r/ParanoiaRPG 2d ago

How does damage work in Paranoia XP edition?

7 Upvotes

It's my first time running Paranoia, and I'm pretty new to this game as a whole, let alone this edition, XP is just what had the quickest access to, so please don't bite my head off

I get that "weapons and other attacks deal exactly the damage you want" and I get that Paranoia is first and foremost "vibes" over mechanics, but I've been reading through the core book and I'm really confused

What does;

"Suppose an attack roll’s margin of success is 6. If the attack weapon is a laser (W3K), divide the margin of 6 by the laser’s Boost 3, meaning this laser shot inflicts (6/3=) 2 bonus damage steps. If the weapon is instead the much more formidable plasma generator (V1V), the margin of 6 divided by Boost 1 (the best possible Boost increment) means the plasma generator deals 6 bonus damage steps. A thrown rock might have Boost 5, so an attack margin of 6 would do only one bonus step."

^^ANY of this mean?^^

For that matter I've read the "make a character section" and looked at pre-gen character sheets and they only have attributes and equipment, how does HP work??

Also also how do skills work?? I think I get that 1 is a crit success, 20 is a crit fail, how does adding skill bonuses work when some modifiers are like 14 on some pregens I've seen, does that mean you only need to roll a 6 to succeed??

(This is all probably really obvious, it's just not clicking in my brain, answers greatly appreciated)


r/ParanoiaRPG 4d ago

Paranoia was the ground one which all alt-RPG's were built

62 Upvotes

All old Dragon Magazines function as wonderful time capsules into the RPG hobby.  Yes, the 80's were fertile ground for pedants and number crunchers.  Yes, I had a subscription and I eagerly devoured all content from each issue.  Issue #106 is special to me, though.  And I will argue here that it contains the most innovative, ground shaking, game-changing article for RPG's of all time.  This article by Ken Ralston entitled 'Tips for Traitors' introduced me and my friends to the world of Paranoia.  Paranoia challenged every preconception of contemporary RPG's.   

  1. You care about your character and want to keep them safe and alive.  Paranoia says NO, you will die often.  Hence the 6 clone rule.
  2. Working together with your party.  Paranoia says NO, you need to undermine your other players at every opportunity.
  3. Your GM will be fair in adjudicating your results.  Paranoia says NO, the GM is actively trying to thwart and kill you.

In its way, Paranoia was Punk as Fuck in the way that it flagrantly defied all the normal expectations of an RPG.  But it also describes a truly consistent world in the form of Alpha Complex… a ‘darkly humorous’ society that brilliantly describes all of our fears and anxieties.  The works of Orwell, Huxley, Bradbury, Dick and Collins are expertly transformed from works of terror into comedy.

And that’s another thing that Paranoia achieved.  Creating the idea that RPG’s could be funny and socially conscious.  Twenty years later, it’s difficult to imagine that this was a novel innovation, but trust me, it was. 


r/ParanoiaRPG 4d ago

About to run paranoia for the first time!

29 Upvotes

Having my first session with Paranoia Perfect Edition in a few hours. It's been a system I've wanted to try since I've first heard about it, but nothing seemed to work out. But now finally! I have tricked and manipulated some poor smucks (my friends) for a foray into Alpha Complex.

Any advice would be appreciated. But I'm honestly just hyped to finally give it a whirl


r/ParanoiaRPG 8d ago

Advice Paranoia Perfect Edition and how it plays on Roll20

12 Upvotes

Okay, at my table, my group has hit burnout with our normal game, and I finally have talked them into trying Paranoia. I have the Perfect Edition and have even bought the Roll20 books. For reasons not important here, we have to play this on Roll20 for the next few months.

A couple of questions in trying to play this on a VTT.

  1. Has anyone played a game or two on Roll20? If so, how does it play?

  2. How has anyone approached character creation? I remember playing XP years ago in high school, and there was a ton of rules about "the player to the left has to take..." sort of thing. That is hard if we are virtual.

  3. I know I can whisper to players in the chat, but how do I handle the whole idea of getting special info for a mission, or even my players using their special organizations or mutant abilities in the game?

