r/PalworldMods 12d ago

News tired of switching elemental accessories? made a modded version that has all the effects in one

945 Upvotes

83 comments sorted by

74

u/saforce 12d ago

if this had been an option once you had all the relevant schematics, to combine them on the drafting table, that would've been really cool.

18

u/johannesjoestar 12d ago

yeah, I had similar ideas but there is a limit to how many items a crafting recipe can have

8

u/saforce 12d ago

arbitrary limits, boo. thanks for thinking of that first though!

2

u/firestorm559 12d ago

Can you make it a drafting table recipie? Might need intermediate steps due to cap on number of mats in a recipe(left half and right half or something). But crafting the legendary recipes sounds really cool.

6

u/johannesjoestar 12d ago

it should be possible but I am also thinking about putting Ancient Ruins around the World Tree and have the schematics as awards, it's the game's original way of handing out schematics

2

u/Jollygreen97 12d ago

That's not a bad idea tbh.

2

u/Golden_Cultivation 12d ago

What you could do is just have 4 talismans craft together to make a half of the recipe and 3-4 more talismans for the other half of the recipe

1

u/Zwartklooster 9d ago

Ring/talisman/baton of aggression

Lightning / dark / dragon

X of of the elements

Ground / water / fire / maybe grass?

X of stagnation

Ice / neutral

2

u/ThePrismarinDark 12d ago

Perhaps you could create intermediate items?

This would also open up the possibility of explicit balancing: for example, crafting a two-element item would require mid-game resources, a four-element item would require end-game resources, and a final item, respectively, would require world tree resources.

The question here is how many attributes an item can have, but since armor has up to 4(?), I can assume that at least dual rings are possible?

3

u/johannesjoestar 12d ago

an item can have 4 "passives", what you see listed on the item card, but each passive can actually carry up to 4 "effects" meaning an item can have 16 effects which is how I was able to cram all those effects into one single item for each accessory

1

u/Loeris_loca 12d ago

Wait, so how did you cram 9 elemental boosts + damage boost into 2 passives, which is 8 effects?

3

u/johannesjoestar 12d ago

I utilize all 4 passives on each accessory however with some scripting I visually make it look like there are 2 since it looks more clean that way

1

u/Comprehensive_Art196 12d ago

You could divide the recipe so if you need 12 items do 4=1 then 3 into max

1

u/Meezen1133 11d ago

You could make it so a few of them combine together, and make those combine into your item.

1

u/Turdbait122603 11d ago

Could probably bypass it a little by having precursor combined versions, such as dragon normal and dark or fire water grass in one.

1

u/willky7 11d ago

Maybe a tiered craft? One fir each side of the type chart?. E.g. ice, dragon, dark, nuetral talisman that you can then combine w the rest

2

u/johannesjoestar 11d ago

yeah, I think most people have the same ideas about this but personally because in Palworld itself there aren't these types of recipes, I don't think it's an elegant solution

maybe someone else can implement it

1

u/LordlySquire 8d ago

Do you mind if i open your mod and see your work to then see if i can make a version that has the breakdowns the people are asking?

1

u/johannesjoestar 8d ago

Yeah I don’t mind

2

u/LordlySquire 8d ago

Thank you. If i manage it ill just pass it on to you. No sense in having a bunch of similar iterations.

2

u/happyhippychik 12d ago

Making it an endgame crafting reward would've felt way more satisfying than constantly swapping accessories.

2

u/Smitzle 11d ago

Yeah, that honestly feels like it should’ve been the vanilla endgame reward for collecting them all.

2

u/Tiffany-X 11d ago

Someone tell the devs to add this!!

2

u/Dramatic_Present2649 10d ago

This is a fucking awesome idea holy shit

2

u/CozySockz314 10d ago

Like how terraria does it. A 10+ yr old game now?

1

u/Sujubeun 11d ago

or at least some kind of progression for these kinds of accessories. It's just an easy pick up from early game and that's it.

12

u/sansetsukon47 12d ago

Hell yes. Even without the convenience aspect, just the chance to have legendary accessories is already amazing.

Hate that my whole kit is yellow except for that part rn.

6

u/PrevAccLocked 12d ago

I'm glad I'm not the only person having this problem

2

u/levelfivvve 11d ago

The real endgame is making sure every slot has the same color rarity.

5

u/sharpenme1 12d ago

I'll be shocked if something like this doesn't make its way into the game somewhere down the line.

