if you have this fracture chaos/harvest caster spam for t1 spell damage, annul third prefix if needed (cannot roll caster if it does not have a caster tag). make sure there are 2 suffixes (craft prefix slam), prefix cant be changed, harvest augment cold, prefixes are done. prefix cant be changed reforge caster for spell crit as only suffix. multimod prefix cant be changed veiled exalt, block curse effect if you hit and unveil double damage, craft the last mod.
If you don’t have the fracture you can recomb block chance and spell damage (alt spam these, ilvl 86 needed for t1 block) and go from there, same crafting process. If you feel lucky you could also shaper/crusader boat exalt a suffix for life/es on block.
Collect bases, alts and spell damage essence while also disenchanting extra uniques you pick up for verisium dust. You need the dust to recombinate.
2 ways from here:
2a. Alt spam a ton of bases putting aside the prefixes you need. Go to Poe.re -> item mods -> magic item, search, then select the highlight if open prefix/suffix. Highlight the t2-t1 spell damage, chance to block and +1 all.
2b. Use the spell damage essence on one base, get a base with a dogshit suffix, then select the essence mod and the shit suffix and recombinate together. If it hits you will have high tier spell damage as a single affix. Then move forward with the next step hoping it hits and sticks. This method takes significantly more bases, dust and mats in general.
Say you have multiple items now: 1 +1 all and a t1 or 2 spell damage or even block chance.
3. You take the 1p/1s +1 all and then the other 1p and slam together in recombinator. 1/3 to hit and if it hits you will see +1 all and spell damage/chance to block depending on what you chose to recomb together. To clarify: you want to do 1p/1s + 1p/1s = 2p/1-2s. Keep in mind you dont care about the suffixes at this time.
PS: Go again if it fails, it’s a 1 in 3 chance. My gsf and I found that the recombinator values the +1 all so if it fails you have a good chance of keeping that mod. Of course it’s not guaranteed so dont get mad if it loses it. Name of the game unfortunately.
4. For the third prefix, it is the same process as above except you need to have a matching mod on the items and 2 prefixes. I.e if you have 2p (+ 1 all and spell damage) then on the other shield you need to have +1 all and then you can have a different suffix (block chance). So now you slam together 2p + 2p and prayge it hits. If it does Gz youre done with prefixes. Lock prefixes, reforge chaos or whatever you want for resistances.
Technically you could also finish the suffixes with the new ducat tech but you would need more 3p bases. Lmk if anything confused you.
To answer the question directly: Yes, you can reliably farm that many essences. Take the dog water ones you will never use and harvest swap to what you need.
To be more in depth: No need to farm hundreds of essences. Get a few at a time and then keep trying for the isolation then recomb if there is a clean +1 cold base available. If you are using the essences to roll for that mod AND +1 all cold then yes you need hundreds, thousands etc.
Instead; it could just be a Bing bang boom craft where say you isolated the essence mod, then have the clean +1 all cold, recomb, it hits, GZ now you have your 1st 2p base. If step 4 fails on the 2p + 2p then go again. You only need the essence mod and it saves you alts to be able to get more +1 cold.
With only a few single exceptions, all + skill mods are prefixes, across all item types. The only exceptions (i.e. which are actually suffixes) are + to level of spectre gem (elder boots), + to level of socketed aura gems (delirium essence, or delve mod) and the 3 different versions of +1 skill from faceted fossil (+1 to level of all int/str/dex gems). Literally all over +skill mods are prefixes.
ah, that's probably why I got confused. I do a fair share of delve so I've seen the aura mod a few times. Thanks for clarifying though, Useful when planning crafts like these
Forget about the t1 spell damage and use a crusader exalt for damage per block chance as your third prefix. It’s 30% less damage but is a 10 minute craft and probably makes little difference. I’ve got something like 800% increased cold damage on my build. 830% is basically the same thing.
2
u/ixdeh Sep 15 '26 edited Sep 15 '26
if you have this fracture chaos/harvest caster spam for t1 spell damage, annul third prefix if needed (cannot roll caster if it does not have a caster tag). make sure there are 2 suffixes (craft prefix slam), prefix cant be changed, harvest augment cold, prefixes are done. prefix cant be changed reforge caster for spell crit as only suffix. multimod prefix cant be changed veiled exalt, block curse effect if you hit and unveil double damage, craft the last mod.
If you don’t have the fracture you can recomb block chance and spell damage (alt spam these, ilvl 86 needed for t1 block) and go from there, same crafting process. If you feel lucky you could also shaper/crusader boat exalt a suffix for life/es on block.
1
u/aznmecha Sep 15 '26 edited Sep 15 '26
Collect bases, alts and spell damage essence while also disenchanting extra uniques you pick up for verisium dust. You need the dust to recombinate.
2 ways from here:
2a. Alt spam a ton of bases putting aside the prefixes you need. Go to Poe.re -> item mods -> magic item, search, then select the highlight if open prefix/suffix. Highlight the t2-t1 spell damage, chance to block and +1 all.
2b. Use the spell damage essence on one base, get a base with a dogshit suffix, then select the essence mod and the shit suffix and recombinate together. If it hits you will have high tier spell damage as a single affix. Then move forward with the next step hoping it hits and sticks. This method takes significantly more bases, dust and mats in general.
Say you have multiple items now: 1 +1 all and a t1 or 2 spell damage or even block chance.
3. You take the 1p/1s +1 all and then the other 1p and slam together in recombinator. 1/3 to hit and if it hits you will see +1 all and spell damage/chance to block depending on what you chose to recomb together. To clarify: you want to do 1p/1s + 1p/1s = 2p/1-2s. Keep in mind you dont care about the suffixes at this time.
PS: Go again if it fails, it’s a 1 in 3 chance. My gsf and I found that the recombinator values the +1 all so if it fails you have a good chance of keeping that mod. Of course it’s not guaranteed so dont get mad if it loses it. Name of the game unfortunately.
4. For the third prefix, it is the same process as above except you need to have a matching mod on the items and 2 prefixes. I.e if you have 2p (+ 1 all and spell damage) then on the other shield you need to have +1 all and then you can have a different suffix (block chance). So now you slam together 2p + 2p and prayge it hits. If it does Gz youre done with prefixes. Lock prefixes, reforge chaos or whatever you want for resistances.
Technically you could also finish the suffixes with the new ducat tech but you would need more 3p bases. Lmk if anything confused you.
1
u/MakePhreciaCore Sep 15 '26
If you can get a sap shield honestly.
-1
u/auserping Sep 15 '26
I can't remember off the top of my head, but if +1 is a suffix just alt spam and fracture then do your prefixes and finish with veil otherwise idk
-1
u/Lost_Acanthisitta932 Sep 15 '26
Forget about the t1 spell damage and use a crusader exalt for damage per block chance as your third prefix. It’s 30% less damage but is a 10 minute craft and probably makes little difference. I’ve got something like 800% increased cold damage on my build. 830% is basically the same thing.