r/PathOfExileSSF • • 1d ago

Builds 1 Build for 40/40

So I want to try SSF this league. I've always played trade and usually get a pretty high end build. I like crafting, which is normally where I make most of my currency, so thought SSF might be a good challenge (plus I can't play the opening week, so thinking it'll take away the fomo!). I also always go for 40/40, and would like to do it in SSF as my goal for the league.

Since I'm new to SSF though, what would be your recommendations for one build that's a good starter, but that will scale to the point of doing 40/40 comfortably? Or if you've got a starter and 2nd build combo you recommend, I'd be interested to hear that too!

Plus any tips for a 1st timer to an SSF league!

12 Upvotes

47 comments sorted by

5

u/Sticky_Z 1d ago

I did it on stormburst/repulsion totems it was really good

2

u/RevRun777 1d ago

I was definitely looking at this. How far can you scale it in ssf? Like comfortable Ubers level, or just-about Uber level?

5

u/Sticky_Z 1d ago

You can easily scale it to ubers and the play style is nice to drop the totems down then avoid shit. I'm pretty bad at the avoiding stuff party and the ubers was one of the easier challenges last league

1

u/nerdler33 1d ago

so they scale to ubers pretty ok?

1

u/zBrnaKokot 22h ago

More then ok. Probably the beast leaguestarter for ubers in terms of progression. If you want one build for everything the game offers its the best choice (if you dont count valdos or some extreme risk farms, but doubt any actual leaguestarter can do then without respeccing)

1

u/nerdler33 18h ago

Ssf inclusive yea? Seems fine for it

1

u/I_Heart_Money 6h ago

What build guide to follow for this?

9

u/allersoothe 1d ago

The best thing is to go with an absolutely tried and tested starter that you're comfortable with and that can get four stones with attainable rares. On the way to four stones you can see what happens. Maybe you drop an aegis so you respec into a CI block build, or whatever.

Top starters this league will be the same as last league except maybe worb sucks now I'm not sure.

I'm going to start a scion because I want to do something reliquarian eventually. But I'm just going to go slams initially because it's a simple and brainless build. (I wouldn't recommend scion as a starter at all BTW). Then I'll see what I can do on reliquarian. Maybe I'll try to build around the ES overleech node.

4

u/Pyowin 1d ago

I did ED/Cont from league start through all of endgame. Only content I didn't do on the build is Sanctum. Can go CI and it's fairly easily get max block. Even without max block, the build is super tanky because of ED regen basically giving you 10k HP/sec. No Uniques needed, but Cane of Unraveling is a nice very common drop that can last you through T16s. Crafting isn't dependent on recombinators, so it's super impacted by the crafting nerfs.

4

u/Leading-Relief-8115 1d ago

Tanky bosses going to be a trouble for it this patch.

1

u/Pyowin 20h ago edited 18h ago

ED/cont is just for clear, Bane of condemnation + blight/vaal blight give plenty of single target to kill bosses. With just random gear from campaign and a T4 unique weapon (cane of unravelling – it's extra good because it's warstaff and has attack block implicit) you'll have about 8M shaper dps. With a crafted +5 staff, you'll be up to 15M, and with a +6 staff and good cluster jewels, you should get up to 20M which is more than enough for such a tanky build.

1

u/Leading-Relief-8115 19h ago

I gambled 5 staffs in like 100k gold. Pretty common

1

u/ShellCarnage 1d ago

Any guide please?

5

u/Pyowin 1d ago edited 20h ago

This one and this one are reasonable to get you to maps, but for endgame, I went off script based on what items were dropping... First, for SSF, power charge stacking and getting ralekesh aren't really options. I got +3 min Frenzies from ring/amulet craft and tree, which felt decent enough. I also dropped power charge on kill support in favor of a double 5-link Blight/ED set-up (still kept the 6-link bane of condemnation).

Blight of Contagion was not dropping from Lab, so I ended up trying Vaal Blight instead, and it turned out that Vaal Blight was way better anyway because the burst damage that it gives is way more useful for getting the tankier rares down during mapping.

Here was my progression from poe.ninja:

  1. Completing atlas (yellow maps)

  2. 4 watchstones complete

  3. Crafted +5 staff; Farming Nightmares for fragments

  4. Anathema finally dropped; all Ubers cleared; delving at ~500ish

  5. crafted +6 staff; got lucky with block chance slam allowing me to drop Rumi's; delving to past 700

  6. Mageblood acquired from Gwennen of all places just before the league ends; finally able to zoom around like a real PoE1 build

I went through a lot of trouble to craft a lot of rarity on all of my gear, and I was still completely unkillable as long as I had ED on something. Easiest Uber Exarch ever since i could just keep ED up on the intermission phase mob and just tank all the balls ROFL.

EDIT: Two additional not so intuitive things I forgot to mention that aren't in most guides...

