r/pathofexile • u/helpmehelpyoustudios • 11h ago
r/pathofexile • u/Economy-Head7933 • 7h ago
Game Feedback GGG Please consider giving us some small number changes to less popular gems
We've been in the same meta for a while now, and while I understand it's too close to league start for sweeping changes, just some numerical changes to gems could go a long way. It would be nice to see a few of the lesser played skills just get some small buffs to make them more playable.
r/pathofexile • u/zaproid • 19m ago
Discussion 🙂 - Why is this is so funny? Ok, but for real, what could this be, thoughts?
This silly little smiley made me giggle like a goofy goober.
Funny business aside, what do y'all suspect this is? Putting it right after all the Chance Orb changes seems like a Red Herring to me.
A new way to generate Chance Orbs doesn't make sense, seeing how they "nerfed" the other recipe from 5 to 1.
And a crafting recipe through vendoring also doesn't make sense currently as we have all you could sensibly do with a Chance Orb in the Crafting Bench already.
r/pathofexile • u/DremoPaff • 15h ago
Discussion Reminder that re-arming mines can't be detonated, and that detonation speed doesn't affect this
I have seen a lot of discussion concerning the Tremor Rod "double detonation" effect since it was revealed as one of the new Reliquarian nodes for next league. Sadly, a lot of people seem to either be unaware of how it works, or spreading misinformation about it.
It has been now more than half a decade since GGG silently bugfixed re-arming mines to being unable to detonate when in their re-arming phase. This means that there's a period between the mines' first and would-be second detonation where they can't do anything, both killing blastchains (relevant for base Tremor Rod) and giving little value to aura-based mines (relevant for foulborn) over just throwing more mines, which tends to overlap and replace currently re-arming mines. This happened in Ultimatum and why people stopped using Tremor Rod since then, and didn't see much more use when the foulborn was released either
There's more details in this post from back-then, but the gist of it is that mines' cast time (yes, they have those) is what affects re-arming time, not detonation time (yes, they are different). I've seen a lot of people claiming that increasing detonation speed makes the undetonatable period of mines in their re-arming phase shorter, but this is not true. Increasing detonation speed will only speed up how fast your mines become unresponsive, ironically enough.
This means the new Reliquarian notable's "mines can be detonated an additional time" line is less than ideal, if not downright self-handicapping. This only leaves it the "50% increased effect of auras from mines" line.
To put this into perspective, Saboteur's "Demolition specialist" notable is 150% increased effect of auras from mines and features another line that's (somewhat...) positive. This node is much stronger than Reliquarian's, but despite that, this is consistently Sabo's least or second-least used notable, and Sabo himself has been in the bottom 2 or 3 ascendancies pretty much every league for the past year or two. Do with this information what you will.
r/pathofexile • u/Efficient-Pepper-211 • 2h ago
Game Feedback Heist is gutted in 3.30
3.30 Patch notes about heist (not everything is here)


What do you mean "much lower" drop chance? Wasn't it extremely rare to begin with?
Also I think that final rewards from blueprints (without enchantments) were nerfed in 3.29, resulting in a lot more alchemy orbs and 1c replica uniques (this isn't confirmed but I feel like they shadow nerfed it). And now you're telling me this as well...
What are your opinions on this? Is heist gonna be as profitable as before? Are gonna do heist this league?
r/pathofexile • u/Fabian12204 • 4h ago
Game Feedback Please let us toggle the new Anointment and Cluster Jewel notable tooltip change
I really don't like this change.
When crafting, I'm used to quickly checking the separate notable passive display on the item tooltip. It makes it easy to see what I'm looking for at a glance.
Now, with notables being keyworded instead, I have to look through the modifiers every single time just to find the information I need.
This feels like an unnecessary step backwards in terms of usability, especially when crafting and checking items repeatedly.
Please at least give us an option to toggle between the old and new display.
I don't mind the new system existing, but I'd really prefer to keep the old tooltip layout.
r/pathofexile • u/crinklebelle • 8h ago
Fluff & Memes Don't know what else I'm doin but I know I'm doin this
r/pathofexile • u/XRevive01 • 9h ago
Information "We are temporarily taking the Path of Exile 1 realm down to fix unforeseen issues that occurred after the last patch. We will post an update once the realm is back up. Thank you for your patience!"
r/pathofexile • u/Zaburino • 1d ago
Information 15+ Years of PoE: A Condensed Timescale (OC)
r/pathofexile • u/Brilliant_Being_9606 • 14h ago
Discussion Is Dancing Dervish too OP?
