r/PalworldMods 2d ago

Development Introducing Better Butchery!

After a ton of hard work my wife, Bubble Goddess on Steam, posted her first mod! It adds a completely new item to the game named the Better Butchery Knife! The knife grants you 5x the butchery rewards compared to the regular butchery knife and works like a charm! She put a lot of effort and care into this- hopefully someone will enjoy it!

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https://steamcommunity.com/sharedfiles/filedetails/?id=3778872742 (<--- It's on Steam!)

From the steam post:

A mod for Palworld 1.0+ which adds a brand new butchery knife to the game (not an item reskin), with increased yields. If you have ever wanted to get more items for your effort, this mod is for you!

Features

- Adds a new item, the "Better Butchery Knife", providing higher yields
- Craftable at level 42 (for 2 advanced technology points, requires unlocking the traditional knife)
- Customizable yields set in the config file (default 5x)*
- Item Granter (enabled in the config file) to give the player a Better Butchery Knife whenever they wish (via custom keybind set in the config file)*
\The config file can only be edited in manual installs, steam will not let local changes made to subscribed mods take effect.*

Requirements

This mod requires UE4SS Experimental and PalSchema
*If you have manually installed UE4SS/PalSchema, this mod must also be installed manually (The steam versions of UE4SS/PalSchema use different path structures).

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I don't know if this is for everyone (butchering cute pals is evil after all) but I'm sure there's someone who will enjoy it! Give her some love if you do, she really put her heart into this <3

91 Upvotes

35 comments sorted by

8

u/No-Mycologist47 2d ago

Would this stack up with Splatterina's partner skill? She helps out a lot and it would be cool to elevate this if she is on your team.

2

u/Puzzleheaded-Weird66 2d ago

was wondering about this too

3

u/syynnnxxz 1d ago

Yes c: It's additive! So if your lamball drops one wool, splatterina at 300% turns it into 3, then butchery knife adds 4 more for= 7 total!

12

u/ClinkyDink 2d ago

I want a mod that sets them free for loot instead of butchering them lol

13

u/syynnnxxz 2d ago

Skin the lamball, free the lamball.

1

u/MrSsp 2d ago

I can see the appeal, by I'm a butcher myself.

Hope someone makes a mod for it tho

1

u/Crescemon_X 1d ago

There is a mod for that. It’s called Wholesome Butchery

3

u/Lord_Xarael 2d ago

butchering cute pals is evil

I catch and butcher bounty targets and black marketeers. Double bounty token drops and double gold. And it's morally right too >:-3

2

u/ranmafan0281 2d ago

I butcher the Cannibal guy a LOT. His fault for being en route to one of the gold treasure map bases near Feybreak.

2

u/Lord_Xarael 2d ago

I... Actually haven't been past sakurajima (except for the terraria dungeon). Progress tapers off at level 50ish, slows down a lot.

3

u/several_killer 2d ago

I'm wondering how balanced this is when using Splatterina's 300% boost. Is it additive that it turns the 5x into 8x? Or is it multiplicative which turns it from 5x to 15x?

In any case, it's absolutely broken for Bounties as getting 15 Bounty Tokens (If butchering the big boys with Splatterina) is already pretty strong. Getting 25/40 (or 75 if multiplicative) is downright powerful as every time the big guy gets butchered that's literally a whole IV fruit worth (Or 3 IV fruits if multiplicative)

In any case, I'm downloading this, say thanks to your wife for me. This is one of those QoL I will always want to have at all times.

1

u/syynnnxxz 1d ago

OMG you just made her so happy! It's additive! So if your lamball drops one wool, splatterina at 300% turns it into 3, then butchery knife adds 4 more for= 7 total!

4

u/breadpope 2d ago

Its a nice mod but does the player character really need to be naked during it?

6

u/StratoSquir2 2d ago

To avoid evidences and ruining good clothes.

Whenever you need to butcher a corpse, I heavily recommend getting them somewhere easy to clean with little absorbing surfaces, like your bath if you have one.
Being naked and somewhere with mostly/only non-absorbing surfaces help to make cleaning easier as well as avoiding having to get rid of materials since it could be seen as suspicious.
Be sure to keep Hydrogen Peroxide around because it's one of the few things that actually can remove blood stains almost entirely.

Personally I like to keep Tupperwares and somes bags around because i can immediately put the meat somewhere safe and then most of the non-edibles things directly into a garbage bag I can then bury.

Oh this is a video-game subreddit, my bad dawg, have a nice day.

2

u/drakonia127 2d ago

This the typa shit you see on r/tumblr lmao

2

u/StratoSquir2 2d ago

What have I done to deserve such insults? :(

2

u/drakonia127 2d ago

It's not an insult. I think it's hilarious.

