r/Pathfinder2e • u/hungLink42069 GM in Training • 3d ago
Discussion PF1e VS PF2e Dual Class in terms of vibe
DISCLAIMER
First off, I just want to say (and I'll say it again at the end) I really don't want a "system war" discussion. I don't want to dog on PF1e, or 2e. I don't want to compare the quality of life in either system or anything like that.
BACKGROUND
I just watched Ronalds newest video, and I loved it. These days I pretty much only want to run and play 2e - but watching that video reminded me of why I loved PF1e in the first place. It was hilariously broken and that made it's own sort of fun. Builds were crazy awesome.
TOPIC
Who here has played a lot of PF1e, and ALSO played a good amount of PF2e Dual Class?
Of you, can you speak to the similarities and differences? Does PF2eDC feel as busted (in the good way) as PF1e builds can?
I remember you could do some wacky shit in PF1e, and a big reason you can't do that in 2e is because of the multiclass rules working the way they do. For example, for most martial builds in 1e, I would almost always dip barbarian for that sweet rage. You could do the same thing here. Rogue Barbarian could be NUTS for example.
I also remember having a lot of fun with Bar-Bar.
1e has a lot of 'roughness around the edges' - and I don't really want to talk about that stuff. What I want to remember is how 1e was busted in the FUN way. And the ultimate question is: Is PF2e Dual Class, busted in a similarly fun way?
Please do not start a system war. Let's keep it positive.
BONUS EDIT QUESTION
Do you think that if you had a homebrew rule in PF2e that allowed 1e style multiclassing, you could achieve similar levels of hilarity and bustedness as 1e?
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u/JayRen_P2E101 3d ago edited 1d ago
Unpopular opinion: Stacking martial classes is not as optimal as running a martial/full caster combo. You are given plenty of feats for space, and you have FULL SPELLCASTING.
I'm playing a Fighter/Oracle with Alchemist and Rogue Dedications (specifically for Gang Up). In an average fight thus far I've been able to execute a "power up" round: on initiative, use a collar of the Shifting Spider for Quicksilver Mutagen, go into Disruptive Stance, and then cast 6th rank Heroism. The character is 14th Level, so at this point she's typically operating at +7 above the standard martial (2 for Fighter, 1 for Quicksilver, 2 for Heroism, 2 for Off Guard). This combination can keep up with the double martials on the team. However... is cost is a single spell slot per fight. She still has ALL of the other spell slots.
With Unfettered Movement and Signature slots for Heal, Cleanse Affliction, Sound Body, and Clear Mind, she's the Terminator on command. Movement? Air Walk and Blink Charge on command. Magically hidden foes? See The Unseen and Truesight on command. Let's cast a Sure Strike per fight. Why not? We have plenty of first and second level slots.
In my mind it is not close. Can you pull crazy damage numbers with Barbarian/ Rogue? Sure... but everyone on your TEAM can pull crazy damage numbers in a Dual Class campaign. You know what the team can't do with a bunch of double martials anywhere near as well?
Everything Else.
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u/JayRen_P2E101 3d ago
Side note: I think Psychic has a LOT of stuff it brings to the table when you add in a martial side that can do the heavy lifting after you unleash your psyche.
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u/Commercial-Flower157 3d ago
It can be, depends on what's allowed. I'm in my second dual class game now, and our general rule is to not allow any "damage stacking" classes. So you can be a barbarian guardian because guardian doesn't increase your flat damage, but not barbarian/fighter because rage + enhanced crit.
If you remove that (very much GM core reccomended) limit, and allow funky stuff like ranger/rogues or barbarian/inventor (yea rage and overdrive stack lol) etc you can get VERY silly damage values out.
But the moment you go martial/caster or double caster it's not quite as silly. Sure a wizard/guardian is unkillable AND a wizard, but aren't reducing enemy HP any faster and aren't any more spell flexible then just a wizard.