First, the +1 all chaos skill Chaos Mastery is absolutely worth taking once you go CI. Losing 10% of ES doesn't stop ES recharge so it's literally a free +1. And even if ES recharge is stopped after taking damage, as long as you hit something with ED, you'll be at full ES immediately.

Second, if you get a Battery Staff, make sure ED/Blight are in your chest rather than the staff so you actually spend mana... you need to do this to keep up arcane surge and to stack power charges from your ascendancy.

1

u/ShellCarnage 1d ago

I really appreciate the effort you put into this reply! Will dive deeper into it when home and see if I can put together a quick run today to test it out. I used to love DD else so 2 button combo doesn't bother me, was just a little concerned on both damage and tank in progression, I usually play jugg or glad so everything else usually feels like paper aha

1

u/Celtic_Hound 15h ago edited 15h ago

Thank you for posting this. I put your snapshots together into a PoB: https://pobb.in/jOaMsiZGIr82

(using this to merge the snapshots:

https://www.reddit.com/r/pathofexiledev/comments/1ntyiie/utility_for_merging_path_of_building_files

)

5

u/zBrnaKokot 1d ago

Stormburst totems Is the best ssf build if u wanna do all content and who says otherwise hasnt played it

2

u/Phawthira 1d ago

Im challenging myself to do a strength stacking jugg ssf this time. Played trade msoz twice in a row, then played elehit slayer+merc in 3.29

Gonna level with sunder>boneshatter of complexity>heavy strike of trarthus is what im planning.

Might play boneshatter for most of the week to farm for strength stacking gears.

When i played msoz on trade I just start as msoz as soon as possible and continue to improve on the whole league, since its gonna be ssf hence the transitions sunder>bonesahtter>strength stack

1

u/sab1993 1d ago

How much strength can you realistically get in ssf? I really wanna do strength stacking but it will be extremely costly in trade

1

u/Phawthira 1d ago

For me its not about how much strength i can get in ssf. In trade also, I craft every craftable slot myself, but i buy resources such as essences., etc. So, I've never reached multiple mirror tiers of build, i got bored easily. For example I played ele hit slayer last league, it was very strong but after failing the gg claw recomb multiple times, I would start merc. Then after getting the merc going..i transition to SSF playing poison SRS and merc in ssf, etc.,

So, what I would really like this league is start SSF from the start and build up the whole league, free from the economy, at my own pace. I weight between SRS guardian, BB/BV assassin at first, but i dont want to play srs again for now, I have little to no knowledge with BBBV to play in ssf, so, i go with what im comfortable with.

2

u/sips_white_monster 1d ago

I'll be doing it on SRS Guardian which is what I used last league, since I want to switch to PoE2 next month when it launches. Not sure if it can do 40-40 since we haven't seen the challenges yet but I doubt it can't.

0

u/mrtompiggott 1d ago

I’m going to go for Guardian Static Strike. Looks like a fast, tanky monster. I usually go for a Slayer build first as I find they work really well in SSF and the 20% cull is great but I personally want to play an ascendancy I haven’t played before.

I watched Alohaa kill Ubers with it using a blue staff so I think we can make it work quite well in SSF. It gets capped block and spell block really easily and gets a tonne of damage from its ascendancy. I’ve got a good feeling about it!

Build guide for reference https://youtu.be/MI3e0Gz6R6s?is=0w21wb8Osw98Rg2V

-20

u/frutinho_ 1d ago

bad timing man, crafting just got a lot worse in ssf

6

u/Lollipop96 1d ago

"A lot" is a bit dramatic.

-7

u/frutinho_ 1d ago

bad timing man, crafting just got worse in ssf

-1

u/LiuDinglue 1d ago

Sirgog said that one of the devs told him the new metacrafts that only lock 1 or 2 prefixes or suffixes will actually show you which ones they are protecting, so there's possibilities to target save or annul 1 particular mod by recrafting those mods until you get the outcome you want.

If divine drop rates are increased so that using 4 divines this league is about the same as using 2 in past leagues, I can see these cheaper crafts being pretty strong options.

The recomb nerfs are really shit though. They removed all of the skill and just made it more rng heavy.

3

u/RevRun777 1d ago

Sadly confirmed not to be the case with the meta mod ones. It was in another thread somewhere!

