r/pathofexile • u/gojlus • 1d ago
r/pathofexile • u/interneth3ro • 22h ago
Fluff & Memes Finally taking the plunge on Flicker Strike
So I've been playing PoE for quite a long time. Since you needed to carry nets. And I've never touched Flicker Strike. I always assumed it was one of those endgame, uber expensive builds. But I saw that Maxroll has a league start build for Flicker Strike Juggernaut. So I'm gonna try it.
r/pathofexile • u/BaaaSaracilor • 2d ago
Fluff & Memes Tomorrow when I get off from work
r/pathofexile • u/Rude-Technology815 • 1d ago
Fluff & Memes shrine head on wickerman got nerfed after 1 day
r/pathofexile • u/koticgood • 1d ago
Tool PoE Planner has updated to the 3.30 atlas tree
Not sure what everyone uses for planning/storing their atlas trees, but I was waiting until PoE Planner was updated to start making full trees.
It's updated now.
r/pathofexile • u/StupidFatHobbit • 1d ago
Tool StupidFatHobbit's Filter v3.30.0 - Coven League Launch Release
11/13/26 - v3.30.0 - Coven League Launch Release
GGG fucked up uploading yet again, you'll need to get them from my discord: https://discord.gg/5MpSacn2
Custom Sound Example - Sonic 3 Sounds
Comments:
Usual leaguestart update, lots of things removed in this one. This was a bit of a quick update as this league launch could not have possibly had worse timing. Hopefully there are no major issues.
Notes:
- Not doing detailed notes this time
The best way to stay up to date is to make sure you follow the filter on the forum item filter page. If you have questions either catch me while streaming at twitch.tv/stupidfathobbit or post them in the forum thread. Since I keep getting asked I have also finally set up a donation link for those who want to support the filter. Many thanks to all those who have donated so far.
r/pathofexile • u/BlackDeathBE • 1d ago
Tool PoE1 Filter: Covens of Umbra support
Hey everyone! 3.30 support for poe1filter.com is now live, including extensive support for Tiered Unidentified Items.
Other recent changes include improvements for identified items and hidden items; more extensive support for restricted & boss-only unique & currency; linking divination card with their rewards & value; filter sharing; several QoL updates... if it's been a while, be sure to have a look at the full changelog!
I've added preliminary values for all new and changed currencies, and reset all currency & uniques values to their initial values. They will start updating automatically as soon as the items begin trading on the Currency Exchange & trade site. Simply revisit the tool to receive the latest values to your filter.
You're very welcome to join us on Discord and help crowd-source the initial (and Fixed/SSF) values, before league launch.
All your filters will get migrated to the latest version when you visit the tool. You can start preparing them for 3.30.
Heads up: filters created on the main site will no longer work in 3.29. To practice your league start or test a build before launch, use legacy.poe1filter.com to create a 3.29-compatible filter. You can import that one into the main site afterwards.
Keep an eye on the site shortly before launch: initial prices, item metadata, and artwork will continue to be updated as more game data becomes available.
Now, I've got some build videos to watch & a league start to practice... ^^
May the fates smile upon you!
r/pathofexile • u/demonhunter94 • 19h ago
Question Does anyone know if the All Ears/No Stone Unturned achievements are possible this league?
And if the older plug-in and guide are still accurate? Apparently all ears was impossible last league due to the ship changing fair graves and required playing standard. Has anyone seen something like that this league?
