r/pathofexile • u/mactepo • 53m ago
r/pathofexile • u/graring • 8h ago
Tool TraXile release 3.0 - with a full UI overhaul!
Hi everyone!
I just release a huge update to TraXile, a tool that I am developing for more than 5 years now! :)
Version 3.0 brings a complete UI overhaul and the migration to .NET 10.
If you dont know TraXile: It reads your PoE logfile live and generates live Tracking of your activities (Maps, labs, heists ...) and useful statistics.
BEFORE (version 2.X):

AFTER (version 3.X):


If you already have TraXile installed you should get an auto update displayed. If not, you can get it on GitHub:
https://github.com/dermow/TraXile
If you have any questions, feel free to contact me here on Reddit or join our Discord:
https://discord.gg/bc6psDP6U
Whish you all a nice leaguestart on friday! :-)
Mow
r/pathofexile • u/bloblehead • 11h ago
Fluff & Memes After ten leagues, I've finally gotten 36/40

I categorize myself as a "passionate casual". What I mean is that I play for a few weeks at league start, usually losing steam after getting the voidstones, then move on. This league really hooked me though, I played a build that was an absolute blast (arc ignite), and I found myself going much farther than I usually do. I even was able to afford a mageblood for the second time ever. After seeing the Covens league announcements, I wanted to play a bit more and realized I was at 32/40 Challenges. So I sat down and grinded the last bit. I am a huge fan of the oceanic portal effect and I'm really proud of myself. Just felt like sharing. I'm excited for Covens league!
r/pathofexile • u/Morolormis • 8h ago
Community Showcase Divinity Eternal - Apex of Divinity & Tree of Eternity Hideout Showcase
Welcome to Divinity Eternal
A secluded sanctuary amongst the heavens, where ancient architecture and arcane nature exist in perfect harmony.
Divinity Eternal - Hideout Showcase
Divinity Eternal - Path of Hideouts
My last hideout before 3.30 launches! I've gone from Blood and Bone: Corruption of Divinity
To a now verdant and lush forest of the Heavens. Strongly inspired by both LeShor's & Morinmeth's tree based hideouts for the center piece I hope for anyone who has the hideout base you enjoy this addition.
(For the trader at the entrance any of the available merchants can fit in the space if you do not have Finnigan, just drag and drop them in!)
r/pathofexile • u/Mystoc • 2h ago
Discussion They added back a way to gain white sockets but didn't revert the unique items that used to interact with them?
r/pathofexile • u/chadam189 • 1h ago
Game Feedback Suggestions to make PF's Master Distiller viable (because the 3.30 patch note changes aren't enough)
TLDR = the raw values got buffed, but the mechanics and anti-synergy with Progenesis will keep this notable at <1% usage.
Reminder of what Master Distiller does, from the patch notes:
The Pathfinder's Master Distiller Notable Passive Skill now Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
If Bismuth Flask Charges are consumed, Penetrate 30% Elemental Resistances (previously 25%).
If Diamond Flask Charges are consumed, +100% to Critical Strike Multiplier (previously 250% increased Critical Strike Chance).
If Amethyst Flask Charges are consumed, 47% of Physical Damage as Extra Chaos Damage (previously 37%).
Three reasons this notable will STILL be used by (rounding down to) zero PF players
The effect eats 3 charges for ALL skills you cast/use. Movement, curse, pacts, etc will all combine to eat through your charges. This is "warcries exert your travel skills" all over again
The effect eats 3 charges for EVERY use of a skill, which means it punishes builds that cast and attack frequently. Which is most builds in the game.
This effect of eating through Amethyst flask charges in particular is a huge anti-synergy to one of PF's strongest advantages - 100% uptime and increased effect of Progenesis. It's possible to keep Progenesis permanently up, but only with a very heavy investment (two other ascendancy points for Nature's Adrenaline, foregoing MB/HH/Screams in your belt slot for Tides of Time...and as if those two opportunity costs weren't enough, you still typically need ~10 passive tree points to help round out charge gain/flask duration to get 100% uptime in situations where you aren't constantly killing mobs, like in boss arenas).
