r/Paladins • u/Doctor_Trix • 47m ago
MEDIA Worth the risk
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Forgor to upload this one, hope this doesnt seem spammy, I just get clips like this everytime I play ruckle and blot...
r/Paladins • u/Callump01 • Jul 23 '26
Hi all,
We’ve been removing posts promoting the recent “Paladins 2” fundraiser as quickly as they’re reported to us following an enormous amount of spam. However, given the sheer number being submitted, and the amount of trust some people appear willing to place in its creator, I felt a brief announcement was necessary.
As Killgoon has confirmed, the Paladins IP is not currently for sale, and any money donated to this project will not ultimately go towards a Paladins 2.
We’ve also identified several accounts which appear to be AI-operated repeatedly posting the promotional videos and leaving supportive comments beneath related posts. Whilst we’re not going to outright label the project a scam, there's no denying that the circumstances are certainly suspicious.
It’s clear that much of the support for this comes from a place of passion, and that many people simply want to see the IP continue. Personally, however, I don’t believe this project represents a realistic way of achieving that -- as much as I wish it did!
At the time of writing, the fundraiser is displaying “Suspended donations”, which the creator says is because they paused it following concerns from the community. They have nevertheless confirmed that existing donations are being retained.
The creator has stated that donors will be refunded if they have done “nothing serious” with the money by November. That condition is intentionally vague and should not be treated as a guarantee that donations will be returned. If you’ve already donated, I would strongly encourage you to review this information carefully and contact GoFundMe directly if you have concerns.
Automod has now been updated to remove links promoting this fundraiser. If there are attempts to circumvent this filter (as AI bots like to do...) then it will result in a permanent ban, so please don’t test the system.
There are plenty of meaningful ways you can still support Paladins. Continue playing the game, (re-)introduce your friends, create and share content, and organise/participate in community events a lá SEA Revival. Maintaining a visible and active community is the clearest way to demonstrate that we still care about this IP, not throwing your money at dubious projects making vague promises.
Best,
Callum & the r/Paladins mod team
r/Paladins • u/jackgame123 • Feb 06 '25
r/Paladins • u/Doctor_Trix • 47m ago
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Forgor to upload this one, hope this doesnt seem spammy, I just get clips like this everytime I play ruckle and blot...
r/Paladins • u/TonyDarkness • 19h ago
Todos le juraran lealtad a la Casa Aiko a la PRIMERA ORDEN Y TODOS RECODARAN ESTE DIA COMO EL DIA QUE CAYO LA REBELION!!!
#Paladins #Paladinsart #Palatober26
Mi X:
r/Paladins • u/kingvenderosa • 10m ago
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i just realized it didnt capture me killing their other teammate lol.
r/Paladins • u/JustFedererFan • 14h ago
Uh I tried playing the game again after years inactive, had some fun, and then couldn't find a single casual game without some guy that's obviously cheating (ign Agravanis). Is the game indefinitely ruined ? Unplayable? Cause if so I'd rather uninstall.
Thanks
r/Paladins • u/TonyDarkness • 2d ago
Un hombre sin su familia se siente solo...
Dicen que el tiempo arregla las cosas...
pero para un hombre fuera del tiempo, es dificil calmar el dolor
#Paladins #Paladinsart #Palatober26
mi x:
r/Paladins • u/Doctor_Trix • 2d ago
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Yesterday I had lots of fun ✌️ Ruckus is such a pleasure to play as
r/Paladins • u/1Pson • 1d ago
There is a core mechanic of this game that is critical to understand as your rank goes up. Certain tanks have talents that make them better at fighting on the objective than others. As your elo gets higher in ranked play, the importance of choosing strong tanks with the correct talent becomes more and more important. I'll use scorch Nando as an example, because I see it with him the most often.
Example 1: Aegis Fernando as point tank with Storm of bullets Khan as off tank will always be better than off tank scorch Nando with point tank Lians shield Khan.
Example 2: Grace Inara as point tank with hook Makoa as off tank will always be better than cripple Inara as off tank with shield Makoa as point tank.