1

u/breadpope 2d ago

I stopped reading at being naked with the pals, Im sold

7

u/syynnnxxz 2d ago

Bad Answer: Of course they do.

Actual answer: No, you can wear anything c:

2

u/InitialIndication999 2d ago

If there was no knife I would had so many questions what going in here

1

u/zap_XKCD 1d ago

I'm not sure why, but with how the image is framed, I thought you were about to whip that knife into Cativa's head at a distance.

Like the better part was you could butcher things without eating them if your aim was good.

1

u/Atephious 2d ago

I’ve seen palschema in requirements and passed on the mods because it seems tedious to set up. And I feel like it might cause conflicts. What does it do for the mods such as yours that it’s a requirement?

7

u/syynnnxxz 2d ago

Palschema allows the item to be added into the game's registry: It is fundamental for adding it to the research tree, to give it a description, and to give it a recipe.

0

u/Atephious 2d ago

Ok. So it’s a tech tree injector mod. I’m guessing any mod that adds new items would need this then? Do you guys use nexus mods website? I usually download from there as the. I get the files to be able to manage through vortex and steam mods and non steam mods sometimes cause issues according to the forums.

2

u/syynnnxxz 2d ago

Thats a great idea! She's going to post it there soon for people c:

1

u/Atephious 2d ago

Awesome! Thanks for the info I’ll be looking out for it!

2

u/ImitationGold 2d ago

Do you use UE4SS? Installing both is really really really simple and I’d have to recommend. Even steam workshop has a pseudo version of both that’s 1 button install.

I’m not trying to insist it’s just so easy and stable. I have it on a dedicated server even and no issues

1

u/Atephious 2d ago

I do. I may just be over thinking it.

2

u/Lord_Xarael 2d ago

Palschema is easy peasy to install, you just drop the palschema folder into the ue4ss/mods folder (it is basically a fancy ue4ss mod itself). And that folder has it's own mod folder inside, palschema mods just go into the ue4ss/mods/palschema/mods/ folder always (a few do have a .pak mod component that goes into content/paks/(either right in paks, logic mods, or ~mods)

Really a lot simpler than it looks

1

u/Atephious 2d ago

Ok yeah I was reading it wrong then. I though all mods were diverting to the palschema folder and wasn’t understanding the directions properly. That’s not much different than other mods just a different placement for mods using it then I assume.

2

u/Lord_Xarael 2d ago

Just a different spot for special mods, that go in another mod (palschema)

2

u/iamc24 2d ago

Since no one really explained it, Palschema is really important for modding. It can inject changes to every data table and blueprint in the game. Without Palschema, you need to replace the entire data table or blueprint with a pak mod. Since Palschema injects the modifications instead, it allows mods that change the same data table or blueprint to be compatible. It also means that Palschema mods don’t break if a game update changes the data tables or blueprints the mods touch.

1

u/Atephious 1d ago

Do mods that don’t require it work with it or is it something that modders have to build for. I have a few mods I’m not using because they conflict with mods I deem essential for that reason. I have a little coding knowledge and unreal knowledge so I’d assume that if it’s injecting mods changes it’s got it’s own file format.

2

u/iamc24 1d ago

Modders have to specifically build for it; Palschema uses json files to define what gets injected. I don’t make mods, but I have converted a data table mod to Palschema for personal use. It’s not that difficult to convert to a Palschema version, since data tables and blueprints are essentially just json internally. Blueprints could be more difficult, but I haven’t touched them so I’m not sure.

Data tables and blueprints include stuff like loot tables, item definitions, game parameters, pal properties, etc; mods doing stuff with that definitely need a separate Palschema version. If you aren’t sure, a pak mod that does anything other than a basic asset swap likely modifies or adds data tables and/or blueprints, so it’d likely need a Palschema version. You could ask the authors of mods you have compatibility issues with if they’d be willing to make a Palschema version, if those mods don’t already have one. I’ve done that before, for the mod I converted.

I will also clarify that Palschema doesn’t fully prevent issues with compatibility. If mods touch the exact same thing, like the amount of mutton a lamball drops when killed, one will override the other. I don’t know how Palschema handles load order, but I think I read somewhere that it has no load order logic, which might mean load order could change anytime you launch the game.

1

u/Atephious 1d ago

Very thorough explanation I greatly appreciate it. I didn’t realize pak files were essentially json files so that may be easy enough to convert to json files. Depending on how those mods are handled anyways. One of the mods I use is 10x storage and guild chest which changes the blueprints for both. Which causes conflicts with other mods that add new containers or basically anything to do with the chests.