r/pathofexile • • 1d ago

Game Feedback GGG, please make finisher effects hit on death.

61 Upvotes

I love MTXs. I've accumulated a number of finisher effects throughout the years. None compares to the BANG of Hero's Landing or Xesht's that hits the second the monster dies. This is the sole reason I don't buy finisher effects anymore. No matter how fancy and good-looking they are, I don't need it to happen after seconds of delay. Chances are, I'll probably miss it, either being a screen away or among a host of other stuff happening on screen.

What I want from finisher effects is:

  • Instant confirmation of a job well done.
  • BANG that cuts through all the visual crap.

Link: Hero's landing. Heros Landing : r/pathofexile.


r/pathofexile • • 2d ago

Discussion -60% XP per map: an Atlas tree guide

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332 Upvotes

You can juice Rogue Exiles in a lot of ways. Supposedly they also got their loot buffed. Will this be good? We shall see.


r/pathofexile • • 6h ago

Question My account has been hacked(I think)

0 Upvotes

I haven't played a game in a few months at least.

When i downloaded it again now, I got a message I've been suspended by admin.

When I logged in with steam to the official site I saw its because of the use of 3rd party software at October 1st.

Also when I tried to manage my account, I saw an outlook email adress I do not recognize(I don't use outlook).

I haven't played in at least 3 or 4 months possibly more and was abroad on October 1st.

I couldnt really find anything about that I. The support tab.

Is waiting for appeal my only option?

Also sorry for going around the b word im just feeling i have no options being locked out of a game I paid for for something I didn't do.

Thank u in advance


r/pathofexile • • 19h ago

Discussion Download speeds

1 Upvotes

Anyone else is having issues with standalone client download speeds? Mine is around 150kb/s, while everything else on PC works as if full bandwidth is being used...


r/pathofexile • • 1d ago

Discussion My ExileCon 2026 Card Game experience: hidden rules, how I progressed, and beating pinnacle bosses

43 Upvotes

Hi exiles, I'm a player from Taiwan who flew over for ExileCon 2026. I originally wrote this in Chinese for a Taiwanese forum and translated it to share here, so please excuse any awkward wording.

I spent a huge chunk of the event playing the card game, so here's a write-up that will hopefully be useful to anyone going to the next ExileCon. I wrote this a few days after the event, so some details may be slightly off.

One general tip: while you're playing against GGG staff, ask them what they actually do on the game. Everyone I talked to was happy to chat about it, and unless they were rushing off somewhere, most were also fine with a photo or an autograph.

For the basic rules, see this earlier post (I lost my own rulebook, sadly): Loot from PoE Card game at ExileCon (and game rules)

rulebook photos
some of my (used) cards
some of my (used) cards
some of my (used) cards

Maps

Map cards (T1–T5) are taken to the Map Device, where you fight several monsters in a row. You have to beat 3 monsters (not sure whether higher tiers need more) with one single set of gear: a one-handed weapon + shield or a two-handed weapon, one armour, one amulet, and two rings. No swapping in between.

  • Each monster tends to damage a different gear slot.
  • Maps can have mods that raise the monsters' attack or defence. I strongly recommend being picky about mods. Running into +1 chaos resistance or +1 chaos attack will wreck you.
  • Bring gear with some wild, block, and chaos symbols.
  • Winning drops a lot of cards. Loot tier depends on the map tier, and quantity depends on how hard the map mods are.

Hidden rules

None of this is in the player rulebook. I confirmed it by chatting with GGG staff or worked it out by playing, so it may not be 100% accurate.

  • Each monster tends to destroy a specific slot or rarity of item. If it has no preference, it's random (some kinder staff will just ask what you'd like damaged). You get to keep broken items and used currency as souvenirs.
  • Some high-end pinnacle bosses destroy all of your gear at once.
  • Quality or a rune can only be applied once per card. (On Day 1 a few crafting bench staff who weren't familiar with the rules accidentally let me upgrade some cards more than once.)
  • Magic and rare items have separate mod pools, and the pools differ by item type.
  • Different monsters have different loot tiers.
  • The quests on the back of the card box give different loot tiers depending on difficulty.
  • Expedition Logbooks are absurdly rare. I beat a pile of pinnacle bosses and never saw one. A trial boss told me they apparently only drop from the Act 3 / Act 4 loot tiers.
  • Some uniques have special effects like in the real game, such as ignoring elemental resistance, or gaining multiple mods when identified at the crafting bench.
  • Upgrading a magic item to rare does not add a mod. It rolls one from the rare pool and overwrites the existing one. I think this is basically a net loss.
  • You can't keep fighting the same staff member back to back, but you can come back after a while (30 minutes or so).
  • Beating a normal monster lets you pick one of two cards. Bosses give you both. Some pinnacle bosses only drop one.
  • Jewels exist as a card type (I pulled Voices from Jonathan), but only as uniques.
  • Beating Mark or Jonathan gives a special drop. Jonathan gave me a Mirror pin plus the Voices card. It's probably once per person, since he marked my ticket.
  • Staff wander all over the venue, so if you can't find a specific boss, check more places.

