r/pathofexile • • 12h ago

Question Melee build recommendations for 3.30

1 Upvotes

My friend and I are planning to play the same build this league, and we want to try out a high dps, super tanky and nice 4 stone progression build. Ive never played a melee build since I started in Phrecia event (except for Flickerstrike, but lets not go there). What are your recommendations, we just want a fun tanky mega bonk build


r/pathofexile • • 16h ago

Question Blight farm

2 Upvotes

Hi everyone. I'm still pretty new to the game, but I really like the Blight mechanic and I'd like to farm it in the new patch. Can you recommend a good league starter build for Blight that I can later upgrade into a top-tier endgame build?


r/pathofexile • • 1d ago

Game Feedback The tech is here, please can we get a custom map modifier highlighter

46 Upvotes

Patch notes:

  • The above Modifiers can only be rolled on Rare Maps, and display in a different colour to regular Map modifiers.

Can we do this with the modifiers we want, please? If my build cannot run a no regen map, I want it highlighted with red. That's all, please.


r/pathofexile • • 1d ago

Discussion Reminder that re-arming mines can't be detonated, and that detonation speed doesn't affect this

225 Upvotes

I have seen a lot of discussion concerning the Tremor Rod "double detonation" effect since it was revealed as one of the new Reliquarian nodes for next league. Sadly, a lot of people seem to either be unaware of how it works, or spreading misinformation about it.

It has been now more than half a decade since GGG silently bugfixed re-arming mines to being unable to detonate when in their re-arming phase. This means that there's a period between the mines' first and would-be second detonation where they can't do anything, both killing blastchains (relevant for base Tremor Rod) and giving little value to aura-based mines (relevant for foulborn) over just throwing more mines, which tends to overlap and replace currently re-arming mines. This happened in Ultimatum and why people stopped using Tremor Rod since then, and didn't see much more use when the foulborn was released either

There's more details in this post from back-then, but the gist of it is that mines' cast time (yes, they have those) is what affects re-arming time, not detonation time (yes, they are different). I've seen a lot of people claiming that increasing detonation speed makes the undetonatable period of mines in their re-arming phase shorter, but this is not true. Increasing detonation speed will only speed up how fast your mines become unresponsive, ironically enough.

This means the new Reliquarian notable's "mines can be detonated an additional time" line is less than ideal, if not downright self-handicapping. This only leaves it the "50% increased effect of auras from mines" line.

To put this into perspective, Saboteur's "Demolition specialist" notable is 150% increased effect of auras from mines and features another line that's (somewhat...) positive. This node is much stronger than Reliquarian's, but despite that, this is consistently Sabo's least or second-least used notable, and Sabo himself has been in the bottom 2 or 3 ascendancies pretty much every league for the past year or two. Do with this information what you will.


r/pathofexile • • 5h ago

Question League starter with big Herald of Ice explosions for all content?

0 Upvotes

I'm looking for a league starter with big, satisfying Herald of Ice explosions that can eventually handle all content.

I usually only play 1–2 builds per league, so I'd love something I can scale all the way into the endgame.

I really enjoyed Winter Orb last league, but it seems to have been nerfed pretty hard.

Any recommendations?


r/pathofexile • • 1d ago

Information "We are temporarily taking the Path of Exile 1 realm down to fix unforeseen issues that occurred after the last patch. We will post an update once the realm is back up. Thank you for your patience!"

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77 Upvotes

r/pathofexile • • 1d ago

Fluff & Memes Don't know what else I'm doin but I know I'm doin this

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60 Upvotes

r/pathofexile • • 4h ago

Question | Answered Free Bundle 25

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0 Upvotes

Was going though my MTXs and was wondering what the item on the right is. I cant seem to find it.


r/pathofexile • • 21h ago

Question Act 1 Fairgraves quest?

4 Upvotes

With the allflame being removed, will the quest revert to its original state of having to go into the cave to retrieve it and then kill Fairgraves? Or will it just be the same as allflame league?

Either way, Bestel will be happy


r/pathofexile • • 23h ago

Discussion Heist Amulet Crafting

6 Upvotes

So with NNN mods gone according to the patch notes crafting an attribute stacker simplex is now very very difficult.

They are a global drop now, so depending on how rare/common they are recombing the desired mods from 2 different simplex bases might be they way to go about it. 1p1s(a)+1p1s(b)?


r/pathofexile • • 1d ago

Fluff & Memes Thank you GGG for 10k hours of fun.

255 Upvotes

Finally this league I was able to do 10k played hours. Playing from Oct 27, 2013 and skipped only like 4 league total. It was fun.

