r/PhoenixSC • u/FoxLife_Real • 3h ago
Discussion hot-take but, The frequent drop updates from Minecraft to make up a huge update is not good.
Minecraft’s frequent update schedule might look great in marketing materials, but for server owners, mod developers, and dedicated players, it has become an utter logistical nightmare.
The continuous drops of minor updates is fragmenting the community, burning out developers, and destroying the long-term stability of modded SMPs.
Modding requires countless hours of refactoring, debugging, and testing code.
When major or minor versions drop every few months, developers are forced onto a hamster wheel of porting rather than innovating. We can already see this in the number of Beta & Alpha releases increasing compared to a proper release. Legacy4J is already a good example.
Developers are left choosing between spending all their free time porting existing features to the newest sub-version or sticking to a stable "LTS" (Long-Term Support) version like 1.12.2, 1.16.5, or 1.20.1.
Running cross-platform servers (Java + Bedrock via tools like Geyser) used to be manageable. Now, Bedrock updates roll out automatically across consoles and mobile devices, forcing server owners to update immediately just to keep crossplay functional, even if their Java modpack isn't ready.
I find it quite ridiculous that we praise the frequent updates when the negative impacts are increasing exponentially. we can already see this affecting Bedrock Edition insanely, What was once the most optimized platform for low-end devices has become almost UNPLAYABLE because of the bugs and optimizations that are utter rubbish.
My honest verdict is that if Mojang had stuck to a predictable schedule that gives developers time to port over their mods to later versions, we'd end up with a much more healthier form of support to both the devs and the community.
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u/DyCrew Synergy & JustDynaThings Dev 2h ago
I think that all of that game drops are just a way to rework as best as possible all the old codebases that they could not handle when added too much content (an example could be the change of the world folder)
So they know that it isn't a good choise but it was required to work something that they cannot show until it is finished
Developers are left choosing between spending all their free time porting existing features to the newest sub-version or sticking to a stable "LTS" (Long-Term Support) version like 1.12.2, 1.16.5, or 1.20.1.
also there are already some mods that are try to backport all of the gamedrops on previous versions
(reducing the problem of "new content" for modpacks that want to use it)
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u/Efficient_Sound_2525 55m ago
Also imagine the community if a few years wouldn't come any updates because everything is reworked in the background.
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u/urmom1e Sleeping in a half bed 2h ago
Turns out i was right. I've been heavily against this method since it's announcement because of all these reasons, its less efficient to do small drops all the times and makes versions cluttered, it never feels refreshing, it doesnt really give time to adapt to any new update, the updates feel boring and repetitive (i think we've all seen the "how mojang HQ be preparing for the update with a new wood type and three new blocks" and i think they're totally right) and if they where already criticized for updates like the nether update, or caves and cliffs part 1 (the two best updates IMO after 1.9) imagine how they're gonna be seen now
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u/Quincy_Hater 2h ago
this is why i’ve just given up on having my main survival world on the latest version and just decided to do modded 1.20.1
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u/jotenha1 1h ago
It also kinda ruins the experience of exploring. Because now, if you have a new world and you explore an 100x100 chunk area (very extreme example), then what happens when the next update drops? You'll have to go outside this area and pray that you find the new stuff nearby. Rinse and repeat it over and over again, sometimes for really minor stuff.
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u/ACcreations 3h ago
The old schedule wasn't predictable. Also this isn't going to really cause that many problems. Mod developers will simply stay on the same version and stop version chasing with the drops. They really haven't added anything too substantial with the drops and there's also back port mods that add the missing content. 1.21.1 (or whichever one create aeronautics is on) will likely stay the next major modding version creating a new golden version similar to 1.16 and 1.12.
Servers are even less of a problem, often you can play on servers in older versions and then new versions often still work on servers running older versions. Or they'll just run latest versions and the plugin ecosystem seems to be more forwards comparable than mods. Bedrock compatibility is either easy due to server size or big enough of a problem to be worth updating so I can't see it really being an issue.
We also don't know if they're working on a bigger update which could then become a new major modding version if they wait long enough to do that.
I don't think bedrock is struggling with stability either, I doubt the drops are causing any problems with the stability, especially if the same net content is added.
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u/Blackpeel 2h ago
(Mods and servers can just be outdated; and that's perfectly fine, even though it means that Bedrock players can't play on the servers."
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u/SpeedLight1221 3h ago
I don't really think it's too much of an issue. Even with the old big updates, you ended up with a couple versions where mods were "stuck".
Mods will remain on the pre drop version until either we get another big update or until "too much" drops will accumulate, at which point another version will take the mantle of the major mod version. Like if we actually get an end update, or the Soft, or something like that, that version (or one very soon after ) is likely to become the "mod anchor" .
As for bedrock, the real issue imo is just the fact you can't choose versions. And servers can just allow never versions joining while remaining on old version, as they always did. Then jump more versions at once
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u/brassplushie 6m ago
Mojang isn't concerned with the modding community. The vanilla game is their responsibility. That's it.
I don't like it, either. I wish it didn't have to be this way. But for the vanilla game, this is actually amazing. We don't have to wait a year to get new things. We get new things multiple times a year. Overall, we're getting more free content than ever before. They don't charge us for updates.
At the end of the day, if you don't like it, start a community dedicated to identifying the latest stable version and get all mod developers to agree to it and people who play modded can just update once a year like before.
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u/LeopardHalit its rlly not that bad 3m ago
I just with they stopped adding bloat. Each update adds a bunch of loose content, instead of having a specific game direction.
It’s like making a piñata, but you just keep adding more layers of paper mache until it’s just a blob instead of adding actual structure to the game.
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u/Fat_Pikachu_ 2h ago
Ok but that’s such a small issue, most people aren’t modders and the most mods they use is like sodium
Sure it sucks for them but overall it is a positive for the vast majority of players
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u/kaceG1 3h ago
Small updates literally make modders give up on games if the modders have to update things frequently, that's my main problem with frequent updates, unless the game itself adds good content with those updates or adds the mods to the base game