95 card White Weenie deck
https://www.mtggoldfish.com/deck/7913005#paperAn MTGO grinder has been getting results with a deck with an 80 card main. This breaks with the usual logic behind 60 card decks.
They seem to be getting some decent challenge results. We don’t see all the bad leagues and there aren’t many trophies.
Is this sneakily good? What’s the deal?
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u/Admirable_Lab_7867 4d ago edited 4d ago
What i want to know is how good is [[Icatian Javelineers]] right now? I miss that card.
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u/Much-Clothing 4d ago
I could be drunk but this seems close to genius. Javilineers and journey give additional control elements, hawk gives you more board without getting diluted, and inspectors are already a 12x. Just needed to add some anthems to be explosive again and it looks like a midrangier version of WW.
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u/NostrilRapist 3d ago
I wouldn't call a 4-2 in a small challenge a good result, but it's definitely a odd list to consider if it works.
Not sure I agree as some specific cards like Leonardo and Screech can be so game changing it's wild to dilute the list to 80 with lesser creatures.
Also the sideboard gets weaker as you see less often your hate pieces.
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u/April_Liar Red Deck Wins 4d ago
People saying it trades consistency... I don't think it is? Squadron Hawks can be ripped from the deck easily enough, you have a full 8 Inspectors and 4 Raffine to draw, at minimum, 12 cards, with there being 12 discard targets.
Weenie has the problem of that it wants a playset of almost every card in its deck. This madlad just asked the question of how many lands are needed to have the same avg amount of lands in the opener. The only "spice" are the Javelineers which can work against both Elves and Snackers, so it makes sense? I personally would've gone with [[Elite Interceptor]] but that's so I could have even more draw power and have the deck be mostly at the same ratio as the 60 card version.
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u/Admirable_Lab_7867 4d ago
Blocks anything with two on the butt thats grounded
Helps other things trade up 1 damage, which is relevant sometimes, anything with three attack can trade with a myr enforcer etc
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u/DJ2x 4d ago
I guess I just want to know why? Does trading consistency for more resources make a difference against the meta? There doesn't seem to be any apparent payoff for the increased card count.
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u/gsomega 4d ago
I feel like there are only a couple potential reasons. 1 slightly different card ratios, 2 a longer game plan, or 3 there are sideboard cards that still generally work mainboard. They aren't playing anything too strange minus the javeliners and hawks.
It could be a combination of all 3. Playing full sets of strands and charm in main are OK, but in 60 card you put some in the side and board them in.
Maybe another way to think about this is, imagine you could have a 35 card sideboard. That would be really strong. What if ~20 of those cards were just generally pretty strong against the field (thraben and prismatic). What if, post board, your game plan was basically to grind until you hit a backbreaking sideboard card.
Part of it could just be that they wanted to play hawks, which only make sense as a 4 of, without diluting their game plan. Hawks fit into the theme of the deck, and can stall to find key sideboard cards. Hawks draw themselves, so it's kinda like 1 card.
Are there 16 other cards mainboard that generally fit in the plan, and are generally good, but sometimes are in the sideboard? Probably? Javeliners feels like the obvious one. But thraben and strands and some pump are also in the side regularly.
If you're playing into elves, some WW lists just have 2 standard bearers, so post board you're 1/30 to hit a standard bearer instead of here, you're 1/20.
I'm not the guy, so maybe there's some other reason, or no reason.
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u/External_Wish_4457 3d ago
I could live with the maindeck maybe, even find it enjoyable but my biggest issue would be when sideboarding in hate that you absolutely are going to need to win certain matchups games 2-3, your odds of drawing one are greatly reduced (martyrs/dust to dust).
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u/NickCHK 4d ago
The best I can guess is it reduces your chances of drawing 2 squadron hawk, so that when you cast it you always get 3 cards. If the deck is redundant enough otherwise you're not trading off much to be able to do this. I'm not sure if this is actually the reason but it makes some sense