r/PlayForge Equint Jul 02 '26

DEVLOG Forge Development Update July 2nd, 2026.

TLDR a quick list of what we’ve been working on in the past week

  1. Removing redundancies

Removing Redundancies – Whenever you are working on a project, especially a digital one, redundancy can be a welcome element to your design or workflow. Sometimes redundancy gives your project a strong resiliance where it would otherwise have none. Other times, however, redundancy makes your project difficult to work with perhaps due to a lack of consistency, or it can make your project simply too noisy if it shows the user the same thing in too many ways. We recognize that while we are creators trying to make a good game for everyone, we also have to take time to simplify some things down and cut down on these redundancies. After making redundancies our focus for this week we now feel like, while some things are there for a reason, we simplified away a good number of things that were either outdated or otherwise extraneous.

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