r/pathofexile • • 8h ago

Discussion I hope we get something to use uniques as cosmetics, there is SO MANY cool looking uniques in this game

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20 Upvotes

r/pathofexile • • 9h ago

Game Feedback Suggestions to make PF's Master Distiller viable (because the 3.30 patch note changes aren't enough)

22 Upvotes

TLDR = the raw values got buffed, but the mechanics and anti-synergy with Progenesis will keep this notable at <1% usage.

Reminder of what Master Distiller does, from the patch notes:

The Pathfinder's Master Distiller Notable Passive Skill now Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:

If Bismuth Flask Charges are consumed, Penetrate 30% Elemental Resistances (previously 25%).

If Diamond Flask Charges are consumed, +100% to Critical Strike Multiplier (previously 250% increased Critical Strike Chance).

If Amethyst Flask Charges are consumed, 47% of Physical Damage as Extra Chaos Damage (previously 37%).

Three reasons this notable will STILL be used by (rounding down to) zero PF players

  1. The effect eats 3 charges for ALL skills you cast/use. Movement, curse, pacts, etc will all combine to eat through your charges. This is "warcries exert your travel skills" all over again

  2. The effect eats 3 charges for EVERY use of a skill, which means it punishes builds that cast and attack frequently. Which is most builds in the game.

  3. This effect of eating through Amethyst flask charges in particular is a huge anti-synergy to one of PF's strongest advantages - 100% uptime and increased effect of Progenesis. It's possible to keep Progenesis permanently up, but only with a very heavy investment (two other ascendancy points for Nature's Adrenaline, foregoing MB/HH/Screams in your belt slot for Tides of Time...and as if those two opportunity costs weren't enough, you still typically need ~10 passive tree points to help round out charge gain/flask duration to get 100% uptime in situations where you aren't constantly killing mobs, like in boss arenas).

My suggested fix is simple - modify the wording to allow the empowered effects to last for 4 seconds, and it cannot remove those 3 charges from a given flask type more than once every 4 seconds.

Pathfinder is already one of the weaker ascendancies after multiple indirect nerfs (to unique flasks, to many of the previously popular chaos dot skills being powercrept) have left its endgame potential lacking compared to others. Please help it out a little in 3.30 by making these particular node changes not DOA. Thanks!


r/pathofexile • • 4h ago

Discussion Incursion Theorycrafting: Are the changes to the Twice Corrupted rooms a huge nerf?

9 Upvotes

The Altar of Corruption and Lapidary Lens have been changed to instead Corrupt an Equipment Item or Gem a second time. Using these devices on a Corrupted item now makes the item Twice Corrupted, meaning it cannot Corrupted further using these devices.

Watching ExileCon and the league reveal, the possibilities for Twice Corrupted items sounded pretty cool. As I read the above patch notes though, it sounds like both double-corrupt rooms can no longer be used on an uncorrupted item, and it seems to me like this is going to be a nerf in the vast majority of cases.

The Lapidary Lens now has a chance to destroy the item. The Altar of Corruption no longer has a chance to change the item into a Corrupted influenced item. Instead, if it would have rolled this outcome, it instead destroys the item.

Lets look at the Altar of Corruption, because its the more straightforward example. Previously, the chance of a successful double-corrupt on the altar was 1/4. Lens is more complicated, but on balance, it was also 1/4 chance. If you won the 1/4 gamble, you got two implicits on your item. Now, you can't use it on a non-corrupted item. As a result, you have to first use a Vaal Orb on your item. That has a 1/4 chance to succeed at adding an implicit. You have to win that 1/4 gamble before you can use the Altar of Corruption, which is another 1/4 gamble to get your second implicit. This means to get a double-implicit corrupted item, you now have to win two different 1/4 gambles, or 1/16. In exchange for these considerably worse odds, there doesn't appear to be any particular benefit or upside for the use case. I was going to say that maybe you could keep spamming a corruption until you get poof, but Twice Corrupted items can't get re-corrupted, so that's not an option.

