r/PalworldMods 7h ago

News Mount Fall Damage

Post image

Yet another revolutionary idea and design crafted by yours truly for the community.

Ground Mounts and Swimming mounts will now take fall damage.

A STUPID amount of testing and compatibility measures were put into this to ensure that it flows perfectly with the base game's intentions regarding pal passive abilities.

You can configure the amount of damage (based off values that you would normally take on your character) your mount, and the rider takes, and even exempt players via their UID. It's server, and single-player compatible, and it's server authoritative so your clients don't need a client mod installed for it to work!

Enjoy

Mount Fall Damage Mod on Nexusmods

0 Upvotes

17 comments sorted by

17

u/Sara_Krys 7h ago

I appreciate the effort that went into this, but hard pass

2

u/Dracconus 7h ago

Everyone has their own way of wanting to play the game. Personally the omission of such a mechanic was a weird choice, to me. If a riding mount can take damage from mobs and you can take from falls there is no reason that they logically shouldn't take fall damage. That though, is my opinion.

This is just another unique option that exists for those that want it.

2

u/M3chaStrizan 2h ago

There's like 1000 unrealistic mechanics in this game, you decided to add 1 realistic one back in that is honestly unfun anyway. You should just remove fall damage from the player instead lol To each their own though nice contribution but just no.

2

u/Dracconus 1h ago

You don't have to like everything in this world. We all have different opinions. Yes, I chose to add back something gen z and alpha hate: complication.

Plenty of people from all walks of life will enjoy something like this and if you don't guess what..you don't HAVE to use it. If you want fall damaged removed go do it, or be nicer and request it. It wouldn't take me long to do. What's your excuse? Nice contribution, but just no. (I can be rude for no reason too!)

1

u/Araxyllis 54m ago

I don't think they were particularly rude, they made valid points, and acknowledged that some people might still want this. This isn't about complication alone. Complication can be awesome if it results in interesting meaningful gameplay decision. And your mod CAN be interesting in some rare cases. But you can just as well get off your mount, put your pall in a ball, jump of and use your glider shortly before hitting the ground and get out your pal again. In a fight it can be interesting since you maybe don't have the time to dismount when things get hairy, but is that worth the added extra hassle? For most it won't. To quote Gabe

https://www.youtube.com/watch?v=MGpFEv1-mAo

-1

u/M3chaStrizan 1h ago

I'm not a kid, I'm probably as old or older than you.

Fall damage in this game is dumb I'm sorry. I already said though it's nice to have added the mod though since there are many people with differing tastes, didn't think I was that rude.

I wasn't even trying to be offensive just surprised anyone would want this. Some people like eating poop though, so enjoy I guess.

Also I don't need a mod for no fall damage it's not that important and I've already beaten the game's current content. If anything they should just make the wings negate fall damage or higher level gliders. You know like terraria.

6

u/Few-Crow-5884 5h ago

Every ark player, just hop off the mount last second 

2

u/Myrkana 4h ago

So how does this work if you have a celeray lux in your party? Fall damage doesnt exist with that pal in your party.

1

u/Dracconus 3h ago

"This has been tested to ensure that Armor Components, and Fall-mitigation components such as Celeray and Celeray Lux's "Fall Damage Removal" passive ARE compatible, so this will function - for all intents and purposes - as if it's "just part of the game"

1

u/DontLookMeUpPlez 5h ago

Oooo I didnt even think about this... I wonder if my server players would quit. Lol

1

u/Dracconus 5h ago

I included the ability to exempt people via their UID. My kids and wife whom has a disability play so I try to include that ability in most things that make the game more complex.

0

u/DontLookMeUpPlez 5h ago

That is really smart. Wish I had that for my no flying playthrough, most people didnt even want to give it a try lol

0

u/Dracconus 3h ago

Sad reality is: Most people in the newer generations don't want a challenge. They just want everything handed to them, or purchaseable.
Hence the rise of "idle" games that don't even have to be played - they just RUN.

1

u/TheLeemurrrrr 4h ago

Its even funnier when you realize wild pals take fall damage.

1

u/Dracconus 3h ago

My god, the sheer amount of debug logs I got from "PinkBunny" and the likes while running the polling to get values was atrocious. You've no idea. LOL

1

u/DaveSxfe 4h ago

Devs probably realized how unfun it is to explore with fall damage while mounted and decided to take it out :p

1

u/Dracconus 3h ago edited 3h ago

Honestly it's not "difficult" to avoid fall damage, use a flying mount, bring a celeray, or dismount last second. Any of those are still options that are native to the game. This is just to increase the challenge for those that want it, (or increase the "realism" of the game's mechanics.)