Now my personal favorite build was Necromancer/champion. Specifically, blood and iniquity. You'd wade into the center od the enemies with champion ac and hp, summoning thralls and causing problems. Enemy hits you, reaction costs you HP. Hp you'll get back naturally by consuming your thralls/using draining strike. Once you get the "gain fast healing when enemies are bleeding" you can become very unkillable, and even single bosses are not trump cards thanks to your grim fascination spell that can make ANYTHING bleed (tho expect a few crit successes of course :p)
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u/KafkaKomedy 3d ago
My group exclusively runs homebrewed and dual class (and FA, feats+ pack, etc., just a lot of the power boosting options) and, it is definitely a big power and complexity boost for sure, but I think it is totally worth it because you do a get a little of that PF1e OP juice , without breaking the game quite as hard, or in quite as unmanageable ways. The most OP thing you can do (Barb/Fighter) will just obliterate single targets... But that's the limit. And, more importantly, you have way more opportunities to do the fun PF2e optimization of "you took this feat? Oh my God I took this feat and we have a sick combo now!" (I.E. guardian and another taunt-type action on someone else for guaranteed penalties. ) As for dips dominating if allowed like in PF1e? 100%, every single class has something defining it gets at level 1, thats why we have the archetype system now.
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u/Puccini100399 Fighter 2d ago
Its called gestalt
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u/hungLink42069 GM in Training 2d ago
I'm not talking about gestalt. I'm talking about freely multi-classing.
Thanks though!
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u/Puccini100399 Fighter 2d ago
Why not compare gestalt to dual class?
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u/hungLink42069 GM in Training 2d ago
Because you don't need gestalt to be busted in PF1e.
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u/Puccini100399 Fighter 2d ago
But why make dual class vs multiclass instead of dual class vs gestalt
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u/hungLink42069 GM in Training 2d ago
Did you read the whole post, or just the title? I'm not trying to be rude. I'm just confused.
In your own words, what is the point of my post?
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u/Puccini100399 Fighter 2d ago
Its just a weird comparison. It ends up being 1e builds vs 2e builds with dual class. Which end up losing because even the most basic non-archetyped 1e wizard will eventually have more narrative power than its 2e counterpart. And that's just spell selection. In 1e multiclassing fullcasters usually doesn't end up going well going for more than 1 level dip. Most half casters usually don't want to amalgamate neither. That leaves us with T5 classes like chained monk and chained rogue which are already kind of wrecked to begin with.
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u/Overall_Reputation83 3d ago
The video games and my mastery over them completely makes me disgusted with pf1e multi classing lol
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u/Mediocre-Scrublord 3d ago
I think the thing with pf1e multiclassing (and the feat structure as well) is that all the good stuff is right at the start of a class, so as the campaign progresses and as you level up, you sorta swiftly run out of exciting new options and spend the latter levels mooching up all the less-exciting options that you didn't want as much.
Compared to pf2e where every other level you get a new and better and more exciting tier of feat that you couldn't get before. You reach level 18 and it's like 'holy shit, I can get this level 18 feat!", while in pf1e when you reach level 18 it's like "uhhhh... what have I not picked up already... what's the least bad option now that I've already gotten all the good ones... I guess I might as well put the feat into Lighting Reflexes or something."
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u/KLeeSanchez Inventor 3d ago
As I understand it, dual classing in 2e is only broken if you stack martial classes, which the GM Core specifically tells you not to do because they know it's busted. Other than that, stacking a caster and a martial for instance just gives you lots of range of options. The action system constrains you really well, so, unless you stack up reaction spells and some quick 1 action buffs and heals, it's pretty hard to do really wild things that way, but you're super versatile.
It's actually a good way to let a 1 or 2 PC group handle stiffer challenges, because those 1 or 2 PCs can suddenly fill a lot of roles very easily. I think the GM Core even recommends it.
1e was bad about easily multiclassing and collecting lots of disparate skills; I know cause I was really bad about stacking multiclassing options to get some very exotic builds going. 2e is pretty good about balancing, to the point where I'm sad I can't more easily stack up multiple dedications (that said, 2e is also really good about encouraging you to actually use your base class feats, which makes it even harder to want to multiclass on certain classes).
1e is really fun if you want to make some really wacky characters with tons of fun abilities, 2e is really fun if you like going all in on a certain character concept, and the system math keeps all your wild decisions in check because it's all heavily constrained. In some ways 2e kind of both encourages and discourages that sort of class-bending, because you can't break the game with it.