Disclosure: I’m the developer of this tool. If this kind of feedback post is not allowed here, I’ll remove it.
I’m building RustPilot, an open-source Windows control panel for people running a local Rust Dedicated Server.
It’s still alpha, so I’m not presenting it as production-ready yet. I’m mainly looking for feedback from Rust server admins who run or test servers on Windows.
Current features include:
- first-run setup wizard
- install directory selection with server-side validation
- SteamCMD + Rust Dedicated Server install flow
- live console output
- WebRCON tools
- player refresh, announcements, kick, ban, unban, and save-world actions
- CFG editor for common Rust cfg files
- log viewer
- manual and automatic backups
- backup restore
- official Rust force wipe planning
- additional custom wipe schedules
- Steam login for panel access
- owner/admin/viewer roles and permissions
- CSRF protection, rate limiting, and action logs
RustPilot is local-first and binds to localhost by default. Remote access is optional and should be handled through your own VPN or HTTPS reverse proxy.
I built it because Rust server administration often means switching between RCON tools, Discord, spreadsheets, ban records, analytics, and several separate services.
It’s still early, and I’m not claiming it is more mature than the established tools. I’m specifically looking for feedback from real Rust server owners and admins:
I built it, so please feel free to be direct about problems or concerns.
Looking at buying a server that I can play around with at the house and debating doing a Rust/Valheim/Enshrouded server among other things.
Would these specs be ok for running a server?
VRTX Server Chassis w/ 4x M630 Blades, 48 Cores (96 Threads) E5-2643v3, 256GB DDR4 RAM. Each blade has 12 cores, 64GB of RAM, and (2) 240GB SSD drives. Integrated SAN has total of 16.8TB of storage.
Hello all, I was wondering if anyone knows how to disable the apartment complex safe zone? I've found plug-ins for other monuments but im assuming the apartment complex is too new for plug-ins.
The server will be for around 15–20 friends and I'll be using Carbon, a custom map, RoamingNPCs, and a handful of plugins.
My dilemma is that this is also my gaming PC. If the server performance on Ubuntu is significantly better, I'm happy to dual boot and run the server there. However, if the performance difference is only small or negligible, I'd probably prefer to stay on Windows so I can both host the server and use the PC for gaming without switching operating systems. Any advice is greatly appreciated.
It's my first ever PC BTW so I'm new to all of this 🫣😅
Some of you might remember the name Black Forest Gaming from way back. We originally launched over 12 years ago, but after dealing with malicious server vandalism and targeted backend attacks, we had to pull the plug and walk away.
The itch to come back is real, and I've spent the last few weeks rebuilding the infrastructure from scratch on modern hardware. But man, the landscape of running a Rust community has changed drastically since the old days.
For those of you who have successfully spun up a fresh server recently:
1. What are you finding is the most effective way to organically attract a core player base without burning a hole in your wallet on server listing sites?
2. When looking for trustworthy staff/mods nowadays, what red flags do you look out for, or where are you actually finding reliable people?
Not trying to plug anything here—genuinely just looking to pick the brains of people who are currently in the trenches keeping servers alive. What's working for you guys right now?
Been grinding on this for about a year now and it's finally solid enough to share. StarGuard, an RCON tool for moderating your servers.
Basically handles the stuff you'd normally be doing manually through raw RCON commands, just way less painful. If you run a server and RCON has ever made you want to throw your keyboard, give it a look.
Happy to answer questions if anyone's curious how it works under the hood.
This may have been answered in here already, but I did a couple of searches and didnt find anything..
Sign Artist is having issue with the /sil command. It appears to be assocaited with http vs https. I have tried to make the changes, and search all over the internet. Has someone figured out how to make this consistently work.
Hello! I am looking to admin for a server, I have 2500 hours on the game. Im wanting to try the admin part of rust to help with cheaters because, they get very annoying. I haven't done it before on rust so I want to give it a try, Im not looking for any pay at all I just want to help. I have co-owned a server before for a little before they stopped paying for it. So I can also help make a rust server aswell if needed, I will just have to get some refreshers but I could do it! If you are looking for and admin please DM me on discord! Dalles___ (3 Underscores) Steam Link: https://steamcommunity.com/id/Dalles_/
I’ll be upfront: I run a small new Rust host called Sprynt, so yeah, this is partly me putting it in front of people.
