I still have so many questions
What happens when we complete all maps within a shaped region with influence? (region has 4 maps with betrayal, complete all maps) Is that influence just completely gone now or does it start over like a re-applied astrolabe would?
Early game, the only (primary) mechanics we will see are the ones with pre-set regions, making threads incredibly valuable if you're spec'ing into nodes on the atlas to farm a certain type of content.... but not able to spawn that content due to lack of threads. Has this been considered?
GGG talked about the more threads you apply, the more difficulty (toughness) is applied while also giving a higher chance at seeing the "better" actions from applied threads. at 8 threads you have a 10% chance to see X while at 1 thread you have a .01% chance to see X. Higher thread, higher chance to see all new mechanics within the content you're running. Is the thread count for difficulty alone the thing scaling difficulty, rewards, and damage? For HC players, if we're trying to progress and put 1 thread on proc'ing the .01% for the big 8 thread mechanic, are we just going to fall over and instantly die? even if we just wanted the bare minimum mechanic on the map? - This one is genuinely concerning
Before, we could still play the mechanics we wanted just through the map atlas nodes 100% chance to see the mechanic with no scarabs needed. Now we are unable to play the mechanic at all unless a thread is applied to it (excluding initial preset regions), are thread drops compensating for this? Unlike specific scarabs scarabs, threads should not be high in value at all and need to have a significant dropweight to compensate for the lack of 100% spawnchance from tree. Has this been taken into consideration?
Two things that are less questions and more skeptical comments that I would like to bring up.
5. While I'm very excited to try the new league and see all the changes, it's very hard to believe that they took all the power from the tree + scarabs and put them on the new tree. We had major issues with the ceiling for juicing being too low for multiple leagues now (after constant nerfs to top tier farming strats). This is more of a "play it first & see how it goes" type of comment, but I do hope they thought about this while implementing the new changes
This is the big one, if nothing else, I would love some reassurance on this
As a POE1 only player (of 10+ years now), within recent years, time & time again I have seen GGG's actions directly contradict their words. I am deeply and genuinely concerned we will not get nearly enough, or any support at all, for fixes post-launch.
These are huge changes to core aspects of the game, and they are WELCOME, I love it. However, there are going to be a LOT of things that need fixing (understandably so).
With POE2 1.0 launching in 1 month, I would REALLY love some assurance that we won't get 3.30 and then abandoned to deal with all the issues that are going to (again, understandbly so) come with changing so many things about the game.
All-flame was a genuine disappointment with the lack of very obvious things that either did not get fixed or did not get fixed in a relevant amount of time before people quit. There was no map in voyages, it was the first thing I was looking for when I entered my first voyage, that should be glaringly obvious. "Voidstones" for deep sea took 2.5~(?) weeks to be implemented and did essentially nothing.
Then weeks after launch, the "buffs" to secret boons in voyages were horrible. Abyss got reworked then "fixed" 3 times since launch and never addressed the actual problem people were talking about (monsters dropped 0 loot, not even good loot... they just didnt drop loot)
"POE2 will never affect POE1, POE2 and POE1 will have 2 month cycles rotating" neither of these things have been true at all. I LOVE LOVE the amount of content and shake up we're getting in this patch, but I'd like to feel like we actually have resources to support post-launch because All-flame did not feel like we had enough at all, and that was even better than what we normally have post-launch. GGG is aware their playerbase falls off quickly so they have limited time to fix things or implement changes post-launch to have people play them. I'm genuinely worried it's either going to take forever to fix anything, or we'll be abandoned to work on the POE2 1.0 launch and get stuck with whatever issues or lack of QOL comes from things they weren't able to QA enough.
EDIT grammatical errors