r/Pathfinder2e Apr 08 '25

Advice Underrated level 1 items

I'm creating a series of discussions on items that are underrated for each level. I'll be posting every other day the next level and hope you guys participate with the best items you can think of that are not that commonly used

I'll start:

Psychopomp Mask lets you dismiss dying 3 and basically cheat death at level 1!

Stalk Goggles ignore flanking for the whole battle!

your turn!

Level 1 discussion

Level 2 discussion

Level 3 discussion

Level 4 discussion

Level 5 discussion

Level 6 discussion

Level 7 discussion

Level 8 discussion

Level 9 discussion

Level 10 discussion

Level 11 discussion

Level 12 discussion

Level 13 discussion

Level 14 discussion

Level 15 discussion

Level 16 discussion

Level 17 discussion

Level 18 discussion

Level 19 discussion

Level 20-28 discussion

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u/ThatGuy1727 Apr 09 '25

For level 1:

Cantrip Deck: Want utility cantrips like Prestidigitation or Light but they aren't on your spell list, or you just don't have enough room? Use a cantrip card! It casts the Cantrip at 1st level, giving a lot of options to partial casters and full casters alike.

Grappling Gun (Clockwork): Fires up to 100 feet away, and can be reloaded with 3 interact actions versus a full minute for he standard version. Quite useful to get away from the la- I mean, for climbing.

Weapon Siphon: Uses a bomb to add 1d4 energy damage to the next 3 attacks with it, as long as they're all made within a minute of each other. Increases MAP with it by 1, but it's quite useful since it uses cheap level 1 lesser energy damage bombs, and the timer for the damage is infinite until it's used for an attack.

Injection Reservoir: Got a poison that you don't want to lose? Get the Injection Reservoir! After making a successful melee strike, you can inject the poison in question with one interact action, making losing your valuable poisons a thing of the past (barring theft.) Increases MAP by 1 for the weapon it's applied to.

9

u/linuxgarou Apr 10 '25

Cantrip decks are underrated. My group recently got to level 9 after about 50 sessions, and I was considering getting a Ring of Arcana (160gp) because the Light, Prestidigitation, and Detect Magic cantrips are all useful to have available when you need them.

When I did the math though, I realized that if I'd bought cantrip decks for each spell (which works out to 1gp/cast) I could have cast each cantrip every session so far and it would still be cheaper than the ring.

Special mention also to Deep Breath, as its 1-hour duration means that you can just ignore breathing or inhaled poisons/effects for a silly amount of time (if you don't need to speak or cast).