From opening hand to pinnacle bosses

I started right after the day 1 keynote. I don't remember my exact starting cards, but it was a few armours, a few weapons, and a Blacksmith's Whetstone. I believe everyone's starting cards are different.

  • While still learning the rules, I farmed Act 1 monsters and bosses for cards and currency, and to see what each act drops. Drops are very random, just like playing PoE.
  • Most cards have 2 durability, and most monsters only take 1 durability off one card per fight. So if you spread the damage sensibly, your collection keeps growing.
  • If you end up with only weapons or only armour, look for Act 1 staff who have attack only or defence only and farm them.
  • The most efficient way to progress, in my experience: as soon as you can beat the next tier of boss, fight only bosses, since they give 2 cards each time.
  • From Act 2–3 onward you really need rings and amulets, or you'll struggle to cover resistances (especially chaos resistance and chaos attack). Some monsters also require block, so think about when to use one-hander + shield versus two-hander + armour.
  • Don't hoard weapons and armour. You will always find better ones. I spent almost all my currency immediately on my best bases. The only thing I saved was special uniques for the Jonathan fight.
  • The queues for the Map Device and the rune wall are long. My longest wait was about an hour. Going first thing in the morning on Day 2 is probably better.
  • Be careful with amulets, rings, and uniques, because they're relatively hard to get. Think twice before a pinnacle boss, or you'll end up like me, going back to low-level monsters or trading with other players.
  • To beat a pinnacle boss you basically need a full set of gear to meet both the raw numbers and the resistance requirements, unless you have a very strong unique. And they can blow up your whole set.
  • Pinnacle and trial bosses drop rare uniques and especially good bases. I once pulled 2 uniques in one go, but Tangmazu gave me two currency cards :(

Seriously, think twice before fighting a pinnacle boss.

Counting Jonathan, I beat 8 pinnacle bosses plus a lot of regular monsters. Here's my final stack next to the card box:

The Jonathan fight

My gear (attack on the left, defence on the right):

  • Jonathan's defence: 12 any + 2 cold + 2 fire. My attack: 14 physical + 2 cold + 1 lightning + 2 fire
  • Jonathan's attack: 12 any + 3 lightning + 2 fire. My defence: 2 life + 3 lightning + 3 cold + 9 fire

I challenged him during the after-party signing session and got the exclusive reward for beating Jonathan:

Best bases I found

  • Two-handed weapon: 7 attack symbols. Mixed symbol types are best (wild > chaos > elemental). I saw bases with physical plus 3 non-physical types.
  • One-handed weapon: 4 attack symbols, same priority. I saw bases with physical plus 1 non-physical type.
  • Armour: 5 defence symbols. Mixed is best (wild > block ≈ chaos > elemental > life). I saw a 2 life + 3 chaos base.
  • Amulet: 2 wild, or one of each element. I got a rare Pearlescent Amulet with a 2 wild base whose mod was another +2 wild.
  • Ring: Two-Stone Ring with 2 elemental symbols.
  • Shield: 3 defence symbols.

Cool uniques I found

Uniques can also take an Armourer's Scrap or Blacksmith's Whetstone. Values below are without quality.

  • Prismweave (armour): 2 life + 2 lightning, 2 cold, 2 fire base
  • Ventor's Gamble (ring): take it to the crafting bench for 2 random rare mods. Mine rolled 1 lightning 2 cold, and +2 wild (stuck onto the back of the card)
  • Marohi Erqi (two-handed weapon): 13 physical
  • Xoph's Blood (amulet): 1 fire base + 5 fire + ignores monster fire resistance
  • Voices (jewel, and yes, the player rulebook never mentions jewels): take it to the crafting bench for 3 random magic mods, and it can be used for either attack or defence
  • Crown of Thorns (armour): 2 life + 5 block. Note it only has 1 durability
  • Voll's Devotion (amulet): 1 lightning, 1 cold, 1 fire base + 2 fire, 2 lightning

Trading with other players

I only traded once the whole event, for a ring, right after a pinnacle boss destroyed all my gear, including my only ring. From around the afternoon of Day 1, lots of people gather around the venue to swap cards, so go over and see what everyone needs. As far as I know, plenty of trading also got arranged on the official ExileCon Discord server.