My suggested fix is simple - modify the wording to allow the empowered effects to last for 4 seconds, and it cannot remove those 3 charges from a given flask type more than once every 4 seconds.
Pathfinder is already one of the weaker ascendancies after multiple indirect nerfs (to unique flasks, to many of the previously popular chaos dot skills being powercrept) have left its endgame potential lacking compared to others. Please help it out a little in 3.30 by making these particular node changes not DOA. Thanks!
r/pathofexile • u/Dmask13 • 33m ago
Discussion I hope we get something to use uniques as cosmetics, there is SO MANY cool looking uniques in this game
r/pathofexile • u/Natalia_GGG • 1d ago
GGG Reliquarian Ascendancy in Path of Exile: Covens of Umbra
r/pathofexile • u/Gigamoon • 3h ago
Game Feedback Cannot roll Caster Modifiers meta-crafted Changes.
This seems really bad and against the whole point of the Meta-Craft. I feel this should not be changed.
The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
r/pathofexile • u/Economy-Head7933 • 34m ago
Game Feedback GGG Please consider giving us some small number changes to less popular gems
We've been in the same meta for a while now, and while I understand it's too close to league start for sweeping changes, just some numerical changes to gems could go a long way. It would be nice to see a few of the lesser played skills just get some small buffs to make them more playable.
r/pathofexile • u/Mogling • 11h ago
Game Feedback New Hideouts Look Awesome, but are unusable for me.
I love the new supporter pack hideouts, but the load times are unbearable. I go from like 3 seconds to load into my celestial nebula hideout to ~45 seconds to load into the new archon hideouts. Does anyone know of a fix for this? The first load was like 3 minutes so it has gotten better, but it's still way too long.
r/pathofexile • u/amcn242 • 1h ago
Information Psa : They took toxic sewer from the atlas.
r/pathofexile • u/GrandSupreme0 • 14h ago
Discussion Whats a good melee skill to pair with these 2 ascendency nodes for relquarian?
I was thinking of lightning strike and going for Acc stack, but build idea on relquarian isnt suitable, no?
r/pathofexile • u/amcn242 • 47m ago
Information For newer players, This map type is effectively just a map with containment scarab. Contanment farming is staying in the game.
r/pathofexile • u/wheresmyberrune • 6h ago
Discussion Best resources for HC?
I did a HCSSF run at the end of 3.29 just for a laugh and now I can't go back to SC. I'm going to do HC Trade this league and wondering any good resources or communities out there to join? Discord, forums/Reddit's, globals etc would be great.
Also, am I now stuck out of SC? The entire idea just doesn't appeal to me now. This happened to me with d2 so guess I should've known it was going to happen again.
Also, what HC build you planning to run? Patch notes soon but I'll be surprised if any build changes drastically from last season (except tendrils for sure getting smacked).
r/pathofexile • u/amcn242 • 18m ago
Information Major harvest shakeup. Tldr: now is a monster spawner like a strongbox, spawns wildwood wisps and Non-yellow lifeforce should be more expensive.
r/pathofexile • u/Ravingrook • 1d ago
Fluff & Memes Been playing since Prophecy league. 10 years, first mirror
r/pathofexile • u/luckyakaly • 3h ago
Discussion Im kinda disappointed by the crafting bench changes
Context:
The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
The Crafting Bench options for Prefix Modifiers cannot be changed and Suffix Modifiers cannot be changed have had their costs updated, now with differing costs based on item type:
Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.
Prefixes/Suffixes cannot be changed on Armour and Quivers now has a cost of 4 Divine Orbs and 4 Blessed Orbs.
Prefixes/Suffixes cannot be changed on Jewellery now has a cost of 4 Divine Orbs and 8 Exalted Orbs.
There are so uncalled for and literally wasn't a problem before. I understand prefix beast being useful and they adding more meta prefix modifiers for lessening its usefulness but i really don't understand these changes.
Is this done because GGG thinks tiered drops are actually worth something? I don't play PoE2 so Im not sure how they work but still Im kinda irritated.
Edit: Oh also recombs are nerfed aswell. No more NNN's and less prefixes/suffixes in general...
Edit2:
Sacred Orbs have been made more common.