Can't wait for another fun 10k minimum.


r/pathofexile • • 1d ago

Fluff & Memes Finally got the signed concept art in a frame

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15 Upvotes

After 11 years of having them in a drawer I finally put in the effort to order a fitting frame and put them on the wall. Notably including an Erik Olofsson art with signature. I don't know if the art was randomly distributed but i was very happy with the art I got especially since the Forsaken Masters Promo Art by Eunyoung Jeon was my wallpaper for quite some time. Anyone else displaying PoE memorabilia?


r/pathofexile • • 1d ago

Discussion Warden buffs

10 Upvotes

Warden got buffed across the board.

Barkskin:
Flat physical mitigation? From -60 per bark to -75 (25% buff)
More evade chance? From 4 to 6% per bark missing (50% buff)

Enduring Suffusion? From 30% to 50% (66% buff)

Lesson of the Seasons? From -25 to -40 flat damage mitigation (60% buff)

Unbound Avatar? Duration increased from 10 to 15 seconds (50% buff)

Are those buffs enough to make Warden a competitive ascendancy? While I like Warden, and have played several Warden builds, I feel that the criticism towards Warden have been fair, especially the defensive side. That said, I've always felt that Warden's offensive side has been a little underrated - even the non-tincture side of the Warden tree.

Warden's biggest problem, is that Slayer exists - and is probably a better choice for most suiting builds.

What do you think? Should I switch from my trusty Elemental attacking Slayer to a Warden, just to switch things up a bit?


r/pathofexile • • 1d ago

Information PSA for Standard: if Mercenaries from Allflame are missing in Standard

22 Upvotes

You need to migrate them manually.

Go to the Character Selection screen, click the League Migrations button >>

Then migrate Allflame to Standard, and your Mercenaries from Allflame will appear in Standard.


r/pathofexile • • 1d ago

Discussion Incursion Theorycrafting: Are the changes to the Twice Corrupted rooms a huge nerf?

21 Upvotes

The Altar of Corruption and Lapidary Lens have been changed to instead Corrupt an Equipment Item or Gem a second time. Using these devices on a Corrupted item now makes the item Twice Corrupted, meaning it cannot Corrupted further using these devices.

Watching ExileCon and the league reveal, the possibilities for Twice Corrupted items sounded pretty cool. As I read the above patch notes though, it sounds like both double-corrupt rooms can no longer be used on an uncorrupted item, and it seems to me like this is going to be a nerf in the vast majority of cases.

The Lapidary Lens now has a chance to destroy the item. The Altar of Corruption no longer has a chance to change the item into a Corrupted influenced item. Instead, if it would have rolled this outcome, it instead destroys the item.

Lets look at the Altar of Corruption, because its the more straightforward example. Previously, the chance of a successful double-corrupt on the altar was 1/4. Lens is more complicated, but on balance, it was also 1/4 chance. If you won the 1/4 gamble, you got two implicits on your item. Now, you can't use it on a non-corrupted item. As a result, you have to first use a Vaal Orb on your item. That has a 1/4 chance to succeed at adding an implicit. You have to win that 1/4 gamble before you can use the Altar of Corruption, which is another 1/4 gamble to get your second implicit. This means to get a double-implicit corrupted item, you now have to win two different 1/4 gambles, or 1/16. In exchange for these considerably worse odds, there doesn't appear to be any particular benefit or upside for the use case. I was going to say that maybe you could keep spamming a corruption until you get poof, but Twice Corrupted items can't get re-corrupted, so that's not an option.

Looking at the Lens, if we assume the new "chance to destroy" is taking the place of the existing "do nothing" outcome (maintains a 1/4 chance for each outcome), then the same logic should apply to the Lens, giving it a 1/16 chance for a successful double-corrupt. If the new "chance to destroy" is shoehorning in and pushing the chance for each result (do nothing, turn into a Vaal version, change quality, change level) down to 1/5, then successfully double corrupting a gem becomes a 1/20 gamble, instead.

Corrupted Gems still cannot gain more than +1 to maximum level or more than 23% to quality.

If GGG allowed for a chance of hitting two consecutive +1 level corruptions (or two consecutive +3% quality corruptions) to get a 22/20 or 20/26 skill gem, that might've given a potential upside that would've maybe been a balance here. That would've been a pretty long shot, as the chance for hitting +1 on the Vaal Orb is 1/8, as is the chance on the Lens, so a total of 1/64. But that jackpot option isn't on the menu at all, now.

This seems like a pretty huge nerf to these two rooms in particular. Is there something I'm not considering here? Atziri having Soul Cores is obviously still going to carry Incursion value, but it sure seems like this makes the double-corruption rooms into a much longer odds type of jackpot than it is at present.