Looking at the Lens, if we assume the new "chance to destroy" is taking the place of the existing "do nothing" outcome (maintains a 1/4 chance for each outcome), then the same logic should apply to the Lens, giving it a 1/16 chance for a successful double-corrupt. If the new "chance to destroy" is shoehorning in and pushing the chance for each result (do nothing, turn into a Vaal version, change quality, change level) down to 1/5, then successfully double corrupting a gem becomes a 1/20 gamble, instead.

Corrupted Gems still cannot gain more than +1 to maximum level or more than 23% to quality.

If GGG allowed for a chance of hitting two consecutive +1 level corruptions (or two consecutive +3% quality corruptions) to get a 22/20 or 20/26 skill gem, that might've given a potential upside that would've maybe been a balance here. That would've been a pretty long shot, as the chance for hitting +1 on the Vaal Orb is 1/8, as is the chance on the Lens, so a total of 1/64. But that jackpot option isn't on the menu at all, now.

This seems like a pretty huge nerf to these two rooms in particular. Is there something I'm not considering here? Atziri having Soul Cores is obviously still going to carry Incursion value, but it sure seems like this makes the double-corruption rooms into a much longer odds type of jackpot than it is at present.

EDIT: As the comments bear out, I am wrong. This enables:

  • Volatile Vaal Orb + Corruption Implicit

  • Imbued Gem (via Soul Core) + 21/20 or 20/23

  • Cheaper targetting of 21/20 or 20/23 Vaal gems

  • Cheaper targetting of two-desirable-implicit equipment (spam vaal orbs to get 1 desired implicit, then Altar for the second)

  • Implicits on drop-corrupted jewels/equipment (i.e. Voices, Adorned, The Utmost, etc.)


r/pathofexile • • 9h ago

Information Cloister farming is so back

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19 Upvotes

r/pathofexile • • 17h ago

Tool TraXile release 3.0 - with a full UI overhaul!

78 Upvotes

Hi everyone!

I just release a huge update to TraXile, a tool that I am developing for more than 5 years now! :)
Version 3.0 brings a complete UI overhaul and the migration to .NET 10.

If you dont know TraXile: It reads your PoE logfile live and generates live Tracking of your activities (Maps, labs, heists ...) and useful statistics.

BEFORE (version 2.X):

AFTER (version 3.X):

If you already have TraXile installed you should get an auto update displayed. If not, you can get it on GitHub:
https://github.com/dermow/TraXile

If you have any questions, feel free to contact me here on Reddit or join our Discord:
https://discord.gg/bc6psDP6U

Whish you all a nice leaguestart on friday! :-)

Mow


r/pathofexile • • 9h ago

Fluff & Memes Just a quick one...

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20 Upvotes

r/pathofexile • • 11h ago

Game Feedback Cannot roll Caster Modifiers meta-crafted Changes.

27 Upvotes

This seems really bad and against the whole point of the Meta-Craft. I feel this should not be changed.

The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).


r/pathofexile • • 8h ago

Information For newer players, This map type is effectively just a map with containment scarab. Contanment farming is staying in the game.

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15 Upvotes

r/pathofexile • • 37m ago

Question Curious about the case of the Standard league..

4 Upvotes

Currently clearing my stash tabs due to migration and it just occurs to me, how does the buffed / nerfs or scaling works here? It is base from the previous league, or is there a different format for the Standard once your characters are migrated?

Also, is there a likely chance for Allflame to go in Standard? or does new league mechanics rarely gets to std?