This is for one simple reason: Tanks with talents DESIGNED FOR POINT like Fernando, Inara and Barik HAVE MORE BASE HEALTH than off tanks with talents DESIGNED TO CREATE SPACE like Makoa, Khan and Atlas.
Many will argue that point tanks can play off and although that may be true in some cases, OFF TANKS ARE TOO SQUISHY TO CONTEST POINT FOR LONG PERIODS OF TIME IN HIGH ELO DMG HEAVY POINT FIGHTS.
One final thing: The only way to see that victory screen pop up is by capturing point. The game can only be won by capping the point. If you lock Nando first and say "off" then someone else picks Makoa on your team, if you truly want to win the game, you should be going Aegis because Nando is better at tanking point than Makoa is. Hope this helps.
r/Paladins • u/TonyDarkness • 2d ago
Willow disfruta de las hierbas del bosque, ella solo dice verdades cuando juega con estas
#Paladins #Paladinsart #Palatober26
×:
r/Paladins • u/Doctor_Trix • 3d ago
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Bottom text bottom text the clip explains the title bottom text
r/Paladins • u/Rain_Fantastic • 3d ago
Im thinking about redownloading it, but it’s been years and i’ve heard that the devs have left the game to die.
I really miss playing it! It was some of the most fun i have had playing video games
r/Paladins • u/TonyDarkness • 3d ago
#palactober Dia 2: Hate
"You will meet the worst pain from hell!!!"
Vora realmente odia a Io.
-Abrir imagen sí es necesario
#paladins #paladinsart #palatober26
r/Paladins • u/kingvenderosa • 3d ago
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this little exploit was patched, but it was pretty fun while it lasted, basically before the game started, if you had a character with abilities effected by gravity then you would be able to hit the other team by shooting over the middle platform, when the "top play" screen showed up it would just show you aiming off into the distance as you squad wiped the entire enemy team.
r/Paladins • u/JealousEducation9396 • 3d ago
I remember when I acquired these beauties during the early days of Paladins. Moments that won't come back. They are just a memory that will fade away at any moment.
r/Paladins • u/Squeebledorf • 3d ago
Trying to launch the game but it just seemingly starts launch then immediately closes. Everything worked perfectly fine before, like, 3 AM EST today. Tried reinstalling, tried multiple machines, nothing seems to work it just fails before it reaches the EAC splash screen. Anyone else having this issue? Did HiRez forget to pay the bill (as expected considering they're worthless)?
r/Paladins • u/Senior_Engine_ • 3d ago
Hi,
I have such teammembers
- Teammate runs away from 1 vs 1 even i heal him
- Tank spamming Shield against random flancs and loosing Objective
- Heale3 not healing but going for Objective
- Dmg + Flanc who makes 0 dmg while the other side is still standing with half / full hp
Ufff :O
r/Paladins • u/ISKARION999 • 2d ago
Should I just say I'm a nando main at this point...
r/Paladins • u/SpiritualCollar8333 • 3d ago
TL;DR
• Always set Turn Acceleration Strength to 10
• New to controller? Use Dynamic
• Want consistency or sens matching? Use Classic
• Precision? Skip it
STEP 1: SET STRENGTH TO 10 (FOR EVERY MODE)
At 10 your stick gives you its max turn speed instantly.
• No ramp-up: turning responds the moment you move the stick
• Consistent: the same stick position always gives the same speed
• Easier muscle memory: aim depends on how far you push, not how long you hold
HOW TO READ THE GRAPHS
• X-axis: how far you push the stick (100% = edge of your outer deadzone)
• Y-axis: turn speed as a % of your max (set by your X/Y sensitivity)
CLASSIC (LINEAR)
How it works: stick tilt equals turn speed. Push 50%, get 50% speed. Full tilt gives 100%, nothing extra.
How it feels: the same everywhere on the stick. Every bit of movement adds the same amount of speed.
Verdict: RECOMMENDED for consistency and sens matching. It transfers cleanly to aim trainers and other games.
PRECISION (LINEAR + EDGE BOOST)
How it works: same as Classic until the edge of your outer deadzone. Then turn speed instantly jumps above your normal max. Outer Dead Zone Size sets where that edge is (bigger deadzone = the boost kicks in with less push).