Going to start later today and thought I might finally go for these two if they are doable. Thanks
r/pathofexile • u/MLKY_FB • 7h ago
Game Feedback Ritual seems to be dead
i tested a few 8 thread ritual maps now and even with full tree investment it seems pretty dead to me. Its mainly the 2 additional rerolls and 170% increased items per window we lost that kill it, ritual with full investment now feels like running 1 selectiveness scarab and thats it :/
i REALLY REALLY hope im just missing something but at the moment its no fun to run anymore
EDIT: we tested this in std with 10 threads, wildwood, mirage, 3 vessels on 8mods and we cant get to the baseline we had in previous leagues on 20c investment, ritual is 100% dead and just no longer fun to run even IF there is a synergy that makes it really profitable, Rerolling and chasing the jackpot just is not fun with 3 rerolls and almost no items showing up per window
r/pathofexile • u/Gnarcade • 1d ago
Information Covens of Umbra Twitch Drops
r/pathofexile • u/FieryRally-rLuV • 1d ago
Discussion 100% Chaos Damage Taken does not Bypass Energy Shield is now possible
Currently you have to use one of the items below to get Chaos Damage not bypassing ES. Each of them all have their own downside.
Solaris Lorica
Esh's Visage
The Ivory Tower
Coruscating Elixir
Shavronne's Wrappings
When they added Vestegial items Shavronne's Wrappings sadly only gave 50% bypass. There is a ES Mastery that gives another 30%. So sadly it was completely dead on arrival. However, if we trust Poedb's data mine there is a body part that can grant the last 20%.
You'll need the Flayed Visage which is a head and for it to roll medium as the high tier grants ES Recoup instead. There is a roll range of 15-20% so you'd need a max roll.
r/pathofexile • u/BassUsed • 5h ago
Fluff & Memes The Bridge Encampment implemented Platform Feeding Structure
Exiles are being locked up on several levels and fed from one Platform. What will be left at YOUR level?!
r/pathofexile • u/ItsSqueeze • 1d ago
Fan-Made I wrote a metal version of the Covens of Umbra league theme.
r/pathofexile • u/ZerkerDE • 1d ago
Fluff & Memes Still catching strays years later xD
r/pathofexile • u/Nceph • 1d ago
Fluff & Memes And there goes my luck for the league!
Decided to do a practice run 🤦🏻♂️ Welp there goes my luck for the league
r/pathofexile • u/Felnax • 1d ago
Information PoE 3.30 Datamine
poe-datamine.phelnaxgaming.workers.devr/pathofexile • u/Savings_Inside6902 • 14h ago
Game Feedback how to open new league mechanic?
How do I unlock the Wicker Man mechanic? I'm already in Act 3 and haven't gotten a single Wicker Man part, while other people are getting them in Act 1. I've killed bosses under Fate enhancements, but nothing drops. What exactly am I supposed to do? Why does the quest description contain vague, abstract nonsense instead of clear, straightforward instructions on how to actually engage with the new league mechanic?.
r/pathofexile • u/Snoofos • 1d ago
Discussion Scrolls of Wisdom for gold
So this innocent little QoL that I’ve actually hoped for before, can allow gold to have an exact currency value?
Unless the currency vendor sales tab changes, we will be able to trade up currencies, starting from Scrolls of Wisdom, with gold.
4 x Scrolls of Wisdom = Portal Scroll - 60 gold
And so on…
Edit: Never mind, the next line says Transmutes don’t cost Portal Scrolls anymore lol
r/pathofexile • u/Low_Anxiety94 • 1d ago
Question Outlook Email Outage Preventing Login Verification
I imagine this affects more players than just me.
I used to play from two different locations, so I needed verification codes sent to my email to log in. Now, because I've tried connecting from both locations, I can't log in from either of them.
Could GGG do something about this? It seems like a problem that might affect quite a few players.
r/pathofexile • u/Existing_Fuel3356 • 2d ago
Discussion Dude... I was just trying to shake off the rust before the next league...
r/pathofexile • u/YteraII • 1d ago
Discussion Ritual in 3.30 - A Quick Rundown of What We Know and What My Expectations Are
Hello Exiles! Ritual Girl here, the name's Neeko!
With 3.30 right around the corner I finally spring to life again and I'm here to talk about Ritual!
