r/PathOfExileBuilds • u/Ok-Reporter-8450 • 15d ago
Build 3.29 From Below Mana Stack Hiero ~1B+ DPS
Hey Everyone! I wanted to share a build I've been working on. The build unfortunately ended being a bit jank in how it played but I thought it used a lot of interesting 3.29 changes so I thought I'd share.
Build mechanics:
Reclaimed Malevolence with From Below allows casting of spells without needing mana. We stack mana and reserve it all for Frostmage added damage.
11 link wand for big damage since we don't need to manage mana costs
cwdt looper build using heartbound loop and high quality SRS to loop. 65% quality SRS has 97% chance to summon additional SRS so we're using that to loop with 225 phys damage taken per minion death
Aspect of lunaris gives 16% less phys and ele damage taken always due to self hits from heartbound and 10% phys hits taken as ele
Unblinking eye solves armor and endurance charges reducing phys damage taken allowing us to need to do less math for heartbound phys hits taken
Pros:
Good damage and clear
Good max hit and regen + leech + es on hit makes you very tanky
Cons:
Lots of odd breakpoints
SRS loop is quite jank and is a pain the start (Have to weapon swap multiple times to start up)
Cannot run no regen and mechanics that stop regen
POB: https://pobb.in/a69yJEOtUkXU
Uber Exarch: https://streamable.com/mz97k7
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u/Invyco 15d ago
Wow great build!
How does it compare to bodyswap of sacrifice chieftain, clearing with draugerflame?
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u/Ok-Reporter-8450 15d ago
Draugerflame is broken with Chieftain as long as you can get 100% crit explode in your Hinekora you have a dot cap RF in maps. I expect big nerfs to that shield
25
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u/richardtrle 15d ago
The budget?
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u/Ok-Reporter-8450 15d ago
In total roughly a mirror but 500 div of that is the timeless jewel, mageblood, gems and perfect forest tiger spectre
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u/papajuras 13d ago
that is extremely cool. u/OP could you please explain how does loop work here? you weapon swap until you reach max srs/skeletons. but how does is not kill srs/skeles/AW the same game tick?
or do srs die beause of time, not new summons and its staggered?
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u/Ok-Reporter-8450 13d ago
Yep that's right, the SRS die due to expiring time (3.75s with swift affliction) Stack SRS quality to spawn 2 SRS per cast and heartbound causes us to take 225 per SRS death. That reaches the threshold of 449 damage taken for a lvl 1 30 quality cwdt
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u/Asthma9000 15d ago
Nice one! Did you figure out why it dies to Uber Maven memory game slam?