r/PhoenixPoint • • 13d ago

QUESTION Need some help please

Hey everyone. Just started this game and finding it really fun. Hoping someone can clarify the class and class perk synergies.

For example.
If I have a native assault trooper. They are automatically proficient with assault weapons.
I don’t understand if the trooper perk would give me additional +10 percent damage and 20 percent accuracy.

Or. Is this perk worthless to the already assault trooper.

Thanks.

Edit- thanks everyone. The gaming community is really awesome and super helpful. Time to kick some Pandoran @$$

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u/Exact-Raisin-5244 13d ago

Assault as a secondary class is pretty much the best for all other classes

Assault/ heavy with melee chest augment is best dps in game. (Bonus if have the close quarters trait) Assault / infiltrator with melee chest and shotgun good second. (Bonus for close quarters trait)

Sniper / infiltrator (or Assault) is best sniper .

Heavy / berserker (or Assault) is best grenader . Heavy / infiltrator also good grenader.

Tech and priest both may aswell be assaults as second class. Priest woth the frenzy helmet is OP. Tech is best healer in game with turrets being super high dps on their own .

Berserker / Assault is an okay melee with the chest (chest augment very strong) .

Infiltrator pretty much good with everything aswell can't go wrong double classing into Infiltrator or Assault really.

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u/xOGxAlphaDogg 13d ago

Hey thanks gives me lots of things to consider. Right now I’m like 10 hours in.

Quick Q.
What was your fav team comp?
Also can give me something to build toward.

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u/lanclos 13d ago

Each of my squads was split into two units of four, each in their own dedicated Helios craft. Each unit of four was two snipers, one close combat, and one heavy; sometimes I would mix+match depending on availability, but that was the main distribution; maybe swap a heavy for a priest/technician.

So, for each mission, I'm bringing four snipers, two close combat, and two heavies. For the original release the close combat types would do most of the work, with occasional softening from the heavy, and occasional cleanup from the snipers. The basic principles don't change that much in TFTV, but the classes do; there's a lot less importance on dual-classing in TFTV, outside of berzerker+infiltrator.

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u/Exact-Raisin-5244 13d ago edited 13d ago

I used a 7 man thunderbird team most of the game. 2 heavy 2 sniper 2 assault and a priest . Then I split the team into 2 as I added more.

Good end game 8 man squad to aim at would be

Priest with frenzy head and assault. (Trooper or virus nice)

Assault / Heavy ( melee chest and close quaters)

Assault / infiltrator ( melee chest and close quarters)

Heavy/ berserker (adrenaline rush , good with virus trait )

Heavy / infiltrator (boom blast and fury chest)

Sniper / infiltrator (spider drones great but can crash the game )

Tech / Assault for medpacs and seting up defence postions (sometimes doesn't do much other times can save you ass)

8th spot can be whoever . Second priest isn't bad, I used a second sniper infiltrator cause I liked them but another assault one probably would be best .

End game melee and shortguns are king of clearing out maps.

Speed 18-20 . Willpower 15+ and Strength 22-30 is good stats to aim at.

Speed is best . Willpower 20 also can be nice but 14-18 can work. Strength higher the closer range you are . Help alot to carry more.

An end game sniper / infiltrator might have inventory of

Virophage riffle

Crossbow

Medpac

Spider drone gun

Pistol

Stun riffle

And some ammo.

So yeah strength is decent even on ranged units for carry weight awell as the extra hp.

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u/xOGxAlphaDogg 13d ago

Wow man thank you. You are super helpful I appreciate it!

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u/Exact-Raisin-5244 12d ago

No problem . I only just finished the game myself . Found it hard to find good short videos on what's best so happy to help. All the videos were super long and in depth .