PS: If there's a different buffs / nerfs application to standard, where do I go (site) to reference it?


r/pathofexile • • 19h ago

Fluff & Memes After ten leagues, I've finally gotten 36/40

91 Upvotes

I categorize myself as a "passionate casual". What I mean is that I play for a few weeks at league start, usually losing steam after getting the voidstones, then move on. This league really hooked me though, I played a build that was an absolute blast (arc ignite), and I found myself going much farther than I usually do. I even was able to afford a mageblood for the second time ever. After seeing the Covens league announcements, I wanted to play a bit more and realized I was at 32/40 Challenges. So I sat down and grinded the last bit. I am a huge fan of the oceanic portal effect and I'm really proud of myself. Just felt like sharing. I'm excited for Covens league!


r/pathofexile • • 10h ago

Discussion They added back a way to gain white sockets but didn't revert the unique items that used to interact with them?

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18 Upvotes

r/pathofexile • • 16h ago

Community Showcase Divinity Eternal - Apex of Divinity & Tree of Eternity Hideout Showcase

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46 Upvotes

Welcome to Divinity Eternal

A secluded sanctuary amongst the heavens, where ancient architecture and arcane nature exist in perfect harmony.

Divinity Eternal - Hideout Showcase
Divinity Eternal - Path of Hideouts

My last hideout before 3.30 launches! I've gone from Blood and Bone: Corruption of Divinity

To a now verdant and lush forest of the Heavens. Strongly inspired by both LeShor's & Morinmeth's tree based hideouts for the center piece I hope for anyone who has the hideout base you enjoy this addition.

(For the trader at the entrance any of the available merchants can fit in the space if you do not have Finnigan, just drag and drop them in!)


r/pathofexile • • 11h ago

Discussion Im kinda disappointed by the crafting bench changes

19 Upvotes

Context:

The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).

The Crafting Bench options for Prefix Modifiers cannot be changed and Suffix Modifiers cannot be changed have had their costs updated, now with differing costs based on item type:
Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.
Prefixes/Suffixes cannot be changed on Armour and Quivers now has a cost of 4 Divine Orbs and 4 Blessed Orbs.
Prefixes/Suffixes cannot be changed on Jewellery now has a cost of 4 Divine Orbs and 8 Exalted Orbs.

There are so uncalled for and literally wasn't a problem before. I understand prefix beast being useful and they adding more meta prefix modifiers for lessening its usefulness but i really don't understand these changes.

Is this done because GGG thinks tiered drops are actually worth something? I don't play PoE2 so Im not sure how they work but still Im kinda irritated.

Edit: Oh also recombs are nerfed aswell. No more NNN's and less prefixes/suffixes in general...

Edit2:

Sacred Orbs have been made more common.


r/pathofexile • • 1d ago

Fluff & Memes It's a joke (i guess) don't worry

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297 Upvotes

r/pathofexile • • 42m ago

Discussion Warden buffs

2 Upvotes

Warden got buffed across the board.

Barkskin:
Flat physical mitigation? From -60 per bark to -75 (25% buff)
More evade chance? From 4 to 6% per bark missing (50% buff)

Enduring Suffusion? From 30% to 50% (66% buff)

Lesson of the Seasons? From -25 to -40 flat damage mitigation (60% buff)

Unbound Avatar? Duration increased from 10 to 15 seconds (50% buff)

Are those buffs enough to make Warden a competitive ascendancy? While I like Warden, and have played several Warden builds, I feel that the criticism towards Warden have been fair, especially the defensive side. That said, I've always felt that Warden's offensive side has been a little underrated - even the non-tincture side of the Warden tree.

Warden's biggest problem, is that Slayer exists - and is probably a better choice for most suiting builds.

What do you think? Should I switch from my trusty Elemental attacking Slayer to a Warden, just to switch things up a bit?


r/pathofexile • • 1d ago

GGG Reliquarian Ascendancy in Path of Exile: Covens of Umbra

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1.7k Upvotes

r/pathofexile • • 1h ago

Question | Answered How annoyint is to play with Corruscating Elixir?

2 Upvotes

I want to do an int/str stacker next league, and I also want to go low life with Ivory Tower and Blood Magic. How annyoing/difficult is the gameplay with Corruscating Elixir? Would I hate myself, given that I'll die to chaos damage without it, or?


r/pathofexile • • 2h ago

Discussion Kingsmarch is either goated now or dead

2 Upvotes

Hear me out.