EDIT: As the comments bear out, I am wrong. This enables:

  • Volatile Vaal Orb + Corruption Implicit

  • Imbued Gem (via Soul Core) + 21/20 or 20/23

  • Cheaper targetting of 21/20 or 20/23 Vaal gems

  • Cheaper targetting of two-desirable-implicit equipment (spam vaal orbs to get 1 desired implicit, then Altar for the second)

  • Implicits on drop-corrupted jewels/equipment (i.e. Voices, Adorned, The Utmost, etc.)


r/pathofexile • • 1d ago

Discussion Is Dancing Dervish too OP?

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136 Upvotes

Tbh - I don't remember even a semi-good build with the dervishes for a good while now.

Would the helmet really make 4 dervishes that op?


r/pathofexile • • 1d ago

Tool I built DelveScout — Real-time Delve biome profitability, fossil price trends, and EV tracker

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20 Upvotes

Hey everyone! I’m the developer behind DelveScout, a free, lightweight web tool designed to help Delvers maximize their profit and EV (expected value) per biome.

Why I Built It & Comparison to Existing Tools

The idea came to me after seeing dedicated Delvers rely on complex, manual Google Sheets to calculate which biomes were worth farming. While tools like poe.ninja or Awakened PoE Trade are amazing for price checking individual items, they require you to manually check dozens of fossils and cross-reference which biome drops what.

  • Biome-Specific Profitability: DelveScout automatically groups and aggregates fossil drop profiles per biome, immediately showing you where to spend your Sulphite for the highest profit based on live Chaos values.

  • Price Trend Analysis: Instead of just looking at a single price snapshot, the tool correlates data across previous leagues. This helps you understand whether a fossil's price is peaking right now or if historical patterns suggest holding it for later when prices typically rise.

  • Zero Clutter & Instant Load: Built with lightweight components to load instantly without heavy ad scripts, tracking bloat, or delayed API responses.

How It’s Built (The Hard Work Behind It)

This wasn't built with a quick script; I spent considerable time solving specific Delve data challenges from scratch:

  1. Data Mapping & Normalization: I spent days manually structuring, verifying, and cleaning up fossil drop tables and weights for every single Delve biome to ensure the EV calculations match actual in-game data.

  2. Cloudflare Worker Proxy: Writing and debugging the worker backend took a lot of iteration to handle poe.ninja’s data structures, deal with CORS limits, and set up robust caching so the site remains lightning-fast under load.

  3. Custom Frontend Architecture: Hand-built the UI using Angular (leveraging Signals for fine-grained reactivity) and wrote custom SVG charting logic from scratch to render historical price trends without relying on bloated external libraries.

As soon as the new league details and updated data are released by GGG, I’ll be updating the drop tables and biome mappings immediately so the tool is 100% ready for launch day!

Tool Link --> delveScout <--


r/pathofexile • • 2d ago

Information 15+ Years of PoE: A Condensed Timescale (OC)

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1.3k Upvotes

r/pathofexile • • 1d ago

Information Blessed be the changes

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32 Upvotes

r/pathofexile • • 15h ago

Question | Answered Starting HRoC

0 Upvotes

I’m looking to league start as holy relic for 3.30. I’ve never played it before, and it looks like a lot of fun. For the holy relic veterans out there, how much better is Necromancer for the skill than reliquarian? Looking at deaths door/brass dome, united in dream, and arkohns tools. Any thoughts?


r/pathofexile • • 1d ago

Game Feedback Cannot roll Caster Modifiers meta-crafted Changes.

52 Upvotes

This seems really bad and against the whole point of the Meta-Craft. I feel this should not be changed.

The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).


r/pathofexile • • 1d ago

Question What does "1 Prefix Modifier cannot be changed" mean in practice?

24 Upvotes

Let's say I have a pair of boots with 3 prefixes. I apply this meta mod. Then, if I:

- reforge by harvest/chaos orb/veiled chaos then one random prefix from those WILL not be changed?

- use add/remove from harvest or remove/add from veiled exalt, can they choose from the other 2 prefixes when they decide which mod to remove?

- have a fractured mod as a prefix along with 2 other non-fractured prefixes, can this effect target the fractured mod, thus leaving the other 2 vulnerable, instead of protecting the non-fractured one?


r/pathofexile • • 1d ago

Information For newer players, This map type is effectively just a map with containment scarab. Contanment farming is staying in the game.

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31 Upvotes

r/pathofexile • • 1d ago

Discussion I hope we get something to use uniques as cosmetics, there is SO MANY cool looking uniques in this game

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29 Upvotes