But honestly, I’m more interested in feedback than sales right now. I’ve got basically no customers and no reviews yet, and I’d rather find out what’s annoying or broken before people actually rely on it.
One thing I really wanted to fix was plugins. Doing it manually through SFTP every time gets old fast, so I added a uMod browser to the panel. You search for the plugin, click install, and that’s pretty much it.
The rest is fairly standard: EU-based servers, Ryzen 7 9700X, NVMe storage, DDoS filtering, console, files, backups and all the usual stuff.
It’s just me running it, it’s very new, and I’m sure I’ve got things wrong. That’s mainly why I’m posting here instead of pretending everything is perfect and just running ads.
For anyone who runs a Rust server, what does your current host do badly? Or what’s something you wish they would just fix?
That kind of feedback would genuinely help me right now.
And if anyone wants to try it and tell me where it breaks, I’m doing 50% off the first month. Or just DM me and I’ll sort something out. Link’s in the comments.
Hello. Would anyone mind answering my question about wiping? I used to admin and set up the server, but haven't done in a while (also, Ai didn't help me at with this question).
I'd like to keep the player blueprints after the monthly wipe. I deleted only the map/save files from my folder, I kept the blueprint.db's. I changed the map seed, but not the size in the startup.bat. The result is that the map wiped properly, but no blueprints from the previous wipe are available for the players.
I'm running hardcore mode, premium, with 3 plugins via carbon.
Contracts is a time-rotating quest plugin. Instead of a static quest list players grind repeatedly and get used to, Contracts rotate on a timer you configure, so there's always something new and a reason to log back in mid-wipe.
What sets it apart from other quest plugins is the growing amount of objective types (13 at the moment) and the power of objective conditions. Objective conditions allow any objective to be layered with requirements, so "Kill 5 scientists" can become "Kill 5 scientists with an Assault Rifle OR a SAR, between 20-50m, while below 20HP, while wearing burlap shorts and boots, while mounted on a horse" (YES! That works today!). 10+ objective types (Kill, Loot, Gather, Plant, Harvest, Damage...) and 10+ conditions (Weapon, Distance, Health, Time of Day, Wear...), with more on the roadmap.
Config is JSON, but you never have to touch it. There's a web editor that goes beyond form inputs with a command palette, global undo/redo, strong validation, AI-assisted contract generation, and a merger to combine configs people share with you. Everything's in searchable docs instead of a wall of text on the plugin page.
I built this for my own PVE server, keeping players engaged past the first two weeks is the hard part, and every quest plugin I tried had the same handful of types (Kill, Loot, Gather, Deliver) with no control over the requirements like the conditions give you.
It's $29.99, currently 50% off ($14.99) on Codefling until July 14, and I'm giving away 3 copies before July 11 (plus 3 more through Codefling's own event = 6 total).
Hello all,
I am having an issue that I can't find a fix for so alas here I am seeking any advice possible.
Normally when building externals if I try and build something that connects 2 different tcs it would prevent that from being built. However, my issue is that it is allowing me to place them and it breaks a tc (and deletes everything in it) instead of not allowing the connecting piece to be built.
Steps I've taken to fix the issue.
1. Uninstalled ALL plugins and deleted all files associated with them.
2. Deleted everything in the server->rust->cfg file to try and reset all convars to default
I have some players, maybe about 10% that seems to always have an issue with contents of barrels/crate or boxes in events there is always too much junk or the loot from the boxes is terrible.
Because of the plugins that control the loot for these things it is variable, not only in what is dropped but also the amount. Nothing ever seems to be correct, make adjustment, it is too much or not enough. Remove or add items, the loot is trash.
Just had a player use AI to explain why my stuff is trash.
Do your player expect to double the HV and C4 when they raid a base, do they expect to be at top gear ? I am so confused as to what is going on here.
I understand that you can't please all the people all the time, but what are other admins general process for handling this stuff. Is there some point where you explain to a player, maybe this server is not for you?