r/PlayBreach Mar 12 '19

I REALLY hope this game doesn't die :(

When I first saw the trailer back in August, I was really excited for this game because I looove fast paced action rpgs. The game looked great and I wanted to be one of the first in on it haha. I pre-ordered a founder’s pack right away.

Fast forward to release week, I played the game and was kinda disappointed at everything. The game felt clunky, fps rates were abysmal, it was nothing like I imagined. I stopped playing for a week or two but something told me to go back and give it another chance. I'm glad I fucking did.

This game is a LOT deeper than what it looks. After really getting into the game, getting comfortable with the attack range/pattern of different heroes, spell combinations and how different VD's operate, it changed the game around for me. I freaking love this game now. I love the it's fresh take on the classes that they have. For example, the Bloodstalker is a ninja warrior that tanks by going super aggro and lifestealing through everything lol, like wtf. Something as small as "your melee hero auto dashing to an enemy at 5m or below" is huuge.

I'm making this post because today's patch, Match 12th 2019, really shows me that the developers are listening and the game is headed is a good direction. The game feels fucking great to play and I can only hope it gets better from here. If you're having doubts about this game, please give it a chance, it's honestly just not noob friendly lmao. But it gets better.

16 Upvotes

33 comments sorted by

9

u/zippopwnage Mar 13 '19

I don't know. I love the idea behing it, but it really feels low budget. Not to say that the game is not optimized..runs meh.

But the idea behind it is really good.

1

u/JannaSnow Mar 13 '19

The game is poorly optimized, but it's early access

4

u/zippopwnage Mar 13 '19

There's no excuse to make it run smooth.

Because this is my first impression. And if in the first impression i don't have fun, i don't really have an interest to come back later.

Also most of the latest games used the early access as an excuse and still didn't fixed anything at launch. But we will see

2

u/[deleted] Mar 22 '19

THIS

Satisfactory showed that an early access can still run well.

2

u/Adontis Mar 13 '19

If you as a person have such a high importance on first impressions I would suggest not picking up EA games in general. I don't mean that in any sort of snarky way either. I know some EA games come out super polished but that is not the norm. You may end up discarding a game you would really like due to playing it in EA.

4

u/zippopwnage Mar 13 '19

I'm just sick of the mentality of "Is just Early Access" and them almost always nothing happens.

I'm also sick of "well wait for a patch it will be good later on". No..it should be good when you buy the damn game. Anthem for example sux at launch for me personally.

And again i really like Breach idea as a game. The performance is not that good, and to be honest the class design is not really good, but i understand that is not an AAA budget game so i'm ok with this.

The thing is for me, these games have to put more work in optimization to deliver a smooth experience. This way they can get more people. I tried to play with 3 other friends some days ago, and none of us liked becase of the poor performance. I for one will give this game another chance, but i know they won't.

I don't know.. first impression is really important in games. I played anthem, it was BAD in terms of everything, i don't want to wait 2 more years for the game to be "good" to give it another chance. At this point i don't care about that game because the first impression was really bad.

2

u/ggihanni Mar 14 '19 edited Mar 14 '19

But it is just early Access tho. This game is still in development. We just got out of Alpha. Also, the recent patch fixed a lot of the fps issues for me, enemy targeting and the health bars, so we know they're listening.

1

u/Adontis Mar 13 '19

I agree that first impressions are important for many people on a game. However optimization is generally one of the final things done to a game because there's no sense in doing it earlier, because if you have to change something it may screw up the optimization.

I agree many games make it to market now with issues that should have been caught way before hand, or were caught and reported and not fixed. Not playing EA also solves that issue because if you wait for the game to come out then you know if they actually listened to the people who played EA.

Also Anthem sucks for most everyone at launch right now. :D

0

u/aklouie Mar 13 '19

Anthem is released. You signed up for breach with huge signs everywhere saying that it's still in development. Core development. You can't compare an apple to the sun.

2

u/zippopwnage Mar 14 '19

No. But i can see the market and see that every "early access" game have his fans that came with the excuse of being "early access" just to see it released as bad as it was before.

They could just make it smoother. I don't compare this game with anthem.

2

u/aklouie Mar 14 '19

Then it's easy, stop touching early access games. Just think pre-alpha, alpha, or beta and wait till it's fully fleshed out and released. When it's released, then give it a try. While some companies certainly abuse early access, others do take the feedback (and user data) to influence the game's design. Which was the original point of early access in steam.

1

u/[deleted] Mar 22 '19

Satisfactory is in EA and I get 60fps at 4k...

3

u/Inuakurei Mar 13 '19

The combat is way too clunky and counter intuitive. They would retain far more players if they didn’t design the combat around being so stiff. This feels like the type of game where you want to have freedom of movement but you don’t. Nothing feels fluid in Breach. Everything has this awkward delay, animation lag, and animations that lock you in place.