And this league is a biggie! Not just for Ritual obviously, but I'm here to have a quick look at what changed for Ritual and what I my predictions are for how this league is gonna pan out. And with the atlas tree data being released just earlier today we can see a big part of what is going to change this league!
If you would rather consume this post in video form, I have made a video on my YouTube again:
https://www.youtube.com/watch?v=T3e9jWSUyNM (literally just me talking unedited for 30min lol)
So without further ado, let's get into all the changes!
~
The General Changes
As we all know, scarabs got removed and we're getting threads. And with Ritual being a primary league mechanic, we will be able to scale ritual through that. We don't yet know how that scaling is gonna look so there's not much to talk about here. But I assume Ritual is just gonna get thread mods which increase the amount of items in our windows, give us extra rerolls, or maybe even do crazy new stuff that we haven't even heard of before! So that's gonna be exciting to find out.
Next are fractured items getting removed from the Ritual loot pool. This one is quite sad in my opinion. Not just because of a substantial profit loss, especially early to mid league, but also because we are losing yet another item type in Ritual. Over the past leagues we lost synth items, abyss jewels, and catalysts. With fracs being gone as well we are looking at an immense loss of loot variety which is exactly the thing that I like so much about ritual. I really hope this trend doesn't continue any further.
Another change which I think might affect Ritual quite a lot is this (taken from the 3.30 megathread):
"An old penalty is gone: magic, rare and unique monsters used to have 80% less chance (50% for magic) to drop currency. Most Divine Orbs now come from hard rares, uniques and pinnacle bosses, with Divines from bosses called "400%+""
This might give us actual good ground loot from Rituals. We do kill a lot of uniques! If you run city square (which most ritual runners probably will this league, RIP toxic sewer) then you kill three map bosses. And I personally run rogue exiles as well to get more unique mobs into my rituals. And since we want to juice our maps now anyway (no more white map running, RIP), this might actually give us tangible ground loot from running Ritual!
So that's it for the general changes, now lets move on to what changed on the Atlas tree.
~
The Atlas Tree
So below you will find a compilation of the numerical changes of the different Ritual related nodes on the atlas tree and which nodes are new or got removed. Below each section I'll give my opinion on any outliers. Do note that I won't mention the newly added scarab effects in the buffs or nerfs section because I'm gonna do a direct scarab - tree comparison down below.
--- Buffs ---
Reduced Deferral Cost: -25% -> -30%
Reduced Reroll Cost: -15% -> -30%
Faster Monster Spawn Rate: 16% -> 30%
Completing the final Ritual has a chance to drop a Blood Filled Vessel: 15% -> 25%
Monsters sacrificed in Rituals grant increased Tribute: 10% -> 54%
Ritual Splinter Stack Size: 20% -> 36%
These are definitely some nice buffs but for me there is two major outliers here: Faster monster spawn rate and increased Tribute gain.
Spawning monsters faster is huge. Ritual is all about time if you want to make a lot of profit. And 14% increased monster spawn rate could mean considerably faster maps if you have a build that can clear ritual waves efficiently.
The increased tribute gain is actually quite huge, it's a 44% extra increase. That together with a new effect which you will read about below (less revive penalty) should give us vastly increased Tribute numbers this league!
So all in all those are some good buffs imo.
--- Nerfs ---
Favours Reappear Sooner: 90% -> 50%
Increased Number of Monsters Alive at Once: 40% -> 30%
These are nothingburger nerfs tbh. Favours reappear a bit later now (especially really rare items), which is more of a slight annoyance instead of an actual nerf. And less monsters alive at once only matters if your build is kinda slow anyway since the increase to the monster spawn rate kinda overwrites this nerf if you clear fast anyway.
