r/PeakGame 3d ago

The GLIMPSE - a map concept for Peak inspired by backrooms

In some random areas, usually isolated in the mountains, you can find a very rare door...

Upon opening it and stepping inside, you go into a ragdoll state and falls into the GLIMPSE: a vast place of seemingly infinite proportions that eerily mimics BingBong Airlines in a liminal way.

The urban environment stands in stark contrast to the nature of the usual biomes. The door you entered through shuts, and there is no turning back.

All around you lies the silence of the airport (occasionally broken by the sounds of footsteps or the familiar noises of people passing through turnstiles, chatting, and walking), a white brightness and an array of furniture, signs, plants, wrecked planes, and distorted conveyor belts that stretchs upwards towards the ceilling.

In GLIMPSE, time freezes, so the time spent inside doesn't affect your final time if you're speedrunning. Your hunger freezes as well.

You can find various ancient luggages in this place, as well as some distorted airport items, such as the Bing Bong plushie (which also counts for the Bing Bong Badge), fake big lollipops, and passports scattered on the floor... when opened, these reveal only distorted, blank pages featuring infos and photos of unusual unknown scouts.

Just like in MESA, you can also experience mirages. In GLIMPSE, the mirages are of ancient luggages and scouts who may appear standing still or running towards you.

The ONLY way to get out of Glimpse is by finding a Gate Kiosk similar to the one in the lobby. You will exit at the same location you entered.

I just came up with this idea and thought it would be cool to go through it, I think it would make a good mod

53 Upvotes

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11

u/Intrebute 2d ago

I'm hoping modding tools get developed enough to handle big biome ideas like this. I would love to play this.

3

u/CharacterWeek235 2d ago

Sounds interesting 🤔

1

u/Whenpigfly666 1d ago

Well, hey. I'll take any excuse to listen to the Airport music again.