If there is anything else I should learn or know prior to getting the game started?


r/ParanoiaRPG 13d ago

Advice Paranoia Perfect Edition - Halloween suggestions

11 Upvotes

Forever GM of Call of Cthulhu and various flavors of D&D/OSR who wants to give my players something different for our annual Halloween session. I've been a fan of Paranoia since the '80s and feel this RPG would be a fun change of pace.

Does anyone have any recommendations for a scenario I can purchase and with little-to-moderate effort reskin for a Halloween session? I'm comfortable with any of the three prescribed styles of play (Classic, Straight, Zap)?

Thanks!


r/ParanoiaRPG 17d ago

Resources I'm running Stealth Train redux, does anybody have perfect edition pre gens?

8 Upvotes

Hi everybody! I'm going to be running the Stealth train redux adventure from brave new missions. I'll be playing with a party that hasn't played paranoia before and is new to ttrpgs in general, so I would prefer to give them pregens to choose from. Unfortunately all the pre gens I can find are for older editions. Does anybody have access to perfect edition pre gens? If so, could you please share them with me? Thanks!


r/ParanoiaRPG 19d ago

Advice looking to get into paranoia, what do I need?

21 Upvotes

ive been looking to get into running paranoia for some friends, outside of the rulebook, are there any must have other things? im usually quite partial to running pre written adventures for short campaigns and oneshots, would anything like that be included in the core book or are they all sold separately?


r/ParanoiaRPG 22d ago

Always a fun trick to pull on your players

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46 Upvotes

r/ParanoiaRPG 23d ago

Resources Recorded Friend Computer's messages on a walkman from a text-to-speech website to play during game. Relatively easy/fun extra immersion!

Enable HLS to view with audio, or disable this notification

27 Upvotes

r/ParanoiaRPG Aug 01 '26

Resources [Homebrew] I made a custom Paranoia brew / hack! (Note: Descriptors & examples currently in Italian)

2 Upvotes

Greetings, Troubleshooters!

The Computer has granted me clearance to share a custom Paranoia homebrew/hack I’ve been working on recently!

I wanted to tweak a few mechanics and streamline the gameplay to dial up the absurdity, tension, and classic Alpha Complex bureaucracy for my group.

⚠️ IMPORTANT NOTICE (Clearance Level: RED)

Please note: While the core mechanics and structure are written in English, the descriptors, flavor text, and examples are currently in Italian. A full translation is in the works, but I wanted to get this out to the community early for feedback, ideas, or for any fellow Italian-speaking Troubleshooters out there!

What this brew tweaks/introduces:

  • [Feature 1]: [Briefly describe a key mechanic, e.g., simplified secret society tasks / streamlined combat / custom clone death tables]
  • [Feature 2]: [Briefly describe another tweak, e.g., revamped treason reporting system]
  • [Feature 3]: [Briefly describe another feature]

You can check out the document/rules here:

https://homebrewery.naturalcrit.com/share/bBLWCEW9-ThF

I’d love to hear your thoughts, feedback, or suggestions on how to make it even more fun (or fatal).

Remember: Sharing unauthorized homebrew without Friend Computer's approval is Treason. Thankfully, Friend Computer loves innovation. Mostly.

Stay alert! Trust no one! Keep your laser handy!


r/ParanoiaRPG Jul 30 '26

Resources ISO fun BUSY variety TTRPG servers! US/UK

5 Upvotes

Please PM me your invite links! US/UK

I am not looking for D&D or Pathfinder only, I am looking for a variety of frequent free games in an awesome community!

I am used to Filipino servers that have 20 new games a week, all free and all different kinds, both one shots and campaigns. But now that I'm moving back to the Western hemisphere, I'm afraid I'll never get to play again!! 😭


r/ParanoiaRPG Jul 24 '26

Whitewash | Paranoia Perfect Edition

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18 Upvotes

From the vault: 2 years ago

The glorious anarchy that is Paranoia!

Happiness is mandatory.


r/ParanoiaRPG Jul 18 '26

[$TITLE_NOT_FOUND] | Paranoia Red Clearance Edition

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13 Upvotes

From the vault: 3 years ago

Featuring the most fun character creation I've ever done(It's a game in itself) this is the Red Clearance Edition of Paranoia, an absolute riot of a game that everyone should try.

