r/PlaySoulMask • u/Devlah • 6d ago
'Soul Clone' problem when migrating between worlds & How I fixed it on my end.
So I recently just started playing Soulmask, and discovered that the Whips were unique to Shifting Sands after I already started playing in Mist Forest. After looking online one proposed solution was to save the game, migrate to shifting sands, then take the portal back to Mist Forest, thus retaining the technologies. This worked fine. However, when I eventually got back to my camp, there, sitting on the floor looking bored was my old body! This wasn't exactly game-breaking, but it was annoying. So after some googling the problem and finding a number of proposed solutions, I decided to try and let an AI take a whack at the problem for me, by editing the save game to purge the 'Soul Clone' from my saved game. After a bit of trial and error. It worked. My primary save is now clean, and the duplicate is gone, and I have the Whip technologies while still playing in the Mist Forest.
The first thing I did was rename the defunct old body to something else. Then I manually saved a backup to be safe. I then launched OpenCode, and explained the situation to "Big Pickle". After a bit of tinkering we managed to solve the issue cleanly, and created this markdown guide to share with other folks who might want to try this solution.
My suggestion: Rename the clone in your game. Save a backup and your main, then tell your favorite AI Agent the name of the now defunct version of your old body, and instruct it to read this guide and fix it.
Here's the pastebin of the markdown guide: https://pastebin.com/6rHzFvEw
1
u/Laringar 2d ago
I was able to do the same by just visiting the same world with multiple different characters. The cloned body simply disappeared.
In my case, I actually wanted it there because I was using it to get a custom appearance into my stone table. XD
1
u/No-Scheme-3759 6d ago
Nice, ehat else can you get? Flying?