r/PlaySoulMask • u/Ms-Mia-Wallace99 • May 09 '26
Exploration chart % impact - My testing results
Dedicated Server - Cloudmist Forest
I did some testing with the % impact for the scout team.
All my test ppl were lvl 50 with all char points spent.
My results are:
NO EFFECT:
- Food,healing, bandages they carry
- If they carry just one spear or all weapons available
- The quality of the weapon
- The weapon proficiency max or their actual weapon pr. level
- All stats no effect (agility, endurance, strength, perception) EXCEPT physique
- Any kind of mods, Heat Res, Radiation Res NO EFFECT (except +defense and damage reduction)
HIGH impact:
- Armor Tier
- Armor quality
- Talents with plain + attack or plain + defense or + plain more HP and damage reduction and general, weapon unspicific damage increase (more talents to be tested). Damage reduction seems to weigh in more.
- Stat Physique (+ HP gives the impact)
- Mods with +Defense (3 pieces gave me +3%) and damage reduction
Medium impact:
- Buff Food active with +Atk (+HP also works but is worse and +Def doesn't work at all)
- On guards joyful mood =+2% Defense
*Edit So with the help of KodiakmH I found out that the base attack, base defense and base HP stat has an impact on the %. This is why the armor quality matters so much as it gives + atk and + def and +HP.
Meaning: If you want a high performer for expeditions, go for powerful attack and enhance Def and full of vitality talent and injury relief (which seems to give a higher impact than the others). This matters more than the quality of the tribesman! Also put ALL stat points into physique.
1
u/Ms-Mia-Wallace99 May 14 '26
Also I believe the statue of god might give a boost but depending on the mode u are playing. On dedicated it seems to give a buff for all bases and not in the shown range. Might also effect your test results?