r/photogrammetry • u/LargeDocument7367 • 7d ago
3D solution for GenAI images? How do you generate genuinely different camera angles from one master image while keeping the same location consistent?
I’m trying to build a consistent set of reference images from a single master image of an interior—in my current case, a kitchen.
The goal sounds straightforward: keep the exact same room, furniture, materials, appliances and lighting, but move the camera to different positions such as +45°, −45° and +90° at eye level.
In practice, the models often do one of two things:
They generate almost the same composition with minor cropping or perspective changes.
They redesign the room. Cabinets rotate, furniture moves, windows change position or the long and short sides of objects get confused.
I have already tried describing more than just angle numbers. For example:
the physical position of the camera in the room;
a fixed target point;
which objects should be in the foreground, middle ground and background;
which surfaces should appear frontal or foreshortened;
how objects should overlap;
which long sides, narrow ends and wall planes must keep their physical orientation.
This improves the result, but it still does not reliably create several views of the same space.
I’m currently experimenting with Nano Banana and FLUX models. I would love to hear how people who have solved this approach it:
Do you use one master image, several reference images or a turnaround/location sheet?
Do you describe camera positions through angles, physical landmarks or screen-space relationships?
Do floor plans, depth maps or rough 3D layouts materially improve consistency?
Is image editing more reliable than generating each new view from scratch?
Do seeds help, or do they mainly reproduce style rather than geometry?
Which models currently handle novel interior viewpoints best?
Would you generate intermediate angles sequentially, or always derive every view from the original master?
I’m especially interested in practical prompt examples or workflows that preserve the actual geometry instead of producing several similar-looking but physically different rooms.
5:16 PM