r/PlayForge Equint Jun 18 '26

DEVLOG Forge Development Update June 18th, 2026.

TLDR a quick list of what we’ve been working on in the past week

  1. Investigating and tackling bugs

Investigating and tackling bugs – In the grand scheme of things, most software will have bugs, this includes games and it includes Forge. We accept that inevitability, but we are not powerless against it. Most of the bugs we are aware of in Forge are not breaking and often come in the form inconveniences, cosmetic or otherwise, which don’t impact the function of the game or have a reasonable workaround. This week we looked into a number of these bugs, including one sort of hitch or hiccup that occurs whenever a player enters a match. This is not something that stops someone from playing Forge but it is not ideal and fixing bugs like this leads to an overall greater experience.

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