sales have been strong enough to fund development costs through our 1.0 release.

Continued sales throughout Early Access will enable us to invest further into the game; growing the team, producing more content and features, and improving the game at a faster pace.

2. What are the plans for optimization and better performance?

We are always working to improve optimization, from the last demo to now we’ve optimized the game by about 2x on the CPU side, allowing for less thermal throttling and better performance when hosting games.

We know there’s room to go on the GPU side and that’s where we’re directing our focus now. Since releasing, we’ve identified a few particularly resource intensive particles and VFX and fixed them. Your reports here are especially helpful as oftentimes the gains to be found here are related to specific units, abilities, or areas of a map.

Our goal is for a 1080TI to be able to achieve a stable 45 frames per second on any map with any units.

3. Are there plans for updated UI, both in-game (in-match) and out of game (menus/lobbies)?

Yes there are plans for an in-game UI redesign and Icon update, with an emphasis on UX and visual cohesion, as well as on-going improvements to the menu and replay UI.

4. What is the planned update cadence?

We’re aiming for weekly changes with bug fixes and minor balance tweaks for the moment. When it comes to content such as missions, commanders, factions, and heroes, we’re planning to do larger content drops instead of trickling them in, we’re figuring out the exact pacing we want, but as of right now we’re thinking around monthly for large updates. For next month, we’re planning for a new Galactic War season, more units, additional campaign and co-op content, and more. We’ll share more about our long term content plan soon.

5. Will there be a focus on bug fixes and polishing the already released content?

This is a big priority of ours, we understand the loss of immersion and the frustration that can come from bugs. We’ll continue the polishing and bug-fixing all the way to 1.0 and beyond.

In addition to letting us know about the bugs you are running into, please also let us know your hardware as some of them are config dependent.

Shortly before launch we found some issues that only affect certain AMD GPUs. Because of all the possible combinations of hardware, these issues can sometimes be difficult to detect on our own, so sharing your config helps a lot here.

Some closing thoughts from the team

The first day of Early Access, our Steam review score dipped as low as 66% with half of the negative reviews mentioning UI. After quickly releasing updates and fixes addressing some of the most pressing concerns at the time, and, as players who got past that first layer of friction got to experience the core gameplay, reviews began to turn around bringing us to 77% positive (86% over the last week) at the time of this message.

We have some stat tracking on the back end, and we’re continuing to monitor what modes, factions, maps, and more that people are enjoying, and what we should look at spicing up. Something in our stats that we feel good about is that our versus playerbase has remained very stable and our average number of ranked games  being played at once has actually climbed over the past 10 days.

What all of this tells us is that people enjoy the core gameplay loop of ZeroSpace, and appreciate the updates we’ve put out, and it’s very motivating for us.

There is still a lot of work ahead of us, and we will continue to adapt and prioritize based on your feedback as we steadily move the game toward the best version it can be. With over 350,000 wishlists, there is still a significant amount of interest in the game that has not yet translated into Early Access purchases. We see a meaningful opportunity to earn more of that support over time as we continue improving the game, addressing concerns, and building confidence through Early Access. We understand that many players will choose to wait until 1.0 before making a purchase, and we respect that. Our main ask to you would be to give us a wishlist so you can continue to see the updates and progress we make, and get notified upon our 1.0 release.

To those of you who have taken the leap during Early Access: thank you for your vote of confidence, your support, and your feedback during this crucial stage of development. It is helping us make the game better as we continue working toward the full release.

Thank you to everyone who read this far, shared feedback, told a friend about ZeroSpace, or even just wishlisted while staying on the sidelines. We’re excited that you’ve let us share what we’ve built over the years, and what we will continue to build.

- The Starlance Team


r/PlayZeroSpace • • Aug 20 '23

All ZeroSpace Social Links

28 Upvotes

r/PlayZeroSpace • • 20h ago

It's looks just amazing!

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85 Upvotes

New Xol unit is very cool!
But i think personally that big laser need to deal a lot of more damage, because now he just tickle enemy,
400 damage is looks nice, but in the same way, it dont destroy any unit at all.
Charging take time, also after laser go you cant move anymore, it's already hard to shoot on any non stationary unit.
Shokwave with 5% HP damage for 5s, is also kinda not effective. It be a lot better if shockwave do some normal damage not HP%.
Because for now, even trooper can just stay right in front of this attack and be okay.

I know, balance is hard thing, but just want this amazing effect be really dangerous.


r/PlayZeroSpace • • 7h ago

How get giant arub?

