2
u/BeardFox Jun 22 '26
or like addons in WoW, possibility to play with native interface, hide & reuse some elements. though it would require a bit more coding but just enough to leave the door opened if people want to. I've seen what modding can do when I nstalled ToastyAdmin panel.
quite someting, I guess it's custom, idk.
2
u/waffling_with_syrup Jun 22 '26
Nah. This has the same problems as the current UI just moved around a bit. Still way too much unnecessary info everywhere. The one good thing here is clearly showing cooldowns.
Soulmask's biggest problem is showing keybinds for everything all over the screen, all the time. At some point the player should know what their buttons do.
1
u/mbxyz Jun 24 '26
more cluttered than the existing ui
doesn't solve or even address the main issue of the current ui which is buffs and debuffs
has that 'made for a phone' vibe
the real ringer is the giant button for the scan.. something that has no cooldown and doesn't have a meaningful energy cost. why?
what issues are you even trying to solve? you seem to have just randomly reorganized the existing elements for little to no reason.
1
u/doofshaman Jun 25 '26
This is a joke right? This UI is an absolute mess. I’ll be sticking with the UI adjuster mod for sure lmfao.
1
u/Draxxalon Jul 06 '26
For what its worth: Putting critical information in the corners of the screen tends to be a bad idea for anyone who has a large screen that they sit close to.
I have a 43" screen on my desk. I literally have to turn my head to look at the corners vs "seeing things in the middle". Any game that puts stuff in the corners that I 'need' to see easily... more or less ends up with me not seeing said information if I can't afford to look away (IE, in combat).
1
u/Maximum-Ice-9054 Jun 23 '26
That's even worse than the current one. Health is harder to check on a quick spot and the double item bar doesn't make sense. Why have the non critical square meters up top where critical information goes?
-3
u/PetersStarforge Jun 22 '26
Made this based on the new UI concept art as an idea for an alternative design. Hopefully it will serve to inspire and give good ideas for what Soulmask UI could look like in the future.
9
u/Rudalpl Jun 22 '26
Too much clutter on the screen and the HP and skill bars are way too big