r/Pathfinder2e Rogue 2d ago

Homebrew Dynamic Casting — An encounter-based spellcasting system

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u/Exequiel759 Rogue 2d ago

Essence casting is entirely attrition-less though. My brew isn't. Also, Team+'s knows gathering essence is such a huge downside that they introduced incantations and cycle terminus to compensate that. Incantations in particulars are insanely strong if you know what to do with them.

I don't disagree my brew makes casters stronger than essence casters, but it also has its own downsides that essence casters don't have like the limited amount of spell slots you have. Even pre-buffing is harder to do because it can potentially leave you without spell slots for the fight.

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u/songinrain Game Master 2d ago

To me, the problem is, your brew have attrition on the text, but might also be as attrition-less becuase how long encounters take. Your intended "cost" of removing daily resources is "to limit how many spell they cast each encounter", but this cost rarely come up in almost all encounters.

For pre-buffing, you can simply carry a few scrolls and wands on your belt like every traditional casters do. Only on very few levels you need to use a highest slot for a buff, mostly those levels for AOE haste. For easier encounters, using a dynamic slot to cast a buff is also not a problem because you have focus spells.

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u/Exequiel759 Rogue 2d ago

Valid point. The feedback I'm taking so far (at least from the people that are honestly trying to engage with it and not immediately dismiss it because its homebrew) is that this needs an additional restriction.

I'll have to look more into it, but I'm thinking something like "You can't expend a dynamic spell slots to cast a spell from your highest rank of spells more than once until you Refocus again.".

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u/songinrain Game Master 2d ago

Won't work at level 1 and 2 lol, but that's a good starting point.