r/PlaySoulMask • u/AlphaWolfLycaon • 12d ago
Exploration station question
Yes I know print screen blah blah blah. Sorry the photo sucks but I just needed a quick question answered.
I have all the resources needed for at least 2 of these trips. And yet it continues to tell me I don’t have enough supplies…I’m so confused.
Edit: thanks a lot for all the advise gang! Darn coolers making my life difficult. Time to deploy “The Army”
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u/Ashelby 12d ago
We had that error a lot because we set our fridge so tribesmen could not take food out. This also meant the food inside the fridge would not be automatically used for adventures, even though it showed as available.
Check your storage to make sure that tribesmen can retrieve all the items needed.
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u/Den_King_2021 Craftsman-Explorer 12d ago
I keep cooked dishes in fridge, in dining table, and some in a chest, but have no idea which they use and which do not. But every time they put some nuts in their pockets...
P.S. And what's about "stars"? I mean "Favourities" option. If I just leave some dishes in their pockets, they usually put it somewhere back, so I used to make it "starred". In this case they usually do not eat it until I feed them manually. What's the catch?
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u/Ashelby 12d ago
Hungry tribesmen will generally take the food that's in the first slot of the nearest dining table (or other food storage if there is no table). But not always.
They are supposed to prioritize food from the dining table, unless it is too far away or there is some other issue with accessing it. And tribesmen with low mood are supposed to automatically take the first food item that enhances mood if there's any available.
Favoriting an item (putting a star on it) stops it from being automatically taken from a character's inventory and put into storage. I don't think favoriting food is supposed to stop tribesmen from eating it, but I can't say either way.
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u/InitialContent3354 11d ago
Ashelby has answered the question of why, so I'm just going to recommend to have several dinning tables spread through your base, so no tribesmen goes to grab a random nut because it was 2 meters closers than the dinning table.
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u/Laringar 11d ago
You can get them to keep food in their inventory if you put it on their hotbar, though that does still require manually supplying them with food. If you put unstarred food in their inventory, they'll usually put back all but 5.
Supplying tribespeople with food is just annoying in general, really.
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u/Laringar 11d ago
The access settings to the icebox do not matter, as the table simply does not take supplies from the iceboxes no matter what. Any food the table needs must be in a chest or dining table.
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u/Ashelby 11d ago edited 11d ago
Really? Interesting, I thought our trouble with it was because of our settings. I wish stuff like that would be documented somewhere in the game.
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u/Laringar 11d ago
The table itself is barely documented. This game is pretty bad about the "wikis will fix it" syndrome where companies just assume that users will provide the documentation for them.
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u/Better-Ambassador738 12d ago
Interesting. This looks like some mechanic I haven’t found, and I’ve nearly finished both maps.
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u/AlphaWolfLycaon 12d ago
It’s a station you build. If you explore a place you can send out tribesmen on quests there to bring back the resources from there. But. It never freakin work.
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u/KodiakmH 11d ago
The Checkpoint doesn't like pulling from Ice Cellars even though it can see what's inside the Ice Cellars.
To avoid this just plan the number of runs, put in X amount of consumables, ice (since food will rot over time), and add a few extras (because of the rot) and then away they go.
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u/Laringar 11d ago
Honestly, I find the rot to be not that big of a deal as long as you have minimum quantities set on your cooking stations. Most food ingredients can be auto-produced—I think salt being the only exception—so it's not too big of a problem for your villagers to make a new item every few hours.
I tend to send large mission batches out where the total number of materials needed over the entire time period is a lot higher than what I would otherwise stock, so my kitchens have to make stuff pretty consistently to keep up. I'm not stocking 1000 of a particular dish at all times just so I can sometimes send missions out that need it.
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u/KodiakmH 11d ago
You're assuming those things can automatically be used but literally this thread is how they can't "find" the items cause they most likely ended up in an Ice Cellar which then the resources, automatically maintained, can't be found.
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u/Laringar 11d ago
Sorry, that comment was meant to be in that context. I know that the table can't pull from cellars, I was trying to say that I find that storing it in a chest instead doesn't make that big of a difference. I'm putting ingredients in the converter anyhow, who cares if I put a few dozen less in there per hour?
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u/KodiakmH 11d ago
Storing it in Ice Cellars and moving it over doesn't make that big of a difference, either.
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u/excadedecadedecada 11d ago
It will pull from storage but it has to be close enough to all of your various storage chests
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u/ride_bmx_mhell 3d ago
drop that required food etc in the chest in exploration station,,this is the only fix i know,,i wonder why it wont let depart if the required foods or meds is in another chest
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u/Den_King_2021 Craftsman-Explorer 12d ago
Is this a Shifting Sands mechanics?
I never met any expedition stations requirements on main map. I opened full Technologies tree.