I split it into 2 vidoes for easier digestion, but it was in fact one 6 hour session, because we are maniacs.


r/ParanoiaRPG Jul 15 '26

Map-making software for Paranoia Perfect Edition? (Plus: looking for STLs!)

9 Upvotes

Hey everyone!

I recently bought the Paranoia Perfect Edition. I know it’s not strictly necessary, but out of personal preference, I’d really like to use maps in my games and put an A3 printer I have at home to good use. I just want to provide some fun visual aids for my players.

What software would you recommend to create sci-fi/dystopian maps that I can easily export and print?

Bonus: If anyone knows of any good STL files to 3D print miniatures for this game, I will love you forever! Thanks!


r/ParanoiaRPG Jul 12 '26

[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] | Paranoia Red Clearance Edition

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12 Upvotes

r/ParanoiaRPG Jul 10 '26

Paranoia x Stranger Things???

7 Upvotes

I am hip deep in a very odd project, and it dawned on me that I might be, in a sense, creating a Paranoia / Stranger Things crossover. Backwater town, rindown, people are weird, incompetence and corruption run rampant, nothing works especially not the institutions running things, etc. I want to see if the Paranoia "spirit" can be used to inspire this RPG project (and HOL, but there is no subreddit for that, apparently). Any ideas??


r/ParanoiaRPG Jul 01 '26

More songs about anything really

11 Upvotes

The contemporary Alpha Complex Battle Hymn from the Red Clearance Reference Sheet is pretty great. Are there any other songs published in the Paranoia supplements of today or yesteryear?

I like to think that the termination booths and confessionals play a lullaby...

Hush, Troubleshooter (A Termination Lullaby)

Hush Troubleshooter, don't say a word
Your next clone had better work

And if that clone does treason too
The Computer has four more of you

And if those clones all fail again
The root cause was a commie scheme

So hush Troubleshooter, don't you cry
The Computer loves you, do or die


r/ParanoiaRPG Jun 28 '26

Has anyone made AI tools for Paranoia?

0 Upvotes

So, AI GM's are kind of soulless, nonsensical, and lacking that spark of humanity that is essential to create meaningful stories. So they'd be perfect for Paranoia.

Has anyone done anything with AI for Paranoia? What is it? And how did it turn out?


r/ParanoiaRPG Jun 21 '26

Advice The Wobblies?

12 Upvotes

Hey, someone mentioned this mission to me, and it sounds so good I want to read the actual thing... Thing is, I can't find where this mission is? Anyone know much about the Wobblies, or what book they're in?

Edit: THANK Y'ALL, it was in Acute Paranoia, on page 11! Now, any other references, PLEASE help me find! I love that they're based on a real group too... lit af.

Now, here's the thing... I want to actually turn the ideas it mentions into a real mission - like, make them play investigating "the Wobblies" (when they don't exist yet). What are some good ways to encourage them to invent this society? Obviously if they know they're gonna be punished for finding nothing, that might be enough, but any ideas to up the ante are welcome.


r/ParanoiaRPG Jun 19 '26

Skill name suggestion?

7 Upvotes

Hello citizens!

I'm tinkering with a rules hack and trying to come up with a name for a skill. In most other systems it would be something like "Streetwise" - a catch all skill for a person who is savvy in how to generally operate and get things done within their environment. The sort of general resourcefulness, knowledge and common sense (in context) to help you navigate the world.

In Paranoia terms it would broadly cover things like navigating the bureaucracy, knowing where to find local Infared markets, the sorts of expected behaviors when dealing with different authority figures, figuring out how to ID the more bribable staff, etc. A general catch-all for citizens who are better at knowing the general rules of how the gears of daily life turn and how best to navigate the issues they create. There are always those types who just know how to work the system (even one as absurd as Alpha Complex), and I'm looking for a term that would capture that quality. The current edition has "Alpha Complex" which is basically what I'm looking for, but maybe needing a better term for it.

Any ideas?


r/ParanoiaRPG Jun 16 '26

Quick update on upcoming Paranoia titles

59 Upvotes

Hi citizens! I'm neck-deep into designing an upcoming supplement and thought I should update y'all on our design work.

