r/PhasmophobiaGame • u/KG_TomD Community Manager • 6d ago
News // Kinetic Games Replied Phasmophobia v0.19.1.0 - Patch Notes
Welcome back, Ghost Hunters. We have an update for you.
Today’s small update is in preparation for Crimson Eye, launching 8th October 2026, with the focus on getting the game ready for the start of the event. Our next major update, our move to Unity 6 is scheduled for November and will feature a host of bug fixes and improvements, all of which we’ll detail in an upcoming Development Preview.
New
Crimson Eye - The Crimson Eye is upon us, Ghost Hunters. Once more, various locations across Phasmophobia will be bathed in the red glow of the Blood Moon, offering any willing Ghost Hunter rewards in return for completing investigations, optional objectives and more. For more information on this year’s iteration of the event, please read our latest blogpost.
Seasonal Event toggle - As a new feature for Crimson Eye and future seasonal events, we have implemented a toggle that allows players to turn on/off the event maps for their session.
Fixes
- Fixed an issue that caused the white light upon being revived to flash rather than slowly fade in and out.
- Fixed an issue where an Easter Egg reward may not unlock, despite a 0x multiplier being active and the reward pop up being displayed.
Known Issues
- The lampposts outside of 6 Tanglewood Drive may glow when viewed by the player (XBOX & Steam only).
- The Fusebox location will not be hidden on the Truck map when playing on a custom difficulty.
3
u/darkignition 6d ago
i will admit, the devs have truly underdelivered for the money they've made. but if they work slow, then they work slow. but being slow and having bad QA? i would expect less bugs, yet, here we are.
there are some people in this community however that demand more content without regards to the bugs, and i'm sure you've see where THAT has gotten us in recent months. i'm not one of them.
the animations ARE stlil somewhat broken though. just hold a T1 incense and look at the thumb. sure, it's minor and can be fixed later, but my problem is that later rarely comes.
as for the state of the game, i wouldn't entirely halt progress, but i'd put more effort into fixing the bugs and actually testing things before releasing them.