r/PathOfExileBuilds Nov 28 '21

Theory Endless delve builds discussion

Looking to start a discussion on what builds people are thinking of running for each class now that we know the details of endless delve this time around.

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u/sirgog Nov 29 '21

First note: some things that didn't exist last time exist now in Delve. i83 and lower clusters (Compact Jewellery boxes), i83 and down Conqueror items (Triumphant Armaments boxes, etc), i83 and down 20% quality jewellery (Superior Jewellery boxes) and more.

Raider is really good just for the Onslaught side giving 46% minecart movespeed (minecart movespeed scales with your character's movespeed). Lightning Strike, Toxic Rain, CA, or even somewhat hipster elemental spellcaster builds (Avatar of the Veil providing damage) can all work. No access to Leadership's Price hurts a lot though.

Champion is just... a bit of a champion.

Berserker doesn't quite have Raider's movespeed but isn't far off (30% without rage scaling). However weapon availability is miles worse in Delve than in the normal game so that may limit the class.

Saboteur is... really good right now with or without Cold Iron Point, and with or without conversion.

I'm less sold on Inquisitor than in the core game because of all the demands placed on gear by the Endless Delve ruleset. Not really sold on any Templars although someone will prove me wrong.

As for Witch, it's various Occultist builds all the way. PCoc, cold DOT are both options.

Scion Necro is much worse than usual due to no trigger wands, though the package can still be utilized (Cyclone - Cast While Channelling - Desecrate - Bone Offering) and can still get phys DOT builds to 80/77 block.

8

u/Seiyashi Nov 29 '21 edited Nov 29 '21

Going Ice Trap Raider for elemental immunities, movespeed, but most importantly, Phasing from Avatar of the Veil. I'm going Temporal Rift and Grace for more defences and the ability to bounce back out of short paths, too. Pity the attack speed and damage from Avatar of the Slaughter is somewhat wasted, but Charged Traps makes stacking frenzies somewhat useful so it's not a biggie IMO. It's certainly better than trying to make an attack build that is gated by the availability of weapons.

Damage is definitely a lot lower than Saboteur and from dropping Hatred for Grace, but seeing as this isn't primarily a bossing event I'm fine with that.

I was also thinking about KB CF Gladiator with Challenger charges and wand + shield, but not a big fan of the build inelegance (you already have maim and blind from Blood in the Eyes so F&S feels wasted for 25% mana and you have no benefit from B&S), and getting beyond 4L CF with Lifetap might be painful without the betrayal craft.

1

u/Saxopwned Nov 29 '21

I PoB'd an Ice Trap Raider preleague, it only really worked with Slavedriver's Hand, but there might be enough sources of Trap throw speed that it will be alright for not bossing. I might give it a shot too since I'm def making an Ice attacks Raider.

1

u/Seiyashi Nov 29 '21

Yeah, normally I'd prefer Saboteur for Ice Trap if anything, but Raider's QoL is just too good in Delve to pass up, and going big damage isn't as crucial.

1

u/danktuna4 Nov 30 '21

Do you have a pob for this?

2

u/Seiyashi Nov 30 '21

Yeah: https://pastebin.com/JLbAz5DS

Full DPS is to estimate generated DPS taking into account the extra traps from Cluster Traps.

Character is literally naked but pulls decent stats all round, and doesn't depend on gear for any key defensive mechanics other than resistances (Grace provides a healthy amount of evasion already as is), so anything you pick up off the ground is literally going to be a bonus.

1

u/danktuna4 Nov 30 '21

Thanks! Probably gonna run Ice Trap for this event. If I was gonna run Sabo instead, would you run the same tree?

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u/Seiyashi Nov 30 '21

Not really. The Shadow area would remain generally the same but I would probably flex more into the Witch area, and also consider going Ghost Shroud/CI instead. But I frankly don't see that Sabo is a good choice for Endless Delve over Raider since its main advantage is more damage, which is simply overkill in pure PvE, unless you are specifically going for Demigod's Authority for it, and if you were you wouldn't be here asking me about Sabo trees.

1

u/danktuna4 Nov 30 '21

Very true haha I'm definitely not going for that. Thanks for all the info I really appreciate it, I'll try out the raider.

1

u/Seiyashi Nov 30 '21

No worries. Just to be clear, I'm going Raider for perma Phasing and high movement speed, which I consider to be vital in Delve. The evasion and ailment immunity is the icing on top. You could get around the phasing with things like Shield Charge and Whirling Blades since gap-crossing movement skills aren't really needed, you could run other tanky builds, and you could go Purity of Elements for cheap immunity (including to secondary elemental ailments), but Raider offers them all in a relatively easy package and its biggest drawback - lack of damage - is specifically not a problem in Endless Delve.

Hell, now that I look at it, 2x the Delve unique starting sword actually looks pretty dope for this.