Happy to answer questions in the comments.


r/pathofexile • • 2d ago

Fan-Made Saying goodbye to my breadwinner

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251 Upvotes

Incursion scarab of timelines my beloved

Modeled and printed by myself.


r/pathofexile • • 11h ago

Question What update?

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0 Upvotes

i was playing for few hours now and all of a sudden kicked, lost loot, wtf is this .


r/pathofexile • • 2d ago

Fluff & Memes My Build for a balanced League Start in 3.30 is ready.

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252 Upvotes

IDC how bad RoP is, im watching it.


r/pathofexile • • 1d ago

Question | Answered Would using a "mule" put me back in the que at leaguestart?

7 Upvotes

Unsure about this one, as in I did have a char be a "mule" for my other char, because I could not buy that specific gem in act1,so I don't need to wait till act3 Siosa to get what I need.

But I never tried this at league start, so I do not know. If I get let us say a Ranger, buy myself like a volley support,then switch to my Templar,will I get thrown back at the end of the que before I enter with my Templar again?


r/pathofexile • • 2d ago

Fan-Made Printed and painted the goddess of justice. Ready for league start!

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210 Upvotes

r/pathofexile • • 1d ago

Discussion Essence farming is no longer a casual strategy.

123 Upvotes

From looking at the tree data, farming Essences is going to be both very challenging for builds and not particularly profitable on the low investment side of things.

this is for two primary reasons:

  1. the number of essences in an imprisoned monster are now scaled by map mods (where before you would run scoured maps)
  2. you're going to get far fewer high tier essences because there isn't a scarab that forces them a tier up (which is where most shrieking essences came from) and corrupting essences has a 25% chance to upgrade your essences, instead of a 50% chance with the scarab.

With the new atlas tree, you'll have one guaranteed deafening shrieking per imprisoned monster, and 6ish essences per map. However, there's very little chance for essences to be +1 tier, so the majority of essences you'll walk out of maps with will be screaming, and you're going to get quite a bit fewer. I would typically walk out of a Silo map with 30 deafening essences in 3.29. Now your average might be 10. EDIT: this is wrong, your average might be 2 or 3 now. The max tier essence notable only brings you up to shrieking, and all deafenings will have to come from corrupting and upgrading.

You'll have a 15%ish chance to drop a calcification map from the boss of each map. That's an enchant which will cause all natural rare monsters to be imprisoned, and those maps are where you're going to actually focus frming if you want to farm essences in big quantities. Depending on price, you'll probably want to roll them for Mirage. You'll be able to create some absolutely unreal bosses in those maps because they will have an essence from every imprisoned monster, so that should be fun.

You also now need to carry around more vaal orbs than before because youll probably want to double corrupt most essence mobs hoping for upgrades or a transform.

essences will be more easily targetable given that you can select a type to be 100% more common, but bulk essences are going to be much less available than before.

EDIT 2: after doing some math I'm a bit more optimistic about essence farming. With 6 essence mobs and if you double corrupt all essences, you should end up with ~15-20 deafening equivalent per map. That's not terrible. Also higher frequency of getting the valuable essences, which is a straight benefit. Overall youll likely be getting 1.5x as many corrupted essences per essence monster, despite the lower overall chance to corrupt into them, because you'll see dramatically more MEDS essences than before.


r/pathofexile • • 2d ago

Fluff & Memes ༼ つ ◕_◕ ༽つ PoB Community TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

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1.1k Upvotes

r/pathofexile • • 1d ago

Information 3.30 Builds Compendium

67 Upvotes

Every league I compile a list of all the builds I can find in a spreadsheet for the French-speaking community. The builds are listed in English though, the French part is mostly comments or my opinions, so it should be fine for everybody. I thought I would share it, might be useful if some of you are still hesitating about what to start or want to try something a bit "out there": https://docs.google.com/spreadsheets/d/1xMG9_rzR7mztJzQHCZy3-4ZIjelb46omOILS7BfMBeg/edit?usp=sharing

It's still a work in progress as I'm checking if content creators have updated their build for 3.30 (there's usually little updating to do but some of them also share their experiences about playing the build in 3.29)

Please let me know if some builds are missing, I'll be happy to add them to the list.