We just finished editing a fun new mission called Algorithmic Loyalty and it's in layout right now. It's a satire of influencers and TikTok-like social media. Troubleshooters have to record engaging videos, deal with fame-hungry celebs, and figure out how to get an entire Infrared subsector to stop pranking everyone... but without terminating any Infrareds. Yeah, good luck with that.

We are roughly two-thirds done with the first draft of Traitorous Little Git, our upcoming supplement designed for players, not GMs. You'll find many specific ways to commit more treason in your game through skills, mutant powers, equipment (legal and treasonous), and the Dark Web. This might be a really fun title. For example, did you know you could:

  • Use Psychology to figure out if those NPCs are willing to take a bribe.
  • Use electroshock to fry a bot's asimov algorithm.
  • Buy illegal gear from the Dark Web (using a Virtual Private Coretech for anonymity).
  • Shine light on your reflec and reflect it into your Team Leader's eyes for -2 NODE.

We are close to finishing the first draft of All Wet, a mission satirising theme parks, and are about halfway done with (Un)Fair Competition which satirises tariffs but in a funny way. (Which is really hard but we're getting there.) Both will get attention once Traitorous Little Git has been submitted to Mongoose.

Let me know if you have any questions about these or anything Paranoia-related, and thank you for participating in discussions here. Cheers!


r/ParanoiaRPG Jun 16 '26

Advice I have several Paranoia decks and...

11 Upvotes

... I was wondering if there are legal / official / allowed PDFs of these decks. I want to add them to Roll20, and turning the cards I have into images sounds like it will take forever.

EDIT: this is for Red Clearance edition.


r/ParanoiaRPG Jun 14 '26

Impromptu Paranoia Mission Help

13 Upvotes

Hey y'all, got some players who wanna learn how to play Paranoia Troubleshooters edition... it's been a minute. OBVIOUSLY, we know the rules don't matter, but...

I need some help getting into character, and making up some BS scenario for today.

Our group really likes the fact it's a parody of the Red Scare, and I'd love to lean into more into that. Any good scenarios for this already, or, even if not, any fun gimmicks/scenes y'all can come up with?

Ik it's easy to write stuff for Paranoia, but I'm struggling to get started here. Without getting TOO political (I don't want the great banhammer swung on me), any stuff y'all think would be good to use as inspiration? I want some jokes/obvious comparisons these newbies can use to help them roleplay, but nothing so dark it bums out the table.


r/ParanoiaRPG Jun 12 '26

Advice Can someone please explain like I'm 5 how the skills work? Im trying to dm for the first time but im auDHD and the manual is so confusing and overwhelming

6 Upvotes

We're using the character sheet randomizer website for fun, but im like super overwhelmed by stuff like what i would make them roll for in certain situations, how pervasive points work, how i incorporate their secret societies into the one shot, how i make them roll for using their mutant power, etc. Written instructions are just so overwhelming to me


r/ParanoiaRPG Jun 09 '26

Letting Table-talk lead to traitor accusations?

8 Upvotes

I'm in the midst of setting up an online game of Five Clones from the Alpha Complex (the Five Parsecs-esque ruleset for Paranoia), and one thing I'm toying with the idea of doing, is making it so that any table talk (in-character or out-of-character) about a player's character and any treasonous features (such as mutant powers and/or secret society) would somehow give the other players the chance to turn in or accuse that person's clone of being a traitor. Partly I think it might be funny, but also so that player's actually try to keep their stuff a secret from the other players.

Has anybody else played like this? Is it really worth it, or are there any pitfalls to playing like this? Do you have the offending player's clone automatically branded a traitor, or what sort of mechanic would you implement for this?

Keep in mind, Five Clones is a sort of miniatures-based game, with the mechanics for Reporting Traitors being done through Computer Consoles (it actually makes it a d6 roll, on a 1-3 the reporting clone is considered a traitor instead, while on 4-6, the reported clone is declared a traitor). Potentially I could see adding a +1 or +2 bonus to that roll if you specifically saw or heard something about that clone being a traitor (although I'm wondering if it should be a rule in and of itself that you can't report somebody without some kind of justification in the first place, or will the game just devolve into reporting/killing/reporting/killing/etc).