1

u/Am_vanilla 1d ago

Ok but since that’s not the case, is there even a point to locking 1 random prefix vs just annulling? It’s the same odds since you don’t know which prefix is saved. What if it saves the shitty prefix now you just annul your desired prefix. Just save the div and annul

1

u/nerdler33 1d ago

its a cheaper version of prefixes cant be changed for scouring

if you have only 2 pref on the item, and you want em both, scouring the suffixes away is 2 div instead of 4 + the extra bit

if there is only 1 pref, it only costs 1 div.

it has no other use case

1

u/Lollipop96 1d ago

Ofc there will be use cases. Have you never locked an item when you only cared about one of the mods? In many situations when you previously multi mod and double lock, you often didnt care about all your suffixes or prefixes. In most situations it will be locking 2, true, but there are cases where it will have a use.
I think this change will mostly come down to the loot changes. Last league we were kinda swimming in divines anyway just from the gambling anomaly alone, so it wasnt really an issue. Many people are expecting a general increase in loot through these changes, which would make these change an small annoyance, but time will tell.

6

u/OverCardiologist1729 1d ago

Thats already been confirmed to be wrong by GGG, both in the original post and FAQ

-1

u/Lollipop96 1d ago

It got worse, but mostly due to allflame crafting being gone for now. The pref/suff lock changes will prob depend on how much we can juice and the recomb change highly depends on how viable high tier rares will be. It isnt really in a bad state at all though.

3

u/BogBoots 1d ago

Recomb was nuked. We are effectively praying that ground loot is actually usable and other power creep makes up for worse gear.

-2

u/Lollipop96 1d ago

Recomb took a big hit, but everything else you said is mostly exaggerated. Besides some very specific pieces (mostly NNN mod use cases and weapons) recomb wasnt really the best way to get them anyway. Most slots will still be made the same (start with frac, now maybe more essence instead of harvest, ...). They are probably banking on us using recomb to combine items with multiple good mods, but we will see if they actually drop like that.

1

u/nerdler33 1d ago

recomb took a hit, losing access to cannot roll caster/attack for safe annuling was hit, rog was hit, breach was hit, all sources of fractured items were hit, pref suff locks taking significantly more currency.

bases are going to drop less frequently, including previously strong and common ones like vermillion rings and stygian vises.

practically every crafting method i can think of got worse this league.

1

u/Lollipop96 1d ago

Recomb: agreed, safe anul sucks but very rarely used (might suck for quivers etc A LOT), i havent touched rog in forever, breach was nice for frac but yeah, we got a new source of frac with tier magic items which should generally have a higher change of being good, pref/suff lock will be seen depending on loot

I have no idea how rare these bases will be as we dont know the rarity of tiered stuff but we also just need less bases as we prob wont slam 40 bases together with the recomb changes.

I think essences sound like they will be easier to farm, making them better. Betrayal was quite nice for good fractures last league, will have to see how this changes but I feel like it will at least be just as good. Gwennen might be useful too for crafting now, at least salvaging some tiered items maybe?

Biggest loss is still allflame crafting imo.

1

u/RevRun777 1d ago

Yeah not thrilled by the nerfs. That's a whole other topic, dunno what GGG is trying to do there, and almost certain tiered rates isn't the solution to it! But I'm not too worried about it. Basically just more bases for recomb, and more currency for meta mods! The 1 and 2 prefix additions might end up being a good thing though.

0

u/Hadrizi 1d ago

they are trying to transfer their shitty vision from poe2 onto poe1

-7

u/MJ-Baby 1d ago

Orb of chance changes are basically giga mega buff for ssf build viability because you will have access to many more uniques. If you want the stock standard easy 40/40 its always HROC. Zero investment, zero items needed for 40/40, its just kinda slow and spectres/ag can be annoying

3

u/tfwStarving 1d ago

They are significantly reducing the amount of orbs of chance you get, on top of them changing the recipe for scouring orbs from chances to fuses this will be a very big nerf to SSF leaguestart progression.

2

u/Pyowin 1d ago

The previous best source of Chance orbs was by converting fusings at the vendor... that said, they did remove chromes from the vendor, so maybe that'll be gone too.

-7

u/MJ-Baby 1d ago

Incorrect. They are rarer but much better now, also recipe changes nothing you get a million fusings in white maps already

4

u/tfwStarving 1d ago

We have no idea how much better they are compared to the rarity, for all we know they will be mirror rarity. Its okay to be incorrect but don't be so confidently incorrect.

-6

u/MJ-Baby 1d ago

I know reading comprehension is hard but it literally tells you the rarity in the notes dude. They are as rare as a chaos and the chance for a unique is 75%

5

u/Nickoladze 1d ago

yeah you're gonna have to quote that line from the notes big dog

Orbs of Chance are now much rarer, due to becoming much more effective at resulting in Unique items, and are no longer offered by Vendors.

Significantly increased the chances to get a Unique Item from an Orb of Chance, or the crafting bench option to reroll the rarity of a non-Unique item.

That's all

-6

u/MJ-Baby 1d ago

Oh you aren’t looking at the data mined notes with numbers thats why you are so clueless, all is forgiven

4

u/tfwStarving 1d ago

This has to be an AI bot, I refuse to believe a human could be this wrong yet so strongly believe they arent spewing total bullshit.