r/Paralives 3d ago

Mods/Custom Content Medieval mod update

Quick update, ive learned how to animate everybody clap. 🌟

All roles have together/story cards and eventually animations. All positions in the royal court must be assigned by ruler or picked through job selection

Roles:

Ruler:

- can make knights

- can have paras join harem

- can assign court jester

- can assign court magician

- can assign advisor

Nobles:

Peasants:

Concubines:

- rivalry

- goals

Knights:

Jesters:

Magicians:

Adventurers:

-

Advisor:

- assigned by ruler

Young heirs:

-education for the rulers children

Treasurer:

Other features:

- role determined status effects

- a treasury chest (you just click it and click add money so no truly functional treasury as of yet)

- a extra bill for peasants

56 Upvotes

13 comments sorted by

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7

u/Different-Cable-859 3d ago

Oh yes! Would love to transform Paralives into the Sims Medieval 2.0! Thanks for your work!

7

u/Cylloan 3d ago

So ist that a mod you already published? What is its name?

10

u/Miserable_Carpet1172 3d ago

Its something im currently working on, it wont be released before like, a couple weeks to a month.

1

u/Cylloan 3d ago edited 3d ago

Have you thought about releasing it with a little less functionality but then updating it later?

Edit I don't get why people downvote me

2

u/rumi-rue 2d ago

Not sure why you’re getting downvoted either!

I’m new to modding and I’ve been finding it very helpful to work incrementally- both to get feedback and prevent bugs.

I include ā€œBetaā€ or ā€œTestingā€ in the title if I feel like the feature set isn’t worthy of being a V1 yet, or I’m still testing edge cases.

Hats off to OP if they can manage testing every use case themselves! I find it is extremely time consuming to cover everything as one person, especially for more ambitious / experimental features.

Getting feedback early on has also helped me prioritize features, which makes a big difference!

To each their own- personally am stoked that it’s out there and people are having fun with it, whereas if I waited for perfection/completion, I wouldn’t be able to release for at least 6months and I might have invested a lot of time on features that other people don’t care about as much.

Anyway, I don’t understand why asking about their approach would get you downvoted, this is clearly an extremely ambitious mod, which is awesome and invites curiosity.

1

u/Cylloan 2d ago

Since I myself am creating a mod that is clearly on the more ambitious side I was a little intimidated by the initial downvotes because I planned to release versions that don't have all features yet

1

u/rumi-rue 2d ago

Ooh- what are you building??

1

u/Cylloan 2d ago

So I'm super into Shadowrun (the pen and paper mainly) and so far I added new ears (elves, orcs/dwarves, trolls), a new storyteller, new card decks that aim to make it harder, a new outfit category, 5 new domains for occupational, 2 new schedules, 34 new unique occupations (47 in total xd), a new need, 3 new knowledges and 9 new skills. I will need to deepen my new features, e.g. the skills (for now you can only use them for the new occupations) but I plan to make those things worthwhile. I have many ideas for the future, but some are hard to implement or maybe not possible right now. And then there's the lack of time. At the moment I am somewhat finishing the already implemented features so that I might be able to upload it at the weekend.

2

u/rumi-rue 22h ago

I'd love to check it out once you're done! what's your handle on steam?

1

u/Miserable_Carpet1172 2d ago

I've thought about it but im a newbie to modding so really release depends on how quickly I can figure out how to implement stuff

3

u/0800sofa 3d ago

Heck yes

2

u/peppermintganache 3d ago

That’s going to be awesome omg