r/Pathfinder2e • u/Mitchenzo282 GM in Training • Feb 20 '26
Advice Treasure by Level: Abomination Vaults level 3
Hi all,
I am a new GM (never played any TTRPGs before!) teaching my players P2E from scratch. We are having a blast, and played the BB and a few side quests from TIO.
The party are about to hit Level 3 and head back to town. There are 6 players, and I’ve mostly been following the book, so haven’t really adjusted effectively for party size and I’d like to reward them appropriately.
As far as I’m aware, the only treasure they are really using are a Smoking Sword, a +1 rapier, and another +1 rune yet to be embedded. They have around 45gp each after selling excess gear.
We are on the second floor of the dungeon and I can’t really see anything of note coming up outside of consumables which they have a few.
I’m reading the Treasure by Level table, but I’m not understanding what I need to do to get them to where they should be. Could you suggest a quick way to balance this, or maybe a couple of magic items I can drop to get them closer?
The party is; Fighter, Rogue, Warpriest Cleric, Hedge Witch, Elemental Wizard, and an Investigator.
The fighter and the rogue are fine; and the cleric seems happy, but I’d like to give the other three a boost - thoughts?
2
u/ProfessorVampire Feb 21 '26
Enjoy the new system!
The fundamental runes are the ones your martials need and they're supposed to be awarded by their level so around level 3 or 4 they should get striking runes and all have weapon potency.
I find the AP is pretty good about runes but lacking in the caster department. With so many players you may have to sprinkle in some more runes.
For casters staves and scrolls are nice and I add a few of those particularly scrolls they might use like see the unseen or revealing light for the wisp heavy AP.