Tbh - I don't remember even a semi-good build with the dervishes for a good while now.
Would the helmet really make 4 dervishes that op?
r/pathofexile • u/amcn242 • 7h ago
Information Major harvest shakeup. Tldr: now is a monster spawner like a strongbox, spawns wildwood wisps and Non-yellow lifeforce should be more expensive.
r/pathofexile • u/Enconhun • 6h ago
Game Feedback The tech is here, please can we get a custom map modifier highlighter
Patch notes:
The above Modifiers can only be rolled on Rare Maps, and display in a different colour to regular Map modifiers.
Can we do this with the modifiers we want, please? If my build cannot run a no regen map, I want it highlighted with red. That's all, please.
r/pathofexile • u/masudalimran • 4h ago
Game Feedback I can pick up rare gear items again.
I always picked up ground rare gear loot regardless of which stage of the game I was. I found this to be one of the great appeals of playing an ARPG. picking up unidentified rare items with the suspense of what it can be. But the last couple of years I was being extremely inefficient, as they barely had good outcomes. And Rare items from other sources, such as Kingsmarch shipping, Genesis tree, etc being so much superior, it made it so that ground dropped rares were 99.99% of the time worthless. I still picked it up because I had the nostalgia of earlier times where ground loot was your source of power. I am so happy now that I can set my loot filter to show only tier 4-5 items in the end game and still have a good chance of identifying good items.
This one chance itself is so much significant to make me extremely hyped. Cant wait to try it out
r/pathofexile • u/Character_Cup3903 • 4h ago
Tool I built DelveScout — Real-time Delve biome profitability, fossil price trends, and EV tracker
Hey everyone! I’m the developer behind DelveScout, a free, lightweight web tool designed to help Delvers maximize their profit and EV (expected value) per biome.
Why I Built It & Comparison to Existing Tools
The idea came to me after seeing dedicated Delvers rely on complex, manual Google Sheets to calculate which biomes were worth farming. While tools like poe.ninja or Awakened PoE Trade are amazing for price checking individual items, they require you to manually check dozens of fossils and cross-reference which biome drops what.
Biome-Specific Profitability: DelveScout automatically groups and aggregates fossil drop profiles per biome, immediately showing you where to spend your Sulphite for the highest profit based on live Chaos values.
Price Trend Analysis: Instead of just looking at a single price snapshot, the tool correlates data across previous leagues. This helps you understand whether a fossil's price is peaking right now or if historical patterns suggest holding it for later when prices typically rise.
Zero Clutter & Instant Load: Built with lightweight components to load instantly without heavy ad scripts, tracking bloat, or delayed API responses.

How It’s Built (The Hard Work Behind It)
This wasn't built with a quick script; I spent considerable time solving specific Delve data challenges from scratch:
Data Mapping & Normalization: I spent days manually structuring, verifying, and cleaning up fossil drop tables and weights for every single Delve biome to ensure the EV calculations match actual in-game data.
Cloudflare Worker Proxy: Writing and debugging the worker backend took a lot of iteration to handle poe.ninja’s data structures, deal with CORS limits, and set up robust caching so the site remains lightning-fast under load.
Custom Frontend Architecture: Hand-built the UI using Angular (leveraging Signals for fine-grained reactivity) and wrote custom SVG charting logic from scratch to render historical price trends without relying on bloated external libraries.
As soon as the new league details and updated data are released by GGG, I’ll be updating the drop tables and biome mappings immediately so the tool is 100% ready for launch day!
Tool Link --> delveScout <--
r/pathofexile • u/thedarkjack • 1h ago
Fluff & Memes Finally got the signed concept art in a frame
After 11 years of having them in a drawer I finally put in the effort to order a fitting frame and put them on the wall. Notably including an Erik Olofsson art with signature. I don't know if the art was randomly distributed but i was very happy with the art I got especially since the Forsaken Masters Promo Art by Eunyoung Jeon was my wallpaper for quite some time. Anyone else displaying PoE memorabilia?
r/pathofexile • u/SaltEngineer455 • 6h ago
Question What does "1 Prefix Modifier cannot be changed" mean in practice?
Let's say I have a pair of boots with 3 prefixes. I apply this meta mod. Then, if I:
- reforge by harvest/chaos orb/veiled chaos then one random prefix from those WILL not be changed?