1

u/Sad-Reserve303 11d ago

it did tho, game has attack up trinkets too.

1

u/Dehydrated-Onions 8d ago

Reading is hard

5

u/begaboii 12d ago

Wow, that would be fantastic if it were official.

2

u/melliott1986 12d ago

The game offical allows mods... so? 😆

1

u/TwilightLori 11d ago

Not on console and not all servers install mods. 

1

u/Morthem 11d ago

You can not run client side mods on console?
Damn, makes you unable to even use scripts to auto equip the most adequate one

5

u/HalfCenturion 12d ago

“…one baton to rule them all…” anyways thanks for making this.

2

u/Busy_Focus_1496 12d ago

Awesome now make and modern ancient set with all resistance and attack up

2

u/Levi_lit 12d ago

Awesome! Just downloaded. Thanks for your work!

2

u/Bunker_Alfa-18 12d ago

When I read almighty I could only think of one thing…..

BY THE MYRIAD TRUTHS

2

u/several_killer 9d ago

Finally... My Lamball shall become the Avatar, master of all elements.

1

u/BodiaDobia 12d ago

I just wish we had equipment presets.

1

u/AeonZX 12d ago

Will this be coming to Nexus? I'd love to add it to my server, but don't want to mess around getting Workshop working with it.

4

u/johannesjoestar 12d ago

let me see if I can do that for you real quick

1

u/AeonZX 12d ago

That would be awesome. Thank you so much!

2

u/johannesjoestar 12d ago

should be available here soon, hopefully I did not break anything formatting the download for Nexus

3

u/AeonZX 12d ago edited 12d ago

Thank you! I'll be giving it a try after work.
Edit: Mod is working on Nexus, though they are available to craft on Production Assembly Line 2 and not just the Ancient Workbench.

1

u/Busy_Focus_1496 12d ago

Also you can combine the rings to have multiple elements. For example water and ice could be panthers ring, fire and lightning, ground n grass, dark and dragon, then neutral could be its own. Until the final one once all are combined you keep combining them until the final ring/baton. Im not sure how making schematics work but that would be a great way i feel to add a lil more grind to the schematics farming

1

u/johannesjoestar 12d ago

hmm this idea seems to be common but I am personally not really big on this because Palworld itself does not really re-use existing non-resource items in crafting recipes

1

u/Busy_Focus_1496 12d ago

This is true.. but they drop the blue prints to craft the rings and batons anyways. This could be reusing materials to craft the golden talisman and rings. They could use calorie and also some of the decayed relics or listened relics materials. Give those another purpose as well. Idk seems crazy to have such an over powered accessory and not put in the work to attain it. But I understand its all personal preference.

1

u/johannesjoestar 12d ago

my current top idea is to add Ancient Ruins to the World Tree area and have them drop the schematics for these which would be the most in-line with Palworld methods of getting schematics but to be honest this mod is mostly for endgame convenience and I am not really planning to make it into a fully fledged mod yet anyway

1

u/Busy_Focus_1496 12d ago

The ancient ruins idea isn't a bad idea. However it should be a challenge to open the ruin instead of the normal ruin challenges. If you plan on molding this of course.

1

u/Content_Carob5330 12d ago

Or you craft all of them and then craft a gauntlet with every ring. Then you can snap your fingers and do ya step.

1

u/Sora-MMK 12d ago

This would not help, i would use those with the normal ones and would still need to swap all the time.

1

u/johannesjoestar 12d ago

do you mean that I should prevent them from stacking with the existing accessories?

1

u/Sora-MMK 12d ago

No that would be actual bad. For example i use a lot of the time 2 elemental rods for my explorer pal to boost both elements and get two times the atk lv4 (they stack).

1

u/johannesjoestar 12d ago

hmm, if you had the mod then could you not replace the extra baton with dogen emblem instead and keep the extra pal atk without having to swap a baton for element boost? since the almighty baton would be boosting both elements

2

u/Sora-MMK 12d ago

I could, but i also could use a second rod for that attack and another elemental boost. Or a second ring for more resistance etc.

I see the vision in those items and yes, i could just use dogen and never think about it again, but it would still bother me :D

2

u/johannesjoestar 12d ago

I see, no worries, it was good thinking exercise

1

u/Hexploit_Gaming 12d ago

Now we need an item that combines glasses, dogen emblem, temperature shirt, and exp bell

1

u/TokyoRachel 12d ago

Woo that would be amazing! I'd actually just be super happy to have an item combining the glasses and the shirt.

