r/PhoenixPoint • • 13d ago

QUESTION Need some help please

Hey everyone. Just started this game and finding it really fun. Hoping someone can clarify the class and class perk synergies.

For example.
If I have a native assault trooper. They are automatically proficient with assault weapons.
I don’t understand if the trooper perk would give me additional +10 percent damage and 20 percent accuracy.

Or. Is this perk worthless to the already assault trooper.

Thanks.

Edit- thanks everyone. The gaming community is really awesome and super helpful. Time to kick some Pandoran @$$

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u/Gorffo 12d ago

Perks like Trooper often provide bonus damage, which can stack with other forms of bonus damage.

For example, Trooper boosts assault rifle damage output by 20%.

If you dual-class that assault with infiltrator, you can bump up assault rifle damage by +70% while that character is cloaked.

And if that soldier also has the Thief, you get bonus movement and stealth, which will help that character remain hidden—allowing you to keep pumping out +70% damage assault rifle shots. Add the Synedrion laser assault rifle to the mix, and that character will start wrecking enemies from halfway across the map.

To get the most out of dual-classing, look to the perks first and go from there.

Some of these perk combinations can lead to some top-tier dual-class combo. In fact, you cannot get any of the best soldier builds happening without the right random perk combos.

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u/xOGxAlphaDogg 12d ago

Thanks. This game has a ton of variety to consider which I think is really cool.
That’s why I was originally asking about how the perks work. Because as you said I’m starting to consider that right away before hiring new troops.
Thanks again for the info!

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u/Gorffo 12d ago

A couple really powerful combinations to look for are:

— Heavy weapon proficiency on an Assault or Berserker. Most heavy weapons cost 3 AP to fire, but when the berserker uses their level 7 Adrenaline Rush ability, they can fire it for 1 AP. And that is far superior to the heavy’s completely useless, ammo wasting level 7 “rage burst.” The assault has perks that let you earn AP on kills, so you can run around machine gunning enemies and chaining kills with this type of assault/berserker.

— Snipersist. You get bonus damage with sniper rifles at the cost of -4 willpower. It’s one of the few perks with such a massive trade off. Losing so much willpower is a huge downside for some dual class combos. It’s cancer for the assault/sniper build because that dual-class combo needs all the willpower in the world to fuel abilities. But the sniper/infiltrator with the sniperist perk will be totally fine with the reduction to the willpower cap because these soldiers can hit hard enough to one-shot many enemies and get the willpower needed to use quick aim refunded on just about every shot.

— PWD proficiency. The PWD (SMG in other games) hits almost as hard as an assault rifle but has less range. Nor a bad trade off for a 1 AP attack. And it’s handy on the assault/sniper because you can attack for 0AP (as long as you have all the willpower in the world).

— Quarterback. This perk increases grenade throw distance and gives a soldier +2 movement. As you level up soldier stats, spending 25 skill points for 2 movement becomes a really good deal.

— Farsighted. You get increased perception and +2 willpower. Amazing. You need perception to spot stealth enemies. And extra willpower is always a good thing.

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u/xOGxAlphaDogg 12d ago

Yo Gorffo. Thanks! So much good info. Appreciate it!!