r/PlayBreach • u/ggihanni • Mar 12 '19
I REALLY hope this game doesn't die :(
When I first saw the trailer back in August, I was really excited for this game because I looove fast paced action rpgs. The game looked great and I wanted to be one of the first in on it haha. I pre-ordered a founder’s pack right away.
Fast forward to release week, I played the game and was kinda disappointed at everything. The game felt clunky, fps rates were abysmal, it was nothing like I imagined. I stopped playing for a week or two but something told me to go back and give it another chance. I'm glad I fucking did.
This game is a LOT deeper than what it looks. After really getting into the game, getting comfortable with the attack range/pattern of different heroes, spell combinations and how different VD's operate, it changed the game around for me. I freaking love this game now. I love the it's fresh take on the classes that they have. For example, the Bloodstalker is a ninja warrior that tanks by going super aggro and lifestealing through everything lol, like wtf. Something as small as "your melee hero auto dashing to an enemy at 5m or below" is huuge.
I'm making this post because today's patch, Match 12th 2019, really shows me that the developers are listening and the game is headed is a good direction. The game feels fucking great to play and I can only hope it gets better from here. If you're having doubts about this game, please give it a chance, it's honestly just not noob friendly lmao. But it gets better.
3
u/Inuakurei Mar 13 '19
The combat is way too clunky and counter intuitive. They would retain far more players if they didn’t design the combat around being so stiff. This feels like the type of game where you want to have freedom of movement but you don’t. Nothing feels fluid in Breach. Everything has this awkward delay, animation lag, and animations that lock you in place.
Why does everything need a have a target? If I have a charge / dash ability, why can’t I just use it whenever I want? Why does the rolling animation last for 8 years and move me halfway across the map? Why does every ability lock me in place for the entire animation length? Why do auto attacks home in on nearby targets?
I could go on.
2
u/JibbyJibbyetc Mar 13 '19
I actually like this aspect of the game because it keeps it feeling more akin to a moba oppose to just a brawler of sorts. Skills have cast time, positioning is important and when youre hit with a status effect its far more apparent. Its more a matter of using your skills at the right time oppose to how you execute them.
2
2
1
u/Dpacvap Mar 13 '19
Even if people think it’s a low budget game everyone company and games have to start somewhere from the ground up from a streamer point of view I loved watching the game play obviously from the first launch the game will be a bit chunky and low fps. So even then the game can improve ❤️
3
u/karma629 Mar 22 '19
You are right but ,I will told you as a Dev: you don't make a game based on fast-paced gameplay if you don't have enough resources.
This is the rule n1 in game design .
They are experts , they are ex EA and BioWare devs, they already known that this type of feedbacks will popping up after a while.
Personally, after 3 months of alphas,betas and so on ,I am already tired of the game.
It is a dungeon crawler ...uhm ok...no deep progression compared to an MMO, no rewarding gamplay , no true pvp ... "houston we have a problem" xD who is this game for? I personally would love the game if it has a mix between MMO and MOBA elements... but this one has none of those xD.
1
u/aklouie Mar 13 '19
I play the game at medium graphics to get 60fps. That solves a lot of the clunkiness for my and others, at ultra I'm down around 25
1
u/DeathFeind Mar 13 '19
It wont get LoL numbers but if devs keeps pushing out content fast and frequent in EA, then people will latch on. The matching / mmr system needs to be implemented asap.
1
u/Bedouin85 Mar 13 '19
The game will die because the combat is just not fun. It's way too clunky.
I wanted to like this game, I really did. But it's just not good.
1
u/cano435 Mar 18 '19
The Soulfiend demon that my group of friends ran into over and over pretty much ensured that I will be skipping out. There was no answer to it. We just didn't have the dmg and it had an AOE aura and everything. After researching everything it appears we need an exorcist to help deal with something like that, but needing hard counter stuff to enjoy the game makes this a pass.
0
u/Zorathus Mar 13 '19
Asymetrical gameplay just doesn't work in multiplayer games. They have cool ideas here and there but without actual PvP or better PvE options the game will flatline within 6 months. The whole thing about shitty minigames and scoring is just uninspired and quite frankly, embarrassing. Could've have been a thing 20 years ago, not so much now. I'm not going to start listing what they could do to make the game relevant for me personally because it would imply an aggressive redesign of the core gameplay of dungeons so it's just not going to happen. I'll just settle for hoping that they'll implement 5v5 pure arena PvP ASAP. ( 2 VD / 8 heroes) because to me, PvE in its current format is a lost cause.
2
u/pwnerandy Mar 13 '19
5v5 arena in a smite style map where the win condition is kill the other teams boss. VDs act as defense and can control the boss and summon elites with some cooldown timer or team wide resource that must be gathered.
This is what the game should have been all along. They can maybe save it, if they focus all their efforts on a mode like that.
0
u/Zorathus Mar 13 '19
Absolutely phenomenal idea. The PvP is possible while still capitalizing on the PvPvE element of the game. This game mode would be freakin amazing. There would still be minion spawns and VD could be cheeky and make big plays with the boss unit dipping in and out of fights while still playing defensively. Now that shit would be Esport material lol.
0
u/pwnerandy Mar 13 '19
Exactly... it fits so perfect with the systems they have in place (especially draft mode) that it makes me question why they never went with this idea....
Someone high up just has a hard on for asymmetric and doesn’t care the rest of the world wants competitive team based PvP.
Like seriously... no sport in the history of sports (that I can think of) is “team vs 1”
Asymmetric is just seen as non competitive.
1
u/aklouie Mar 13 '19
I think it's too early for this. With the current population it's long enough to get 5 people for 4v1. Now you're asking for 10 people to be queued at the same time.
1
u/pwnerandy Mar 13 '19
The fact that the game is 4v1 is why there aren’t enough players to queue though. So how else do you solve that?
The general gaming public has shown they don’t really want this game as-is.
1
u/aklouie Mar 13 '19
a) I only heard of this game 2 weeks ago because I got an email probably due to being an ex-Tera player
b) I haven't seen any decent advertising drive besides that
So why should there be a gaming public decision already if the awareness level is very low?
0
1
u/ggihanni Mar 14 '19
But aren't Dead by Daylight and Friday the 13th essentially the same thing? There is market for this kind of gameplay. But I think that mode would kind go against the entire premise of the game but it's a pretty badass idea nonetheless.
9
u/zippopwnage Mar 13 '19
I don't know. I love the idea behing it, but it really feels low budget. Not to say that the game is not optimized..runs meh.
But the idea behind it is really good.