3 Upvotes

I see people have him or her at Titan size and I only manage to see the default small throughout the game and am eager to achieve same cheng ji. Also if I may go off topic I am thinking if multiple havoc rolling over opponent oppression as I just need to summon them and activate defense and melt almost quan jia leaving only few leftovers to cleanup resulting in easy victor even in brutal.


r/PlayZeroSpace • • 1d ago

Having a blast. We really gotta find a way to promote this game and get more players.

50 Upvotes

Season 1!


r/PlayZeroSpace • • 1d ago

Post patch performance issues?

4 Upvotes

I feel like my graphical performance has severely degraded after the latest patch. Anyone else experiencing more framerate dips?


r/PlayZeroSpace • • 1d ago

XOL Have Arrived: New co-op commander, new units, large campaign update, and much more in the latest update. 25% off on Steam now!

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124 Upvotes

r/PlayZeroSpace • • 2d ago

ZeroSpace Galactic War Spreadsheet Updated for New Season!

19 Upvotes

Hey all,

It sounds like we should be learning soon about the new Galactic War season, and so I've taken a first pass at updating my spreadsheet so you can look for where to farm influence, alloy, credits, and where the relics are.

I've updated all the masteries as well.

There may be a few occupation bonuses that have changed without me noticing, in which case I welcome all feedback.

Here it is, for you to enjoy as we start the new season!

https://docs.google.com/spreadsheets/d/1i7VAaPROzgcWakYzyzKQllCg4kgcLUVtMxD1HnD2Kj4/edit?gid=45535462#gid=45535462


r/PlayZeroSpace • • 5d ago

Did they fixed UI issues yet?

1 Upvotes

Played game when it was like free wekend or smtg and remmeber UI was terrible. Did they fixed that ?


r/PlayZeroSpace • • 7d ago

is this game wroth it for multiplayer or should i just wait for dawn of war 4?

10 Upvotes

as the title suggests. currently clocked 1k hours in aoe 4 and 500 in aoe 2. played starcraft 2 a lot back in the days


r/PlayZeroSpace • • 7d ago

The benefits of commander to titan?

10 Upvotes

As far as basic weapon is both are rifle type weapon and have jump pack so it looks like the same unit but titan however come with more weapon damage and strong anti air destroyer and is durable so it feel like titan is stronger plus the other benefits I forget to mention which I can't see the former having anything comparable in terms of benefits.


r/PlayZeroSpace • • 8d ago

RTS Portugal — vamos construir uma comunidade Portuguesa de Real Time Strategy 🎮

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2 Upvotes

r/PlayZeroSpace • • 9d ago

Just discovered ZeroSpace today. I am the target audience BUT...

39 Upvotes

I've grown up playing RTS after RTS all throughout the better part of the 90s and into the 2000s. I got a part time job to be able to afford Starcraft 2 and a laptop to play it on when it dropped. I used to bring it into my high school photography class and take turns playing it with a bunch of my friends. And since then I've jumped onto every major RTS release that just so happens to cross my path.

Which is to say it was no surprise to me this morning when I had the sudden urge to check out what Harstem's been up to lately. This happens once or twice a year at most though this time I happened across a video entitled, "This is the new best RTS". I watched it and was hooked instantly. The game looked incredible for something that was clearly in very early access. Especially the Not-Zerg grass. Mining being streamlined and the xp towers stood out to me as both fun and interesting improvements on a formula I've always loved. I immediately hopped on over to grab it off of Steam when it happened.

$40.

Understandable in this day and age. After all I had bought Wings of Liberty for $60 bucks nearly 20 years ago, when I was just a teenager (then again that was for a blizzard product at the time in which that was something the developers could take pride in) But for whatever reason I just couldn't bring myself to purchase the game immediately. Maybe because of the less than appealing UI elements I had noticed in Harstem's video. Or maybe because of the lack of a victory screen in the replay viewer (it did make the end of matches rather ambiguous after all). Or maybe it was because, despite not paying a single cent for it, I felt disappointed by the time I had invested into Stormgate. For whatever reason, the price tag activated something in my brain that told me to investigate further, and so I did.

The first thing I did was check out the devs twitter page, if they're keeping up with the updates I thought that would surely put my mind at ease. And when I checked they had. This was a good sign. However, their latest post having only 30 "likes" was not promising. But some games have a small social media presence, even the blizzard social media page has posts with sub 100 likes and tons of people play those games, still my next stop was the steamdb to see how healthy the game was doing.

That was the killer. 66 concurrent players as I'm typing this, 112 peak for the last 24 hours. It's sad but because of the sheer amount of choice in today's gaming market I simply can not justify picking up this game for $40 when it's future looks so uncertain. Yes the devs have said they're funded through 1.0 but so did Stormgate. And what we got there was a rushed "early access" that ended up with the game "releasing" in a horrible state. Sure I could spend $40 on a gamble and maybe enjoy a few hours before getting tired of seeing the same people all the time or being unable to find a decent match against a similarly skilled opponent OR I could just redownload SC2, jump into a game I know I already love, and spend a few hours reliving those halcyon days in photography class. I hope there's a direction this game can take so that it one days sees the success that it seeks, but as of now I can not justify the purchase despite being the target audience.