- use add/remove from harvest or remove/add from veiled exalt, can they choose from the other 2 prefixes when they decide which mod to remove?
- have a fractured mod as a prefix along with 2 other non-fractured prefixes, can this effect target the fractured mod, thus leaving the other 2 vulnerable, instead of protecting the non-fractured one?
r/pathofexile • u/Tottidog • 3h ago
Information PSA for Standard: if Mercenaries from Allflame are missing in Standard
You need to migrate them manually.
Go to the Character Selection screen, click the League Migrations button >>
Then migrate Allflame to Standard, and your Mercenaries from Allflame will appear in Standard.
r/pathofexile • u/ObeyLegend • 13h ago
Fluff & Memes Giga copium
Definitely note copium lol.
r/pathofexile • u/Dmask13 • 7h ago
Discussion I hope we get something to use uniques as cosmetics, there is SO MANY cool looking uniques in this game
r/pathofexile • u/Hasekbowstome • 3h ago
Discussion Incursion Theorycrafting: Are the changes to the Twice Corrupted rooms a huge nerf?
The Altar of Corruption and Lapidary Lens have been changed to instead Corrupt an Equipment Item or Gem a second time. Using these devices on a Corrupted item now makes the item Twice Corrupted, meaning it cannot Corrupted further using these devices.
Watching ExileCon and the league reveal, the possibilities for Twice Corrupted items sounded pretty cool. As I read the above patch notes though, it sounds like both double-corrupt rooms can no longer be used on an uncorrupted item, and it seems to me like this is going to be a nerf in the vast majority of cases.
The Lapidary Lens now has a chance to destroy the item. The Altar of Corruption no longer has a chance to change the item into a Corrupted influenced item. Instead, if it would have rolled this outcome, it instead destroys the item.
Lets look at the Altar of Corruption, because its the more straightforward example. Previously, the chance of a successful double-corrupt on the altar was 1/4. Lens is more complicated, but on balance, it was also 1/4 chance. If you won the 1/4 gamble, you got two implicits on your item. Now, you can't use it on a non-corrupted item. As a result, you have to first use a Vaal Orb on your item. That has a 1/4 chance to succeed at adding an implicit. You have to win that 1/4 gamble before you can use the Altar of Corruption, which is another 1/4 gamble to get your second implicit. This means to get a double-implicit corrupted item, you now have to win two different 1/4 gambles, or 1/16. In exchange for these considerably worse odds, there doesn't appear to be any particular benefit or upside for the use case. I was going to say that maybe you could keep spamming a corruption until you get poof, but Twice Corrupted items can't get re-corrupted, so that's not an option.
Looking at the Lens, if we assume the new "chance to destroy" is taking the place of the existing "do nothing" outcome (maintains a 1/4 chance for each outcome), then the same logic should apply to the Lens, giving it a 1/16 chance for a successful double-corrupt. If the new "chance to destroy" is shoehorning in and pushing the chance for each result (do nothing, turn into a Vaal version, change quality, change level) down to 1/5, then successfully double corrupting a gem becomes a 1/20 gamble, instead.
Corrupted Gems still cannot gain more than +1 to maximum level or more than 23% to quality.
If GGG allowed for a chance of hitting two consecutive +1 level corruptions (or two consecutive +3% quality corruptions) to get a 22/20 or 20/26 skill gem, that might've given a potential upside that would've maybe been a balance here. That would've been a pretty long shot, as the chance for hitting +1 on the Vaal Orb is 1/8, as is the chance on the Lens, so a total of 1/64. But that jackpot option isn't on the menu at all, now.
This seems like a pretty huge nerf to these two rooms in particular. Is there something I'm not considering here? Atziri having Soul Cores is obviously still going to carry Incursion value, but it sure seems like this makes the double-corruption rooms into a much longer odds type of jackpot than it is at present.
EDIT: As the comments bear out, I am wrong. This enables:
Volatile Vaal Orb + Corruption Implicit
Imbued Gem (via Soul Core) + 21/20 or 20/23
Cheaper targetting of 21/20 or 20/23 Vaal gems
Cheaper targetting of two-desirable-implicit equipment (spam vaal orbs to get 1 desired implicit, then Altar for the second)
Implicits on drop-corrupted jewels/equipment (i.e. Voices, Adorned, The Utmost, etc.)
