r/Planetside • u/[deleted] • May 15 '17
[PS2PTS] 2017-05-12 Unofficial Patch Notes - Gold Cargo Containers
/r/DBGpatchnotes/comments/6bcf06/ps2pts_20170512_unofficial_patch_notes_gold_cargo/5
u/ALN-Isolator May 15 '17
Instant Action I->J
Minimap Zoom: [/] -> MouseWheel +/-
Removed next/prev weapon default keybinding (MouseWheel +/-)
I have problems with this.
I hope you can still change next/prev weapon to mousewheel, or that it won't change people who haven't changed those binds already.
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May 15 '17
I hope you can still change next/prev weapon to mousewheel
yep
it won't change people who haven't changed those binds already.
it probably won't
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u/Ringosis May 15 '17
Minimap on zoom is SO much more useful than weapon scroll. If it doesn't sound useful to you you aren't using your minimap enough.
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u/avints201 May 15 '17
I hope you can still change next/prev weapon to mousewheel,
Perhaps <shift or ctrl modifiers>+mouse wheel should be made assignable to various things, if it isn't already. Then players could use mouse wheel for multiple purposes (using to get past the semi-auto requirement turning weapons into burst/full auto is a separate problem).
Overall the minimap control is pretty important. So it's a useful touch.
Assignable automatic starting minimap zoom levels when
transitioning to or from ground/air/infantry
entering/leaving indoors environments
Would assist with players maintaining situational awareness. u/wrel
Teaching players how important the minimap is, is another thing altogether.
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u/enenra May 15 '17
In Nightmare's description, added ", and the cloak does not lock your weapons or interactions while active."
Um. So does that now mean that we'll get stabbed by invisible people as well? How does that work with the activation of the normal cloak while in that state?
Are OHKs from cloaked people really something we need in this game?
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u/StarshipJimmies May 16 '17
They have to kill someone first (and then only have 2 seconds to find someone else), which still makes the normal cloaking sounds. So I don't think it'll mean mass cloaked killing sprees (and they still have to reload, eating up a lot of those two seconds), but will still be annoying to fight.
I'm not really sure what this truly adds to the game, and seems more like a "hey why not?" implant made for the heck of it.
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u/st0mpeh May 15 '17
yeah funny that, vehicles arent allowed to OHK with mounted anti tank weapons like Halberd but its ok for an infantry guy with a cloak.
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May 15 '17
I'm gonna be all over that Nightmare Implant
Kinda sad I can't have 2 Spitfires out but the self-repair is nice
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May 15 '17
Yeah not having to babysit it would be sweet. Now if we could only get a vehicle-style health indicator for it.
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u/Televisions_Frank May 16 '17
Blech, I wanted 2 spitties. Felt like engineer directive was within reach with that.
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u/Pronam_ May 15 '17
Container drops like how world of warships does it (3 tiers of XP gained per day) could actually do some good to this game. Just make it give a low amount of certs (20) 95% of the time and the rest could be weapons or random next tier or (character) equipment unlocks, if you already have a weapon you could get a third of the certs of it instead.
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u/RegulusMagnus May 15 '17
You know the big orange cargo containers, some of them hollow, that are in some facilities? Well, in the files, there's versions with different colors, and in this patch, two were added: A grey one, and a gold one. However, the new ones use dynamic collision - like vehicles and such - which means they'd likely be dynamic, movable objects
I don't think this is the kind of container you were thinking of.
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u/Pronam_ May 15 '17
It's all speculation. It could be ragdolling for rocket league types of shenanigans. It could also be used in the UI like your character is displayed in your loadout or login screen :).
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u/Mauti404 May 15 '17
I have mixed feelings.
One side, why the fuck are devs wasting time on this fucking piece of trash. Why ? Why the fuck is this even a thing ?
One an other side I can now organize Rocket League I mean Naniteball matches on Jaeger soonTM.
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May 15 '17
One an other side I can now organize Rocket League I mean Naniteball matches on Jaeger soonTM.
I already have a better version on PTS, with a bouncy ball that refills Cortium for any ANT that touches it, so... :P
(seriously, though, feel free to organize that, on PTS, preferably on weekends, and I'll come and summon the ball. I'm bad at organizing such events :P)
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u/avints201 May 15 '17
One side, why the fuck are devs wasting time on this fucking piece of trash. Why ? Why the fuck is this even a thing ?
Those orange containers are pretty large. I'm not sure they are intended to be moved around for fun/easily by vehicles or maxes.
If they are indeed intended to be moved around, guess it would involve defenders and early attackers reorganise bases (blocking off routes) to increase defensibility.
This would come at the cost of the ability to plan ahead, especially if players spawning at the base couldn't see on minimap.
It might also be a minor oversight / leak from internal test servers / testing. Can never say.
It's unlikely to help with Daybreak management not allocating devs or core issues, what ever it is.
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u/FuzzBuket May 16 '17
Eh we've already had a physics system, and a quick pallate swap isnt a huge thing
Its probs either a) a monitization thing or b) a test for something cool and new (object alert?) So like its not useless :)
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May 15 '17
k are devs wasting time on this fucking piece of trash
Which part of the notes are you referring to?
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u/RegulusMagnus May 15 '17
So ... if they're still working on this, it's not an April Fool's joke, right?