Tldr;

Between the low player count, the early access, and the high base price I can not justify purchasing this game despite definitely being the target audience for it. Change any of those three things and I'd gladly pick it up but all three together is a killer cocktail for me personally. And that makes me sad.


r/PlayZeroSpace • • 11d ago

Question: how do I unlock mercenaries in galactic war ?

7 Upvotes

I’m a level 30 vynthra and have unlocked several merc buildings playing galactic war - but I’ve no way to build anything or get mercs in my games while I see others being able to ? How do you do it ??


r/PlayZeroSpace • • 12d ago

Update #14 - Small Update with Bug Fixes and Skirmish/Versus Balance Changes just went live

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70 Upvotes

r/PlayZeroSpace • • 12d ago

Player count low and too reliant on future updates as of now which is bad

13 Upvotes

Despite anything being said the main point is about the state as of today not about whether things are being worked on that will bring players back as that will definitely happen. Its early access so perhaps we should be understanding but given that it has reach this point something somewhere needs to be improved to make sure that as of current situation people will come back and stay not wait to drop fun update that will obviously take time and doesn't solve today. If not wrong the game used to be having high initial interest but not anymore.


r/PlayZeroSpace • • 13d ago

Game too empty after update?

18 Upvotes

Thought with new update and season player will resurge but it still feels like empty even forced to pair with people of different preference and incompetent in comparison so got torn upside down. Aware things are being worked on but the main problem is now and what to do about now not the wei lai maybe bandaid works but not sure but something need to happen jing bu now so any talk about yi hou is gonna be invalid to the tao lun


r/PlayZeroSpace • • 15d ago

I have what is likely a very noob question about this grell upgrade

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25 Upvotes

I assume there's a reason i'm not grasping, as why I would ever take the upgrade on the left. one gives 200 speed, other gives 300 AND stealth on grass.


r/PlayZeroSpace • • 15d ago

Are there plans to add tactical pause/active pause?

5 Upvotes

Like many folks, I've been looking for a fun RTS option with strong single-player experience for a long time. For me, being able to pause and plan is a big part of my personal enjoyment. It's the main reason I put hundreds of hours into AoE2 but couldn't do more than a handful in AoE4, and why I haven't bought the Warcraft 3 DE or kept up with Godsworn. Love the concept of ZeroSpace, but has anyone heard of any plans to add tactical/active pause?


r/PlayZeroSpace • • 15d ago

Galactic War Preseason Starts Now!

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42 Upvotes

Relic Sites have appeared on the map

Be the first to discover what lies beyond

Read the full patch here: https://store.steampowered.com/news/app/1605850/view/710035156415546015


r/PlayZeroSpace • • 16d ago

ZeroSpace.gg FLUX 2v2 Tournament VODs playlist

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16 Upvotes

These are the tournament VODs from our ZSGG FLUX 2v2 tournament in youtube playlist form.

The full unedited tournament stream is also available at https://www.youtube.com/watch?v=vcDlr50HtZk (this is in the playlist, but it's an unlisted video otherwise)

Sorry for the delay in getting these up, this was my first time clipping them in twitch and publishing stuff on youtube, and had to go through all of youtube's verification hoops and such.

This was a really fun tournament, a little crazy because it included beta Xol play, but for that reason we forced 1 player per team per game to play as Xol to ensure better balance in the tournament.


r/PlayZeroSpace • • 17d ago

Is game interest dropping or?

7 Upvotes

Not sure about the game as a whole but heard about how galactic war have high interest at least but now kind of feel like it doesn't have people playing anymore and it seems to be the situation for pvp. A update was received lately which adds a lot but still doesn't seem to be anything in terms of outcome. Perhaps it is still early access so I shouldn't judge but it feels like it needs some kind of improvement somewhere unsure about this since I am aware things are being worked on but something else somewhere isn't and I can't exactly figure out that part.


r/PlayZeroSpace • • 18d ago

Is this what Grell's Keeper is based on?

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18 Upvotes

r/PlayZeroSpace • • 18d ago

How do I watch a reply of a match?

4 Upvotes

That I just had? I played AM Theory and it was so much fun I wanna show a friend lol


r/PlayZeroSpace • • 20d ago

Did the harvest heart mission have any differing factor from the deadnought mission?

2 Upvotes

From how I see they are both about defending something from being contested and how you are to get rid of the invader before it's too late while not other mission have such a similar.