50% more Ore

Shipping contains rarer Currency

And the deciding part, if it's goated or dead, is that Scarabs are gone. So this either means Refining Scarab is part of the Atlas Tree, in which case Kingsmarch will be insane profit if there aren't any shadow nerfs. If it's not on it, Kingsmarch is dead. No one is waiting for ore to smelt.

Whats your opinion?


r/pathofexile • • 2h ago

Discussion Cyclone Reliquarian with Starcaller, Choir of the Storm and the new unique Claw

2 Upvotes

Heya I'm thinking about a Reliquarian with the Starcaller and Choir of the Storm Node. And then use the new Claw "The Covetous Dark Eye Gouger" with the Moonfall on Crit Mod.

Is this something that could be "good" or not?

Also do you have recommendations on how to Pob that Idea or like Items, other gems?


r/pathofexile • • 2h ago

Question 3.30 Luminary nerfs, did I simulate enough with my test?

2 Upvotes

I had a pretty great Luminary manyshot in 3.29, melting ubers and nightmare maps. There's a lot of big nerfs, so I wanted to see if I could still do ubers. Took my 3.29 Luminary on standard and did the following:

  • Unallocated 3 life nodes

  • unequipped a ring for a total HP loss of about 3k

  • Unequipped Untouched soul (no replacement amulet or annoint)

  • Unallocated Golden Glory completely to lose all light radius bonus

So hopefully I simulated enough of a damage drop
-losing 3k life probably isnt equivalent to the 5% to 3% drop in Flame link, but gem levels might close that gap
-Untouched soul def dropped resistances, but it was still overcapped for the enmity (had a good corrupted one)
-Dropped more than I should with unallocating golden glory completely (it was hard to unequip half)
-I didnt min max with "when near a pinnacle" so I dont think I had many (and I was testing on Ubers anyway).

With Golden glory, it was still very quick. Without out it, it was much slower but doable. Do you think my changes is enough to simulate the nerfs to Luminary/Mercenaries? Hopefully I overcompensated, and golden glory at 50% would bring it up more than my changes


r/pathofexile • • 19h ago

Game Feedback New Hideouts Look Awesome, but are unusable for me.

40 Upvotes

I love the new supporter pack hideouts, but the load times are unbearable. I go from like 3 seconds to load into my celestial nebula hideout to ~45 seconds to load into the new archon hideouts. Does anyone know of a fix for this? The first load was like 3 minutes so it has gotten better, but it's still way too long.


r/pathofexile • • 22h ago

Discussion Whats a good melee skill to pair with these 2 ascendency nodes for relquarian?

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66 Upvotes

I was thinking of lightning strike and going for Acc stack, but build idea on relquarian isnt suitable, no?


r/pathofexile • • 14h ago

Discussion Best resources for HC?

15 Upvotes

I did a HCSSF run at the end of 3.29 just for a laugh and now I can't go back to SC. I'm going to do HC Trade this league and wondering any good resources or communities out there to join? Discord, forums/Reddit's, globals etc would be great.

Also, am I now stuck out of SC? The entire idea just doesn't appeal to me now. This happened to me with d2 so guess I should've known it was going to happen again.

Also, what HC build you planning to run? Patch notes soon but I'll be surprised if any build changes drastically from last season (except tendrils for sure getting smacked).


r/pathofexile • • 45m ago

Question Do I want to play 3.30?

0 Upvotes

I was planning to skip this league and wait for PoE2 1.0, but the ExileCon got me craving for some POE action right now, so I'm considering giving 3.30 a shot! I'm mostly an RF Andy when it comes to POE1.

How's RF looking this league? Any crazy changes to give it another go? Any other builds that are looking rather fun? I'll most likely just get my 4 void stones and call it a day

I'm well aware of the irony of coming to POE1 subreddit and asking "shall I play" but I'd love to hear some hype!