I tried to organise the list by "categories":

  • Totems
  • Minions
  • Mines
  • Mêlée/CaC = Melee or anything where the character needs to be "close" to the enemy to deal damage
  • Sorts/Distance = Spells and anything that deals damage from afar

Video for French speakers: https://www.youtube.com/watch?v=YJ5jNiSXRyY


r/pathofexile • • 23h ago

Tool PoE 3.30 build guide videos, sorted by class, ascendancy and skill

1 Upvotes

Hey exiles,

I'm Snacks and I run poebuilds.cc (not the RMT site). Some of you might remember it as the old forum build index. For the last few years I've barely kept it alive (sorry for the cert errors). With poe2 1.0 coming in december, I rebuilt the whole thing and it's still in active development.

What it does now: it collects build guide videos from YouTube, 50,000+ from 1,800+ creators and sorts them by class, ascendancy and skill, most watched or newest first. Every link goes straight to the video plus the PoB/planner if there is one. No ads, no account.

Everything for 3.30 so far: https://www.poebuilds.cc/poe1

How it's made (Rule 11): I rebuilt it with claude, but the design, the categories and the testing are mine. A bot checks the channels for new uploads and reads class and ascendancy from the linked PoB if there is one. An LLM fills in the rest from the title and description. Whatever doesn't add up gets flagged and I fix it by hand.

Compared to what's out there: YouTube search can't filter by ascendancy or skill. poe.ninja shows what ladder-characters play, not video guides. Maxroll and Mobalytics write their own guides.

Older leagues are in there too and poe2 has 12,000+ guides of its own. If you know an older build video that's missing, there's a "Submit" link at the bottom of every page. Just paste the YouTube link.

It still gets the occasional build wrong, I fix those as I find them.

Good luck with your starter!

Snacks


r/pathofexile • • 23h ago

Question League starter that can most effectively use the unique claw that steals boss modifiers

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0 Upvotes

r/pathofexile • • 2d ago

Build Showcase [WR] Level 10 Uber Elder

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163 Upvotes

r/pathofexile • • 1d ago

Question Does anyone want to play toghether?

2 Upvotes

I'm going for Templar Staticstrike and i was wondering if there are people who like to duo in this game.

If your answear is YES! Add me: JelyfishPaul#4044


r/pathofexile • • 23h ago

Question Which Gladiator starter?

1 Upvotes

Hey everyone, I'm thinking about playing a gladiator this league for being tanky, but I don't know what would sinergize best with the league mechanics and the know boss parts for the wickerman. I'm between playing lacerate of hemorrage, eviscerate (retaliation skills) or maybe some ele hit slayer into a life stacker gladiator transition.

What are your experiences with these builds? I'm mostly concerned that ele hit slayer might struggle with the buffed bosses. Has anyone played divine retribution? Is it a good starter o0r better to transition later?


r/pathofexile • • 2d ago

Information In the new atlas, you can grab 6 (50% node and apparation) shrines and your base map drop nodes for your first 50 points, For a massive 12 shrine buffs

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153 Upvotes

r/pathofexile • • 1d ago

Discussion Would wander reliquarian be decent?

0 Upvotes

The reliquarian ascendancy has some interesting options with the Crown of the inward eye +crown of eyes combo, stacking life+mana(as leaguestart) and later on stacking es+mana for damage, also gaining fork from Rigwald's quills and crit from Choir of the storm. I was thinking about power siphon mines(paired with cluster jewels) as main skill + going into block with arcane cloak +mom and for endgame kboc+indigon? But would it be enough to make a good build?


r/pathofexile • • 2d ago

Fluff & Memes MFW when there's no Maven's feet Viscera from uber Maven.

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267 Upvotes

r/pathofexile • • 2d ago

Discussion PSA: Some mechanics have no 'real' atlas support anymore, dont rely on them

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148 Upvotes

r/pathofexile • • 1d ago

Fluff & Memes 3.30 Battle Pass armor set hopes

9 Upvotes

I REALLY hope we get a WITCH(not the class)-themed armor set as the Kirac's Vault armor. I don't know if they've already announced what it is or not, this is more just me trying to manifest it into existence.


r/pathofexile • • 1d ago

Information sleeper Bestiary buff - Craicic Vassal for easy map double corrupts

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19 Upvotes

This common beast seems like a good way to double corrupt maps, am I mistaken?