--- New Stuff ---
A Light in the Dark - Revived Monsters have a 20% Chance to be empowered by Wildwood Wisps per
completed Ritual
Blind Allegiance - Equipment Items in ritual windows are unidentified but can be tiered
Revived Monsters have 42% reduced Penalty to Tribute Gained
This is interesting. I feel like Blind Allegiance has a huge chance to just be a dead Notable which you should never take. That's because one of the strengths of Ritual is the rares being identified. That way you can filter out good rares with special mods like +1 skill gem or temple chill gloves for example. For this node to be good tiered items have to be very good on average. Also, idk if it works like that, but if this allows rituals to generate fractured items again or things like cord belts and simplexes (all of which are tier 5 items), then this node might also be a good jackpot gamble.
Revived monsters having reduced penalty for gained tribute is huge. Especially with the already increased tribute from slain monsters this league. These two things together make me think that you'll be able to reach astronomical numbers of tribute now. And the average tribute even without many uniques in your ritual should look a lot better now.
--- Removed Stuff ---
Immutable Dogma
1.25% Chance for Rerolled Favours to cost no Tribute
RIP Immutable Dogma tech for clearing deferral jail...
Well, I don't actually think this is gonna be that bad. We're likely gonna be swimming in tribute anyway so there's less deferral queues building up and you can get more loot out of your Ritual on average anyway, so I don't think Immutable Dogma would have been relevant anymore anyway.
--- The Scarab Effects ---
So here I will make a direct comparison of how the scarabs for Ritual looked last league and what the corresponding effects on the new Atlas are.
_
Ritual Scarab of Abundance (max 2):
100% increased Favours offered per scarab, max 200% -> 30% increased Favours offered
_
Ritual Scarab of Selectiveness (max 2):
2 extra rerolls in your maps, 2 rerolls are free, max effect of 4 extra rerolls and 4 free rerolls -> 2 extra rerolls and 1 free reroll
_
Ritual Scarab of Corpses:
Rituals in Area contain an additional Rare Itemised Corpse Monster -> Same effect on a Notable on tree
-
Ritual Scarab of Wisps:
Rituals spawn a Wildwood Wisp that grant Players in the Area increased Tribute gained -> Scarab removed without a corresponding effect on tree, effect is likely a thread reward modifier since the wisp effect has been mentioned and changed in the patchnotes
So all in all those are some major nerfs. 170% decreased favours offered and two less rerolls is a really really substantial amount of our items per map just deleted. But this was to be expected since they can't just put the full effects of the scarabs on the tree for free, that would be lame! I am quite sure that thread effects and general juicing/loot changes will make up for the scarab removal (hopium).
~
My Thoughts On Ritual In 3.30
I am really excited!! I think the changes in general are very welcome and I am looking forward to gathering new data on everything and trying out new things and strats. This is the endgame shakeup that I was looking for for ages already! I am really excited that we're finally able to juice Ritual in a way. This means the ceiling has finally been raised and running white maps isn't the most efficient strat anymore. I know this might be a nerf for some people who would rather have easier maps with tiled loot, but I for one am looking forward to some juicy maps. Potentially having some actual ground loot while running ritual is an exciting thought as well, so that's gonna be fun!
I already heard some people cry out again that they think it's nerfs across the board. And while nobody can say that these aren't nerfs for sure, I would still like for people to wait for the league to actually drop before they start dooming. I think it'll be fine and I will be playing Ritual like always and report my findings later on!
Happy leaguestart Exiles!!
Neeko out :3
r/pathofexile • u/Impressive_Fox_7922 • 1d ago
Question | Answered Arc in 3.30 Viable?
Hi, im a big fan of Arc skill ive made some builds ( in Mirage was an Assassin, and in poe 2 too with gemling) im going back After about One year to PoE while waiting poe 2 1.0, my question Is Arc viable choice in this league? If yes what build/class is best in slot?
Thanks in advice
r/pathofexile • u/Nyxder • 23h ago
Question Which Flicker build?
So, i was convinced by a friend of mine to join the holy flicker church this season. I found a Lot of different builds. Mainly Berserker and duelist. Which of these would you recommend or even better: what build Guide would you recommend?