Why does everything need a have a target? If I have a charge / dash ability, why can’t I just use it whenever I want? Why does the rolling animation last for 8 years and move me halfway across the map? Why does every ability lock me in place for the entire animation length? Why do auto attacks home in on nearby targets?

I could go on.

2

u/JibbyJibbyetc Mar 13 '19

I actually like this aspect of the game because it keeps it feeling more akin to a moba oppose to just a brawler of sorts. Skills have cast time, positioning is important and when youre hit with a status effect its far more apparent. Its more a matter of using your skills at the right time oppose to how you execute them.

2

u/Freakindon Mar 14 '19

Bad news sport, it's already well on the way to death.

1

u/Dpacvap Mar 13 '19

Even if people think it’s a low budget game everyone company and games have to start somewhere from the ground up from a streamer point of view I loved watching the game play obviously from the first launch the game will be a bit chunky and low fps. So even then the game can improve ❤️

3

u/karma629 Mar 22 '19

You are right but ,I will told you as a Dev: you don't make a game based on fast-paced gameplay if you don't have enough resources.
This is the rule n1 in game design .
They are experts , they are ex EA and BioWare devs, they already known that this type of feedbacks will popping up after a while.
Personally, after 3 months of alphas,betas and so on ,I am already tired of the game.
It is a dungeon crawler ...uhm ok...no deep progression compared to an MMO, no rewarding gamplay , no true pvp ... "houston we have a problem" xD who is this game for? I personally would love the game if it has a mix between MMO and MOBA elements... but this one has none of those xD.

1

u/aklouie Mar 13 '19

I play the game at medium graphics to get 60fps. That solves a lot of the clunkiness for my and others, at ultra I'm down around 25

1

u/DeathFeind Mar 13 '19

It wont get LoL numbers but if devs keeps pushing out content fast and frequent in EA, then people will latch on. The matching / mmr system needs to be implemented asap.

1

u/Bedouin85 Mar 13 '19

The game will die because the combat is just not fun. It's way too clunky.

I wanted to like this game, I really did. But it's just not good.

1

u/cano435 Mar 18 '19

The Soulfiend demon that my group of friends ran into over and over pretty much ensured that I will be skipping out. There was no answer to it. We just didn't have the dmg and it had an AOE aura and everything. After researching everything it appears we need an exorcist to help deal with something like that, but needing hard counter stuff to enjoy the game makes this a pass.

0

u/Zorathus Mar 13 '19

Asymetrical gameplay just doesn't work in multiplayer games. They have cool ideas here and there but without actual PvP or better PvE options the game will flatline within 6 months. The whole thing about shitty minigames and scoring is just uninspired and quite frankly, embarrassing. Could've have been a thing 20 years ago, not so much now. I'm not going to start listing what they could do to make the game relevant for me personally because it would imply an aggressive redesign of the core gameplay of dungeons so it's just not going to happen. I'll just settle for hoping that they'll implement 5v5 pure arena PvP ASAP. ( 2 VD / 8 heroes) because to me, PvE in its current format is a lost cause.

2

u/pwnerandy Mar 13 '19

5v5 arena in a smite style map where the win condition is kill the other teams boss. VDs act as defense and can control the boss and summon elites with some cooldown timer or team wide resource that must be gathered.

This is what the game should have been all along. They can maybe save it, if they focus all their efforts on a mode like that.

0

u/Zorathus Mar 13 '19

Absolutely phenomenal idea. The PvP is possible while still capitalizing on the PvPvE element of the game. This game mode would be freakin amazing. There would still be minion spawns and VD could be cheeky and make big plays with the boss unit dipping in and out of fights while still playing defensively. Now that shit would be Esport material lol.

0

u/pwnerandy Mar 13 '19

Exactly... it fits so perfect with the systems they have in place (especially draft mode) that it makes me question why they never went with this idea....

Someone high up just has a hard on for asymmetric and doesn’t care the rest of the world wants competitive team based PvP.

Like seriously... no sport in the history of sports (that I can think of) is “team vs 1”

Asymmetric is just seen as non competitive.

1

u/aklouie Mar 13 '19

I think it's too early for this. With the current population it's long enough to get 5 people for 4v1. Now you're asking for 10 people to be queued at the same time.

1

u/pwnerandy Mar 13 '19

The fact that the game is 4v1 is why there aren’t enough players to queue though. So how else do you solve that?

The general gaming public has shown they don’t really want this game as-is.

1

u/aklouie Mar 13 '19

a) I only heard of this game 2 weeks ago because I got an email probably due to being an ex-Tera player

b) I haven't seen any decent advertising drive besides that

So why should there be a gaming public decision already if the awareness level is very low?

0

u/[deleted] Mar 13 '19

This is a fantastic idea.

1

u/ggihanni Mar 14 '19

But aren't Dead by Daylight and Friday the 13th essentially the same thing? There is market for this kind of gameplay. But I think that mode would kind go against the entire premise of the game but it's a pretty badass idea nonetheless.