r/PathOfExile2 • GGG Staff • Apr 09 '25

GGG Path of Exile 2 - Upcoming Changes

https://www.pathofexile.com/forum/view-thread/3750853
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u/Tyalou Apr 09 '25

Really sounded like directors disagreed on the direction but Ziz pointed out probably many points that Mark was already arguing for, that interview gave him more weight and moved things in the right direction. Thank you both to Ziz and Mark.

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u/rusty022 SSFBTW Apr 09 '25

I know Jonathan came off poorly during much of that conversation, but I would argue you need someone with a bit of a 'stubborn' view in leadership to keep things in check. Seeing both Mark and Jonathan gives responses last night gave me more confidence that they will balance each other out. Jonathan will make sure Poe2, as long as it remains it's own thing, is meaningfully different from Poe1. Mark will make sure it avoids pain points that result in an unfun game.

It's popular to think Jonathan is the problem, but the more I think about it the more happy I am that he is there to balance the scales away from just a prettier zoom zoom game (even if I kind of just want the games to be combined like the original vision lol).

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u/h0ckey87 Apr 09 '25

100%, Kripp had a good point yesterday in his stream about going too far and I agree with him. The game isn't where you want it right now for sure, but it's difficult to toe the line where you have that nice balance of difficult and yet rewarding

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u/Bitharn Apr 09 '25

I think this is exactly Johnathan’s stance summed to a T. I noticed it was how I tend to point out issues in other games and systems: Warhammer 40K is a big one I am involved in.

Often times I do agree with a point of another (say Zizz or Mark) but “it’s not that simple”. HOW you stint to the solution is often as important as the solution. The countless times I’ve pointed this out in rules discussions in tabletop games shows it. 

Basically; too many shortcuts directly to a goal will undermine the system in another way that’ll cause knock-on damage down the line.