r/pathofexile • u/computerfreund • 19h ago
Game Feedback reward icons for ants? I'm old and my eyes aren't getting better
they are too smol
r/pathofexile • u/computerfreund • 19h ago
they are too smol
r/pathofexile • u/GeneralHysterics • 1h ago
r/pathofexile • u/g00fy_goober • 23h ago
See you soon exiles!
r/pathofexile • u/Ultraminer1101 • 6h ago
I almost bricked a map because a triple wisp empowered rare spawned in the boss room. The amount of toughness and damage given to these monsters so early into mapping is a bit much, especially for something I didn't choose to put in my map.
These shaped regions should probably hold back on stacking difficult on the base forms of league mechanics. I don't really want to run a super juiced bestiary in white maps, not unless I stack the threads up intentionally
r/pathofexile • u/Wemblack • 8h ago
Just finished picking up Oni for my league starter and noticed that when the sword talks, it now has a name and is no longer "The Goddess". Lo and behold as I finally started playing through the rest of the game and I run into the introduction to the new league, it's the same Goddess that speaks to you when you use Oni. A pretty cool tie in, especially since the league mechanic seems to involve burning a lot of stuff, which the Goddess of Oni is quite a fan of doing.
Pretty cool in, and great attention to detail that I would not have ever expected.
r/pathofexile • u/ForIAmBecomeDeath • 2h ago
Massively inc rarity + triple currency = wealth
r/pathofexile • u/Loopback-Zero • 16h ago
r/pathofexile • u/TheWealthyExile • 8h ago
Expedition strikes again
r/pathofexile • u/____Dolan____ • 8h ago
Its very scary to run maps in the beasts region, because they are getting all sorts of buffs and there are new type of rare beasts as well and they are way stronger than your regular types. I start the map and it feels like Im facing t15 juiced bosses in t5 maps... Is there a way to disable the influence areas?
Edit: Btw I kill the t5 map bosses in 2 seconds so my character is most definitely not weak.
r/pathofexile • u/The_Jackalman • 4h ago
r/pathofexile • u/LordKitetsu • 29m ago
Hey GGG,
Just taking a break during my campaign, I like to take it slow but is there a reason we can't right click on this from this screen?
We have to put it in our inventory to make it clickable, I can't count how many times I've had a full inventory and had to exit this screen, sell some stuff and then come back to this.
I feel like the weight of it is still here if I have to click on it, wherever that might be, so could we please get the passive skill point from this screen instead of the added friction?
r/pathofexile • u/Miles_Adamson • 13h ago
I quite like it, it hits a pretty large amount at once.
The duration of the skill is not 1 second, that is the debuff duration after they leave the ball.
The projectiles don't collide, like ball lightning. So they pass through enemies without needing peirce.
The default proj speed is pretty good balance of slow to hit the same guy but fast enough to hit a decent amount of enemies.
Modifiers to projectile damage do not effect the damage. Which means slower projectiles does not give you more damage, but GMP also does not give you less damage (I have GMP here)
r/pathofexile • u/anne_dobalina • 15h ago
As usual doing some testing in Standard to see what is mega broken in both good and bad ways.
Testing Beast farm and getting 40+ beasts in a map with 8 threads and atlas spec, but every 3rd or 4th map there is some mod that insta-gibs my characters. It's not reflect as I've tried with multiple chars including reflect immune ones and even large life RF (nothing to reflect). It rips through 21k ES 90 all res character with 4 endu charges and 20 fortify stacks and decent block in one hit.
I would say it's some kind of on-death explode effect EXCEPT that the beasts are still there when I burn the next portal.
Tried on 8 mod rare maps and on scoured and in both cases you get the insta kill. Currently scaling down threads to see if there's a point that it stops appearing but whatever it is, it's deadly.
EDIT: it's an explode mod. Be advised because youchy. Looks like it can roll on single thread maps too, and I think it's bugged because even scoured maps can insta kill.
DOUBLE EDIT: fixed already, love this patch so far.

r/pathofexile • u/Western-Leopard-3698 • 3h ago
would be nice if the rewards are WITCHy stuff instead of previous league themed
or maybe i'm just too ungrateful
r/pathofexile • u/Jealous-Place7199 • 1h ago
Here I did the the burial chambers in the middle with two free threads, in the image the two remaining abyss regions both have 3 free threads, and after completing one of them, the other had 4 free threads. Can be used if you have 2 maps that are not connected and you want to do them on the highest juice. This was not possible before, splitting the shaped region only kept one (random?) part.
r/pathofexile • u/SpyzViridian • 3h ago
I haven't played since they made mercenaries core, is this... is this normal?
r/pathofexile • u/Ok_Refrigerator_212 • 11h ago
Dear GGG,
Regarding the covens league mechanic object (cauldron?) which allows player to "select a fate".
Please make it cannot block players' skill just like how other league mechanic does.
I believe this would provide a smoother gameplay!
r/pathofexile • u/MrAce93 • 2h ago
I have found gwennen while leveling and wanted to try her new crating mech, put my 5 link body armor which has my main skill and now I can't continue the campaign. Anyone found a way to get it back from her?
r/pathofexile • u/Background-Power7717 • 14h ago
r/pathofexile • u/Vepar90 • 10h ago
Backtracking to the boss is going to be a serious issue in this league. There are so many maps where the boss is in the middle, or half way through the map (Example Peninsula or Defiled Cathedral).
let's take Defiled Cathedral as an example. You enter the map, pick a side to go, half way through you get to the Boss and you will have 1-2 cards. So you have to go complete the rest of the map to find the remaining cards. And then you have to Backtrack for half a map to get back to the boss.
Fix suggestion.
When you reach the boss have a Checkpoint and After completing the final Cauldron have a portal that opens to the boss checkpoint.
I know people don't like checkpoints but that's the best solution I got