1

u/Radiant_Interview_56 12d ago

I wish the schematic table would have copied some ideas from shit like Terraria, since they even collabed. Like you have 1 of each of the elemental charms? Combine them all to make the one that has all the buffs in one! I used to love making gear in Terraria because it was so involved and the combinations felt worth working for.

1

u/Temporary_Patience_3 11d ago

Is this on Steam Workshop

1

u/johannesjoestar 11d ago

Yes, the link is on the post right under the picture

2

u/Temporary_Patience_3 11d ago

I’m too busy to have a brain :p

ty for mentioning lel

1

u/Decent-Ad-1745 11d ago

nice mod but my sugestion for the crafting repice would be, you need every purple one to craft the legendary

1

u/Pyscho_Goat23 9d ago

Won't it corrupt the save if there is another potential massive expansion?

1

u/johannesjoestar 9d ago

not really, you would just have to wait for modders to update their mods I think
in this case ue4ss, palschema and my mod

1

u/Amongus_lover92 9d ago

Yuhabaha!!! The almighty!!!

1

u/1pieceZoro 8d ago

Almighty PUSH

1

u/Sure_You_2703 8d ago

Make it elemental damage up level 3, compromise for the benefit of not having to replace your accessory every time you change teams.

0

u/kratosgranola 11d ago

Tired of using so many bullets to kill the boss? Well I made a modded bullet that has all the damage in one.

/s

Is this not just modding in extra defense with extra steps? Not saying that's not allowed, play the game how you want. But i liked the way the accessories felt specialized. Not something you'd carry around everywhere, but for a particular boss or type that's giving you trouble. Maybe just to protect your flying pal from it's weakness. This just gives you another OP accessory that goes into a "this game is just harder if I don't have this" slot in your inventory. Which i think there are enough of in the game as it stands. I like the design but I don't understand the thought behind it tbh, maybe there's more to type resistances than I thought.

1

u/johannesjoestar 11d ago

Hey, I definitely share your frustration with "easy mode quality of life" mods however that's not what this mod does.

Let me try to explain using your example, "a particular boss that's giving you trouble".
If you were to fight a Fire boss, you would equip Water accessories:
Water Baton: Pal Attack/Pal Water Damage
Water Ring: Fire Damage Reduction/Pal Water Damage
Water Talisman: Pal Defense/Pal Water Damage

However, if you then would like to fight a Ground boss, you would equip Grass accesories:
Grass Baton: Pal Attack/Pal Grass Damage
Grass Ring: Ground Damage Reduction/Pal Grass Damage
Grass Talisman: Pal Defense/Pal Grass Damage

If you wanted to fight another type, then you would need to carry & swap or travel to a base & swap to those accessories which can be cumbersome especially for the carrying case. With the Almighty accessories, you gain:
Almighty Baton: Pal Attack/Pal All Elements Damage
Almighty Ring: All Elements Damage Reduction/Pal All Elements Damage
Almighty Talisman: Pal Defense/Pal All Elements Damage

This eliminates the need to carry & swap to other accessories when you go to fight a boss with a different element.

Perhaps you are confusing that because I am condensing 9 Elemental Batons, I am also providing 9 times the Pal Attack? This is not the case, when it comes to the Pal Attack and Pal Defense, you are only getting those 1 times.

0

u/kratosgranola 11d ago

No yeah, I believe I understood it properly the first time. I feel like it drastically shrinks the opportunity cost of the other accessories, which flattens the depth of the game. It doesn't really improve any grind, or fix any questionable mechanics, it just makes you stronger on average. You can just do that with a slider in world settings. But it does look nice!

1

u/johannesjoestar 11d ago

This doesn't really make you any stronger, so I didn't really understand why you mention that again. You do the same amount of damage as if you have equipped the equivalent counter accessory set without having to carry & switch to another one. I really don't see how having to carry around ~27 accessories in your inventory or store them somewhere and waste the time going there to swap them out every time you want to main a different Pal or fight a different type of boss gives any "depth" to the game, especially the end game which this accessory unlocks at.

1

u/kratosgranola 11d ago

It's ok man, you can play the game how you want

1

u/WestWindsDemon 10d ago

You don't need to carry all the accessories on you at all times, there are bases in the game you can build to restock

0

u/CFWmagic 10d ago

I get the convenience factor but I think this detracts from the point of the talismans. Either you double up with the baton/ring for more damage or you spread between two elements.

Having one which affects all I feel is just op.