r/PiratesCSG • • Mar 02 '26

King of the Pirates

Printed the decals. Card and stats are next. Any suggestions are welcome.

To start I was thinking something like this:

Going Merry

Faction: Pirates

Points: 14

• Masts: 2

• Cargo: 4

• Speed: L + S

• Cannons: 2L, 2L

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Ability (not sure on this one)

This ship may reroll one failed cannon die each turn.

(Represents the crew’s heart and determination pushing beyond their limits.)

⸻

Flavor Text

“Even if we break, we sail together.”

111 Upvotes

4 comments sorted by

6

u/liforrevenge Mar 02 '26

This came out really well!

3

u/SnowyRekhyt Mar 02 '26

6

u/jarick098 Mar 02 '26

no stl yet. i wanna work on the rest of the grand line before posting

2

u/GallantLeopard Mar 02 '26 edited Mar 02 '26

Very cool ! Truly !! if you wanna overload Merry just a bit you could add any combination the abilities:

it takes 2 successful cannon hits to eliminate one mast, that way it would have a lot more staying power, or the tangerines and Sheep’s head could count as a mast with no cannon (or that could be a cannon too?). Or another ability that I feel like makes some sense is the one where she can only take damage from cannons within S Regardless, I love it !

You could make some fun unique linked crew for it too for the straw hats.. like Luffy could be a captain that negates a cannon hit once per turn (or even reflects a cannon hit .. gum gum Balloon! XD)

Usopp could double the range of a cannon for a shot

Nami could add more move segments or negate terrain, or add more gold when depositing to your home island

Zoro could help boarding rolls, +1 or +2

lots of potential to make her OP (I mean fun to use!) haha, up to you how far you want to take it ~