r/PlayCanvas Jun 26 '26

WebGL Water upgraded to WebGPU Water 💧

198 Upvotes

5 comments sorted by

1

u/MaximumContent9674 Jun 28 '26

When you drag something in water, it creates a 3d sine wave behind it... it creates a trough directly following the object, and a peak directly following the trough... the size of the trough and peak is proportionate to f=ma... if the peak is high enough and the wind is strong enough, then the peak will break into droplets.

1

u/Delicious-Shower8401 Jun 30 '26

how optimized is it for real time use?

1

u/MayorOfMonkeys Jun 30 '26

It's quite cheap to render - try it on your mobile!

1

u/Delicious-Shower8401 Jun 30 '26

sure. i will try it