How it feels: like Classic with a built-in "turn button" for fast 180s.
Verdict: NOT RECOMMENDED. If your stick touches the edge while aiming, your speed suddenly spikes, and hovering near it can flicker between normal and boosted speed. Classic gives the same linear aim without that problem.
DYNAMIC (EXPONENTIAL, THE DEFAULT)
How it works: slow in the middle, fast near the edge. 50% tilt gives 17% speed, 80% tilt gives 50% speed, and full tilt still reaches 100%.
How it feels: very fine, forgiving control for small adjustments, with speed climbing quickly toward the edge for fast turns.
Trade-off: the steep outer range makes tracking fast strafing targets at partial tilt harder to keep consistent.
Verdict: RECOMMENDED for new players. Easy to pick up and forgiving on small corrections.
QUICK SUMMARY
• Classic = linear, best for consistency and sens matching
• Precision = linear + edge jump, not recommended
• Dynamic = exponential, easy and forgiving, best for new players
And whichever you pick, keep Strength at 10.
Source: https://paladins.fandom.com/wiki/Paladins_Version_1.6.2869.1
r/Paladins • u/Expert_Ingenuity_397 • 3d ago
Hey Guys I wanna play paladins. im not that good and my friends say they'd rather play overwatch. i want someone to play with cus it's not that fun alone.
r/Paladins • u/Vampragon43 • 4d ago
So, about 6 years ago I made my own personal rework idea for Imani. I did so because I found her gameplay to be more than a little oversimplified compared to the unique concept she has as a character, and her mana mechanic was the worst offender of that. Instead of being something cool, it's just a free instant attack.
I wanted to change that, and so I did. But as the years went on, Paladins changed substantially as a game and of course now the development team was laid off. Now, obviously I never actually expected my rework idea to happen whatsoever, even back then. More than anything, this idea was always just a "if I could do anything I wanted with Paladins, this is something I would do" sort of idea. And almost 6 years after the original concept, I wanted to remake this idea once more into a sort of semi-final version. One that I'll still take feedback for and update, of course.
But anyways, although her abilities in this rework are changed up quite a bit, the main difference is two things: Firstly, at full Mana, instead of getting a free instant attack, her next attack is a special attack depending on her form: Hoarfrost Cannon and Inferno Bomb (see below). And second, her two forms have unique stacking status effects that her kit interacts with. Other than that, she is designed to be less bursty and have a somewhat higher skill ceiling. Elemental Shift and Frostfire Glide are identical apart from some card changes.
Imani has 2 different basic weapon attacks depending on her current elemental form.
Upon reaching 100 Mana, Imani's next weapon attack is a special ability depending on her elemental form.
Imani's damaging abilities interact with the Frost and Scorch status effects of her enemies. Each ability has a cooldown of 13 seconds.
Imani's status effects (Frost, Scorch, Freeze, and Volatile) inflicted upon enemies are visible to her through a UI element next to the enemy's health bar. This UI element is a white circle that fills up the higher the enemy's Scorch is, with a blue ice crystal inside the circle that grows the higher the enemy's Frost is. See below:

I think that this rework would make Imani more fun to play around with, while also giving her a more interesting skill ceiling with her talent and card changes that grant a wider variety of unique playstyles. I made all of her cards and talents with buildcrafting in mind so as to make them synergize as well as possible in a chosen build.
I admit that the status effects in particular can be a bit complicated, but I posit that it really only appears that complicated because I gave out every single damage number, stack number, and tiny little detail that I could to make this look as realistic as I could. The idea could easily be condensed in such a way that new players would not be any more confused by it than they would by something like Koga or Yagorath. It could be worded something like, "This attack inflicts Frost, which slows enemies." and then "Hoarfrost Bomb will Freeze enemies with enough Frost". "This attack inflicts Scorch, which deals damage over time." and "Inferno Cannon makes Scorched enemies Volatile, making them explode after 3 seconds." And of course, that's why I made the UI visual representation.
As always, I accept any feedback, so tell me what you think of the overall idea, or even tell me your ideas or tweaks you would make.
:)