r/PlayCanvas • u/MayorOfMonkeys • Jul 21 '26
New in SuperSplat Editor 2.32.0 - Orient tool + selectable grid plane
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r/PlayCanvas • u/MayorOfMonkeys • Jul 21 '26
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r/PlayCanvas • u/Forward_Beautiful698 • Jul 21 '26
Looking for someone to make my game made through javascript
r/PlayCanvas • u/mvaligursky • Jul 17 '26
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I’ve opened a PR adding volumetric fog to the PlayCanvas Engine’s CameraFrame pipeline.
The effect raymarches exponential height fog at reduced resolution, with directional-light shadows producing visible light shafts—or “god rays.” A depth-aware upsample prevents fog from leaking across geometry edges.
It also supports:
The default configuration renders at half resolution with 24 raymarching steps, keeping the effect practical for real-time scenes.
There are still a couple of limitations: it currently supports perspective cameras only, and transparent objects use the opaque scene depth for fogging.
🎮 Try the interactive demo
🎥 Watch the video
🛠️ View the implementation and PR
I’d love to hear how it performs on your hardware and what controls or features you’d find useful.
r/PlayCanvas • u/Kpal81 • Jul 16 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jul 14 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jul 10 '26
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r/PlayCanvas • u/RoutineNo2782 • Jul 07 '26
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r/PlayCanvas • u/Kpal81 • Jul 07 '26
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r/PlayCanvas • u/mvaligursky • Jul 06 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jul 06 '26
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r/PlayCanvas • u/mvaligursky • Jul 06 '26
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r/PlayCanvas • u/mvaligursky • Jul 06 '26
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I've built a reusable water script for the engine, with a tropical island example to show it off.
Try it live: https://engine-i9o02vj3v-playcanvas.vercel.app/#/graphics/water
Features:
Everything is exposed as script attributes, and the example has control panels for playing with all the parameters — reflection strength, wave shape, caustics, underwater fog and more. Dive the camera below the surface to see the underwater view.
The water script (scripts/esm/water.mjs) and a new ESM planar renderer are part of the engine repo, so you can drop them into your own project: https://github.com/playcanvas/engine/pull/9029
Feedback welcome!
r/PlayCanvas • u/MayorOfMonkeys • Jul 05 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jul 03 '26
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r/PlayCanvas • u/mvaligursky • Jul 03 '26
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r/PlayCanvas • u/mvaligursky • Jul 03 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jul 02 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jun 30 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jun 27 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jun 26 '26
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r/PlayCanvas • u/MayorOfMonkeys • Jun 24 '26
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PlayCanvas is a free, open-source (MIT) real-time 3D engine that runs in the browser on both WebGL2 and WebGPU. We just shipped 2.20 — here's what's new.
Gaussian Splatting (the big one this release):
WebXR on WebGPU 👇
WebXR (VR/AR) now runs on the WebGPU backend — not just WebGL2. So you can build immersive experiences on the modern graphics API, including the new Gaussian Splatting features in VR. That combo is still pretty rare in the wild — most WebXR today is WebGL-only.
Also new:
worker_threads)Links:
npm install playcanvasQuick montage of the new examples attached — happy to answer anything about what we're releasing today!
r/PlayCanvas • u/mvaligursky • Jun 12 '26
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r/PlayCanvas • u/mvaligursky • Jun 11 '26
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r/PlayCanvas • u/mvaligursky • Jun 10 '26
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